Luke Benstead
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864dc45d10
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Allocate palette slots on a FIFO basis
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2019-03-09 14:32:50 +00:00 |
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Luke Benstead
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5f7fef2cf9
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Prefix non-static private functions with '_gl'
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2019-03-03 19:06:01 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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02937ccd2c
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Add stub with just GL_PROJECTION_MATRIX supported
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2019-02-28 08:46:13 +00:00 |
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Luke Benstead
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6d2c47bda1
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Implement GL_EXT_shared_texture_palette
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2019-02-21 21:58:31 +00:00 |
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Luke Benstead
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571438ef4e
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Implement glColorTableEXT
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2019-02-21 20:35:18 +00:00 |
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Luke Benstead
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c84f211ad0
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More work towards paletted textures
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2018-09-22 20:45:17 +01:00 |
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Luke Benstead
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baf7cf5bdd
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Stub out glColorTableEXT
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2018-09-20 15:01:13 +01:00 |
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Luke Benstead
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7100ebe5a9
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Prefix some non-static private methods
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2018-09-15 11:45:38 +01:00 |
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Luke Benstead
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17c9699966
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More clipping fixes
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2018-09-08 20:53:28 +01:00 |
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Luke Benstead
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b29303fb6c
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Implement glColorMaterial
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2018-08-22 09:24:49 +01:00 |
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Luke Benstead
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21f8f9d855
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Properly restore state after glEnd
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2018-08-21 16:15:43 +01:00 |
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Luke Benstead
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9b0322ce8a
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Properly restore enabled client state when using immediate mode
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2018-08-21 16:08:06 +01:00 |
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Luke Benstead
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edae8a9166
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Properly pop active client texture in immediate mode
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2018-08-21 15:50:59 +01:00 |
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Luke Benstead
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bccd1aa788
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Start refactoring the submission process
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2018-08-20 21:19:12 +01:00 |
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Luke Benstead
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26bd8df37c
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Fix some bugs with mipmaps + compressed textures
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2018-08-20 08:34:54 +01:00 |
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Luke Benstead
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021237f258
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Fix a number of issues with texture loading
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2018-08-14 09:49:31 +01:00 |
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Luke Benstead
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e7cd91a91f
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Try to match GL filtering with PVR filtering
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2018-08-09 09:32:29 +01:00 |
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Luke Benstead
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5c190c1095
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Implement glGenerateMipmapEXT
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2018-08-09 08:56:43 +01:00 |
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Luke Benstead
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c6ba127bc9
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Always allocate room for mipmaps
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2018-08-08 16:50:09 +01:00 |
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Luke Benstead
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4c99dd740a
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Add support for mipmapped compressed textures
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2018-08-08 09:50:57 +01:00 |
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Luke Benstead
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0b91c20bbd
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Add support for getting the max texture size
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2018-08-07 08:45:24 +01:00 |
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Luke Benstead
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6942e597f4
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Untested multitexture implementation
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2018-08-04 21:00:26 +01:00 |
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Luke Benstead
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db0d39d487
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Cleanup lighting code a bit
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2018-08-04 19:34:07 +01:00 |
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Luke Benstead
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bebca59796
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Allow toggling z clipping
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2018-08-01 11:32:07 +01:00 |
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Luke Benstead
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81b52e7a18
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Finish initial pass at a zclipping implementation
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2018-07-14 21:54:43 +01:00 |
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Luke Benstead
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4a154d9c4e
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Add a near-z line clipping function in preparation for implementing near-z clipping
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2018-05-31 09:38:34 +01:00 |
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Luke Benstead
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51d02ae489
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Stub out some of the ARB_framebuffer_object extension
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2018-05-20 21:29:04 +01:00 |
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Luke Benstead
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f3339e1868
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Implement gen/delete/bind framebuffers
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2018-05-20 16:44:16 +01:00 |
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Luke Benstead
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396ea82856
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Drop all of the old libGL files
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2018-05-20 16:16:53 +01:00 |
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Luke Benstead
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23e564269b
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Fix lighting bugs
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2018-05-19 09:17:24 +01:00 |
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Luke Benstead
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f9cdefcd81
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Replace the entire matrix stack handling to work towards fixing lighting
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2018-05-16 21:00:41 +01:00 |
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Luke Benstead
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97f4e020ad
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Rename experimental and update the Makefile
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2018-05-12 21:06:22 +01:00 |
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