Commit Graph

346 Commits

Author SHA1 Message Date
Luke Benstead
e67f1fb8f9 Don't transform the vertex again incorrectly. Optimise 2021-04-30 07:58:57 +01:00
Luke Benstead
d05c5b8353 Remove incorrect warning 2021-04-30 07:52:12 +01:00
Luke Benstead
fcbb6418d2 Perf improvements 2021-04-26 16:16:25 +01:00
Luke Benstead
5fc77887d0 Remove unnecessary branches 2021-04-25 15:27:04 +01:00
Luke Benstead
16243acd7b More immediate mode optimisation 2021-04-25 14:21:09 +01:00
Luke Benstead
1b6f543fab Slight optimisation 2021-04-25 13:33:24 +01:00
Luke Benstead
40678836e0 Refactor viewport handling 2021-04-25 13:05:56 +01:00
Luke Benstead
1f42838992 Fix incorrect glColorPointer stride 2021-04-23 09:09:25 +01:00
Luke Benstead
28c14fdb0e Add fast path for glDrawElements 2021-04-22 17:48:15 +01:00
Luke Benstead
df2d7a210c New Fast Path 2021-04-21 16:23:43 +00:00
Luke Benstead
ea25251944 Optimisations 2021-04-20 16:08:58 +01:00
Luke Benstead
faf24ac61d Small optimisations 2021-04-20 09:07:14 +01:00
Luke Benstead
38c7967ae2 Clean up some things 2021-04-19 21:23:23 +01:00
Luke Benstead
165318ea76 Use MATH_fmac 2021-04-19 21:12:46 +01:00
Luke Benstead
1a849c8b1c Minor optimisation 2021-04-19 21:08:09 +01:00
Luke Benstead
a3c4aaac8f Don't set a zero zclip value 2021-04-19 20:51:22 +01:00
Luke Benstead
b480c0a01f Fix optimisations 2021-04-19 20:21:46 +01:00
Luke Benstead
eb35d607b9 Immediate mode performance optimisation 2021-04-19 10:53:08 +01:00
Luke Benstead
778e9c4e64 Optimise CompilePolyHeader 2021-04-18 21:50:41 +01:00
Luke Benstead
ce9f3677f6 Immediate mode optimisation 2021-04-18 21:33:23 +01:00
Luke Benstead
7bcbb86e80 Align to 32 byte 2021-04-18 13:57:28 +01:00
Luke Benstead
9ca68de427 Force 32-byte allocations 2021-04-18 13:57:00 +01:00
Luke Benstead
1172086378 Add debug logging and assertions to make sure we use sq_cpy aligned 2021-04-15 21:31:48 +01:00
Luke Benstead
f03f0e8f04 Implement glScissor correctly 2021-04-14 21:38:33 +01:00
Luke Benstead
30d76eada9 Fix texture issues 2021-04-13 21:28:59 +01:00
Luke Benstead
8fe7a8afdf Add missing header 2021-04-10 12:58:23 +01:00
Luke Benstead
fe616028bb X86 2021-04-09 15:24:47 +00:00
Luke Benstead
8408a36629 Implement GL_ATI_meminfo 2021-02-20 15:10:35 +00:00
Luke Benstead
9ed6c0209e Defrag and retry if allocating texture memory fails 2021-02-20 15:04:40 +00:00
Luke Benstead
f9b7cd7985 Add a custom extension to query and defragment texture memory 2021-02-19 21:28:31 +00:00
Luke Benstead
425a0c2af1 Switch to yalloc 2021-02-19 07:08:58 +00:00
Luke Benstead
ddf23974bd Apply tweaks to handle larger addresses (thanks @HaydenKow) 2021-02-18 20:55:03 +00:00
Luke Benstead
8a02ee55cc Add upstream yalloc allocator 2021-02-18 20:46:25 +00:00
Andress Barajas
a37ae364f0 Flip Y 2020-10-06 22:44:09 -07:00
Andress Barajas
ee8df14426 Fix origin bot-left of glViewport 2020-10-06 20:07:11 -07:00
Andress Barajas
700b0c6389 Do NULL check before access 2020-10-03 16:36:54 -07:00
Andress Barajas
e7d2042916 Fixed glRotate 2020-10-02 19:31:22 -07:00
Luke Benstead
44155632c1 Add version template 2020-09-28 12:52:53 +00:00
Luke Benstead
e2d0ae25a0 Delete version.h 2020-09-28 12:52:33 +00:00
Luke Benstead
e54db74914 Add version template 2020-09-28 12:52:23 +00:00
Luke Benstead
7d4207eddb Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
Luke Benstead
d932811be4 Small optimisation 2020-05-22 07:32:02 +01:00
Luke Benstead
9bfb0c6eea Fix bug from last commit, don't apply lights at all if none are enabled 2020-05-22 07:20:08 +01:00
Luke Benstead
0a92240c64 More lighting optimisations 2020-05-21 20:14:43 +01:00
Luke Benstead
af82f7632f Fix default texture modulation 2020-05-19 21:27:34 +01:00
Luke Benstead
d6a22582f9 Small cleanup 2020-05-16 09:30:25 +01:00
Luke Benstead
29658ef3de Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
Luke Benstead
01cb46a99e Small tweak to lighting code 2020-05-13 21:04:24 +01:00
Luke Benstead
aa7320ab63 Use shifted invZ for Z to keep precision 2020-05-13 20:59:40 +01:00
Luke Benstead
2b9d8520bc Lighting perf improvements 2020-05-11 20:34:09 +01:00