Commit Graph

384 Commits

Author SHA1 Message Date
T_chan
53eb2e2a51 Add gluBuild2DMipmaps() 2022-02-01 07:25:54 +00:00
T_chan
621982d14e Add glGetTexImage stub for portability 2022-01-31 08:29:00 +00:00
Luke Benstead
4ad2841809 Merge branch 'Add_glTexCoord1f_functions' into 'master'
Add glTexCoord1f() and glTexCoord1fv()

See merge request simulant/GLdc!80
2022-01-19 08:05:59 +00:00
T_chan
9b6c2bbb21 Add glTexCoord1f() and glTexCoord1fv() 2022-01-18 21:40:31 +00:00
Luke Benstead
f9af9af567 Merge branch 'Add_glPolygonMode_Stub' into 'master'
add glPolygonMode() stub

See merge request simulant/GLdc!79
2022-01-18 21:38:31 +00:00
Luke Benstead
8d51579870 Merge branch 'Add_Stencil_Functions_Stubs' into 'master'
Add stubs for Stencil functions glStencilFunc() and glStencilOp()

See merge request simulant/GLdc!78
2022-01-18 21:37:56 +00:00
T_chan
50aee8a92c add glPolygonMode() stub 2022-01-18 21:28:07 +00:00
T_chan
66d87fb845 Add stubs for Stencil functions glStencilFunc() and glStencilOp() 2022-01-18 20:29:27 +00:00
Luke Benstead
11860ba6e1 Merge branch 'add_glGetTexParameterfv_stub' into 'master'
Add glGetTexParameterfv() stub to increase compatibility

See merge request simulant/GLdc!76
2022-01-18 19:25:39 +00:00
Luke Benstead
3b320bf874 Merge branch 'add_glTexParameterf' into 'master'
expose and correct glTexParameterf()

See merge request simulant/GLdc!75
2022-01-18 19:25:20 +00:00
T_chan
d594eff3a6 Add glGetTexParameterfv() stub to increase compatibility 2022-01-18 17:38:14 +00:00
T_chan
0d60b318da expose and correct glTexParameterf() 2022-01-18 17:23:30 +00:00
T_chan
d9a2ed7892 Add glColor4ubv() to increase compatibility of GLdc 2022-01-18 17:06:26 +00:00
Luke Benstead
b710a619d5 Fix issues with bilinear mipmapping 2021-10-25 19:04:58 +01:00
Luke Benstead
e225f54386 Fix bug when glVertexPointer etc. is called without client state enabled 2021-10-02 20:01:44 +01:00
Luke Benstead
5df2190536 Fix various bugs with non-fastpath rendering 2021-10-02 14:43:23 +01:00
Luke Benstead
7d82649a62 Be sure to restore the fast path flag in glEnd 2021-10-01 21:02:13 +01:00
Luke Benstead
e26fae6d2e Remove debug logging 2021-09-18 14:37:28 +01:00
Luke Benstead
dd16530a1f Fix an assertion in debug, and building on PC 2021-09-18 14:36:47 +01:00
Luke Benstead
cf996b9e80 Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
Luke Benstead
7992c89758 Fix perf hit 2021-09-14 09:20:00 +01:00
Luke Benstead
9c2907e41d Small optimisation 2021-09-13 19:57:46 +01:00
Luke Benstead
4ee9c3ee64 More optimisations 2021-09-13 19:35:53 +01:00
Luke Benstead
adce2c7538 Perf tweaks 2021-09-13 12:57:52 +01:00
Luke Benstead
52ff506397 Only recalc the fast path when pointers change 2021-09-13 10:40:25 +01:00
Luke Benstead
66d09e7d77 Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
Luke Benstead
4adc49cd40 Optimisations 2021-09-12 15:04:52 +01:00
Luke Benstead
cb96769074 Fix incorrect usage of memset 2021-09-04 13:36:59 +01:00
Luke Benstead
3332dfa74a Handle running out of PVR memory correctly 2021-09-04 12:14:31 +01:00
Luke Benstead
fc947c49f8 Performance improvements 2021-05-25 20:40:43 +01:00
Luke Benstead
f736332eb8 Always make sure we send opaque polys with one/zero blending 2021-05-23 20:58:29 +01:00
Luke Benstead
a79c1dd753 Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
Luke Benstead
cde0abd18d Force the correct depth and blend modes with PT polys 2021-05-23 13:15:07 +01:00
Luke Benstead
0789ea99b3 Disable fast mode by default 2021-05-23 13:06:11 +01:00
Luke Benstead
f0383f8e1c Remove broken check 2021-05-16 20:33:49 +01:00
Luke Benstead
5ea4313d59 Fix software renderer 2021-05-14 21:58:54 +01:00
Luke Benstead
06529d4fe7 Perf tweaks 2021-05-08 14:38:55 +01:00
Luke Benstead
cb9d699576 Use invW as the Z axis (abandon standards compliance for speed) 2021-05-01 14:32:16 +01:00
Luke Benstead
e67f1fb8f9 Don't transform the vertex again incorrectly. Optimise 2021-04-30 07:58:57 +01:00
Luke Benstead
d05c5b8353 Remove incorrect warning 2021-04-30 07:52:12 +01:00
Luke Benstead
fcbb6418d2 Perf improvements 2021-04-26 16:16:25 +01:00
Luke Benstead
5fc77887d0 Remove unnecessary branches 2021-04-25 15:27:04 +01:00
Luke Benstead
16243acd7b More immediate mode optimisation 2021-04-25 14:21:09 +01:00
Luke Benstead
1b6f543fab Slight optimisation 2021-04-25 13:33:24 +01:00
Luke Benstead
40678836e0 Refactor viewport handling 2021-04-25 13:05:56 +01:00
Luke Benstead
1f42838992 Fix incorrect glColorPointer stride 2021-04-23 09:09:25 +01:00
Luke Benstead
28c14fdb0e Add fast path for glDrawElements 2021-04-22 17:48:15 +01:00
Luke Benstead
df2d7a210c New Fast Path 2021-04-21 16:23:43 +00:00
Luke Benstead
ea25251944 Optimisations 2021-04-20 16:08:58 +01:00
Luke Benstead
faf24ac61d Small optimisations 2021-04-20 09:07:14 +01:00