Commit Graph

563 Commits

Author SHA1 Message Date
Luke Benstead
ba66608a96 Add a basic profiler and optimise some code 2018-08-16 17:51:15 +01:00
Luke Benstead
7d1b57fb12 Handle GL_RED -> GL_RED 2018-08-14 15:55:03 +01:00
Luke Benstead
021237f258 Fix a number of issues with texture loading 2018-08-14 09:49:31 +01:00
Luke Benstead
dca991ffe3 Fix a number of minor issues with textures 2018-08-13 09:19:16 +01:00
Luke Benstead
ea755b1650
Update README.md 2018-08-09 09:40:26 +01:00
Luke Benstead
e7cd91a91f Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095 Implement glGenerateMipmapEXT 2018-08-09 08:56:43 +01:00
Luke Benstead
c6ba127bc9 Always allocate room for mipmaps 2018-08-08 16:50:09 +01:00
Luke Benstead
4c99dd740a Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8 Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2 glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1 2018-08-07 20:49:10 +01:00
Luke Benstead
c40d3a007d Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB 2018-08-07 20:46:26 +01:00
Luke Benstead
b6cab2f0ca
Merge pull request #18 from Kazade/compressed-textures
Compressed textures
2018-08-07 20:38:19 +01:00
Luke Benstead
c5cb41f1f1 Fix the twiddled flag 2018-08-07 20:34:07 +01:00
Luke Benstead
16d949bfbc Clean up compressed texture constants and code 2018-08-07 20:22:44 +01:00
Luke Benstead
0b91c20bbd Add support for getting the max texture size 2018-08-07 08:45:24 +01:00
Luke Benstead
85d4bb5ec3 Fix directional lighting bug 2018-08-05 14:38:04 +01:00
Luke Benstead
582a29d267 Add glMultiTexCoord2fARB 2018-08-05 09:09:38 +01:00
Luke Benstead
6942e597f4 Untested multitexture implementation 2018-08-04 21:00:26 +01:00
Luke Benstead
db0d39d487 Cleanup lighting code a bit 2018-08-04 19:34:07 +01:00
Luke Benstead
59002546e6 Fix lighting 2018-08-03 14:08:01 +01:00
Luke Benstead
332475c340 Add quadmark sample 2018-08-02 20:13:45 +01:00
Luke Benstead
0bf023b8df Fix a bug where headers weren't sent to a list 2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f Don't send headers unnecessarily 2018-08-01 20:41:59 +01:00
Luke Benstead
4716a6a0c0 Cleanups and optimisations 2018-08-01 17:57:31 +01:00
Luke Benstead
39ac10af00 Simplify colour handling 2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796 Allow toggling z clipping 2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a Implement support for GL_UNSIGNED_INT indices 2018-08-01 11:08:51 +01:00
Luke Benstead
8cc9e84cca Add a (broken) terrain sample 2018-08-01 11:08:39 +01:00
Luke Benstead
47d3c0f478 Minor optimisations 2018-08-01 09:57:44 +01:00
Luke Benstead
02b4b2d438 Fix clipping errors when multiple strips submitted 2018-07-31 09:32:55 +01:00
Luke Benstead
a113722d82 Update the zclip_trianglestrip sample to show glitches 2018-07-16 17:25:30 +01:00
Luke Benstead
720206810d Use a smaller near plane value (for now) 2018-07-16 09:01:11 +01:00
Luke Benstead
60c49f708e Clip using the w coordinate 2018-07-16 08:42:15 +01:00
Luke Benstead
0d921c3504 Tweaks to clipping 2018-07-15 21:27:15 +01:00
Luke Benstead
8ef63c75af 'Fix' compiling on platforms other than the DC 2018-07-15 20:44:43 +01:00
Luke Benstead
9191c93cf6
Update README.md 2018-07-15 20:03:50 +01:00
Luke Benstead
7874f7862a
Merge pull request #16 from Kazade/near-z-v2
Implement near-z clipping
2018-07-15 19:54:34 +01:00
Luke Benstead
cdef5972f5 Fix bug when clipping triangle strips 2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18 Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
Luke Benstead
2067115385 Handle multiple triangle strips with single-vertices behind the plane 2018-07-10 20:27:15 +01:00
Luke Benstead
5387734e6c Implement z clipping for the single-vertex case 2018-07-10 19:48:25 +01:00
Luke Benstead
ab13ed4747 Merge branch 'refactor-submit' 2018-07-09 19:01:13 +01:00
Luke Benstead
e90b5e424a Fix up triangle strip rendering 2018-07-09 19:00:50 +01:00
Luke Benstead
030cbead7b
Merge pull request #14 from Kazade/refactor-submit
Large refactor of vertex submission
2018-07-09 08:59:23 +01:00
Luke Benstead
ae335eeff1 Large refactor of vertex submission
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.

Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
a246c70c47 Update gitignore 2018-06-26 08:32:52 +01:00
Luke Benstead
b29956af84 Fix a minor issue in the lerabot sample 2018-06-09 16:44:11 +01:00
Luke Benstead
e70922ebb7 Fix various problems with the lighting calculations 2018-06-06 21:23:17 +01:00
Luke Benstead
a4be2fdaea
Merge pull request #12 from lerabot/master
Adding lerabot01 example.
2018-06-05 19:53:00 +01:00