Hayden Kowalchuk
1ac25e4d79
merge: final merge of custom gldc and upstream current
2020-02-18 18:25:04 -05:00
Hayden Kowalchuk
3a4f09bef2
feat: implement proper chanegs from profiling
...
- math
- inlining
2020-02-18 11:48:37 -05:00
Luke Benstead
24fe33358c
Faster floor
2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00
Luke Benstead
28f77969ea
Avoid overflows
2020-02-17 19:09:21 +00:00
Luke Benstead
29cbdc75b7
Fix a copy-paste bug (thanks @freakdave)
2020-02-17 19:05:57 +00:00
Luke Benstead
ab5dc26e33
Only calculate specular if there is an exponent
2020-02-17 19:05:18 +00:00
Luke Benstead
93be3ab757
Use super-simple floor function
2020-02-17 19:02:45 +00:00
Luke Benstead
6516f0f6f5
Prevent overflowing colours
2020-02-17 10:38:30 +00:00
Luke Benstead
ab69030b1e
Fix lighting colours
2020-02-17 10:21:33 +00:00
Luke Benstead
35842ad300
Faster FPOw implementation
2020-02-17 10:12:15 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
eeb95193ac
Fix overflow
2019-12-27 19:35:18 +00:00
Luke Benstead
b2a2e71795
Much faster lighting implementation
2019-12-27 10:36:30 +00:00
Luke Benstead
fd3e7cde6c
Improve the light sample + tweaks
2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2
Add light sample and fix lighting bug
2019-11-14 10:04:15 +00:00
Hayden Kowalchuk
28db49ed7f
chore: minor code cull and warning clean up
2019-08-17 17:53:14 -04:00
Luke Benstead
b82d28130d
Rewrite the lighting code
2019-08-01 20:21:13 +01:00
Luke Benstead
724ff628aa
Fix some signedness issues
2019-03-13 15:14:09 +00:00
Luke Benstead
926214bd82
Prefix some non-static private functions with '_gl'
2019-03-03 19:02:25 +00:00
Luke Benstead
7100ebe5a9
Prefix some non-static private methods
2018-09-15 11:45:38 +01:00
Luke Benstead
6cfccbd20d
Inline + Static some lighting functions
2018-09-15 11:42:56 +01:00
Luke Benstead
e68c051991
Add missing glColorMaterial definition
2018-09-15 11:42:42 +01:00
Luke Benstead
963eeb54da
Start work on spotlights
2018-08-28 15:55:50 +01:00
Luke Benstead
c191ced3f9
Fix issues with directional lights
2018-08-28 09:24:51 +01:00
Luke Benstead
8ef04be966
Try to fix directional lights
2018-08-27 20:54:20 +01:00
Luke Benstead
b29303fb6c
Implement glColorMaterial
2018-08-22 09:24:49 +01:00
Luke Benstead
85d4bb5ec3
Fix directional lighting bug
2018-08-05 14:38:04 +01:00
Luke Benstead
db0d39d487
Cleanup lighting code a bit
2018-08-04 19:34:07 +01:00
Luke Benstead
59002546e6
Fix lighting
2018-08-03 14:08:01 +01:00
Luke Benstead
e70922ebb7
Fix various problems with the lighting calculations
2018-06-06 21:23:17 +01:00
Luke Benstead
c363a37e30
Fix the containers to compile on C89 and C99
2018-05-26 19:17:42 +01:00
Luke Benstead
1421736733
Remove another old file
2018-05-19 13:43:22 +01:00
Luke Benstead
23e564269b
Fix lighting bugs
2018-05-19 09:17:24 +01:00
Luke Benstead
2d9c439490
Implement normal matrix calculation
2018-05-16 21:30:11 +01:00
Luke Benstead
f9cdefcd81
Replace the entire matrix stack handling to work towards fixing lighting
2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8
Make things C89 friendly
2018-05-14 17:10:53 +01:00
Luke Benstead
4106206562
Implement glMaterialfv
2018-05-13 19:48:55 +01:00
Luke Benstead
2cef0cb25e
Implement glLightf
2018-05-13 09:34:44 +01:00
Luke Benstead
97f4e020ad
Rename experimental and update the Makefile
2018-05-12 21:06:22 +01:00