Luke Benstead
ea755b1650
Update README.md
2018-08-09 09:40:26 +01:00
Luke Benstead
e7cd91a91f
Try to match GL filtering with PVR filtering
2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095
Implement glGenerateMipmapEXT
2018-08-09 08:56:43 +01:00
Luke Benstead
c6ba127bc9
Always allocate room for mipmaps
2018-08-08 16:50:09 +01:00
Luke Benstead
4c99dd740a
Add support for mipmapped compressed textures
2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8
Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2
glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
2018-08-07 20:49:10 +01:00
Luke Benstead
c40d3a007d
Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB
2018-08-07 20:46:26 +01:00
Luke Benstead
b6cab2f0ca
Merge pull request #18 from Kazade/compressed-textures
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Compressed textures
2018-08-07 20:38:19 +01:00
Luke Benstead
c5cb41f1f1
Fix the twiddled flag
2018-08-07 20:34:07 +01:00
Luke Benstead
16d949bfbc
Clean up compressed texture constants and code
2018-08-07 20:22:44 +01:00
Luke Benstead
0b91c20bbd
Add support for getting the max texture size
2018-08-07 08:45:24 +01:00
Luke Benstead
85d4bb5ec3
Fix directional lighting bug
2018-08-05 14:38:04 +01:00
Luke Benstead
582a29d267
Add glMultiTexCoord2fARB
2018-08-05 09:09:38 +01:00
Luke Benstead
6942e597f4
Untested multitexture implementation
2018-08-04 21:00:26 +01:00
Luke Benstead
db0d39d487
Cleanup lighting code a bit
2018-08-04 19:34:07 +01:00
Luke Benstead
59002546e6
Fix lighting
2018-08-03 14:08:01 +01:00
Luke Benstead
332475c340
Add quadmark sample
2018-08-02 20:13:45 +01:00
Luke Benstead
0bf023b8df
Fix a bug where headers weren't sent to a list
2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f
Don't send headers unnecessarily
2018-08-01 20:41:59 +01:00
Luke Benstead
4716a6a0c0
Cleanups and optimisations
2018-08-01 17:57:31 +01:00
Luke Benstead
39ac10af00
Simplify colour handling
2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796
Allow toggling z clipping
2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a
Implement support for GL_UNSIGNED_INT indices
2018-08-01 11:08:51 +01:00
Luke Benstead
8cc9e84cca
Add a (broken) terrain sample
2018-08-01 11:08:39 +01:00
Luke Benstead
47d3c0f478
Minor optimisations
2018-08-01 09:57:44 +01:00
Luke Benstead
02b4b2d438
Fix clipping errors when multiple strips submitted
2018-07-31 09:32:55 +01:00
Luke Benstead
a113722d82
Update the zclip_trianglestrip sample to show glitches
2018-07-16 17:25:30 +01:00
Luke Benstead
720206810d
Use a smaller near plane value (for now)
2018-07-16 09:01:11 +01:00
Luke Benstead
60c49f708e
Clip using the w coordinate
2018-07-16 08:42:15 +01:00
Luke Benstead
0d921c3504
Tweaks to clipping
2018-07-15 21:27:15 +01:00
Luke Benstead
8ef63c75af
'Fix' compiling on platforms other than the DC
2018-07-15 20:44:43 +01:00
Luke Benstead
9191c93cf6
Update README.md
2018-07-15 20:03:50 +01:00
Luke Benstead
7874f7862a
Merge pull request #16 from Kazade/near-z-v2
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Implement near-z clipping
2018-07-15 19:54:34 +01:00
Luke Benstead
cdef5972f5
Fix bug when clipping triangle strips
2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18
Finish initial pass at a zclipping implementation
2018-07-14 21:54:43 +01:00
Luke Benstead
2067115385
Handle multiple triangle strips with single-vertices behind the plane
2018-07-10 20:27:15 +01:00
Luke Benstead
5387734e6c
Implement z clipping for the single-vertex case
2018-07-10 19:48:25 +01:00
Luke Benstead
ab13ed4747
Merge branch 'refactor-submit'
2018-07-09 19:01:13 +01:00
Luke Benstead
e90b5e424a
Fix up triangle strip rendering
2018-07-09 19:00:50 +01:00
Luke Benstead
030cbead7b
Merge pull request #14 from Kazade/refactor-submit
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Large refactor of vertex submission
2018-07-09 08:59:23 +01:00
Luke Benstead
ae335eeff1
Large refactor of vertex submission
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This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
a246c70c47
Update gitignore
2018-06-26 08:32:52 +01:00
Luke Benstead
b29956af84
Fix a minor issue in the lerabot sample
2018-06-09 16:44:11 +01:00
Luke Benstead
e70922ebb7
Fix various problems with the lighting calculations
2018-06-06 21:23:17 +01:00
Luke Benstead
a4be2fdaea
Merge pull request #12 from lerabot/master
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Adding lerabot01 example.
2018-06-05 19:53:00 +01:00
Luke Benstead
e4311c5d0b
Update Makefile
2018-06-05 19:52:01 +01:00
lerabot
ecccfe9d55
Merge branch 'master' of https://github.com/Kazade/GLdc
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Conflicts:
samples/Makefile
2018-06-05 12:17:21 -04:00
lerabot
7c60a2b0db
adding lerabot sample
2018-06-05 12:16:38 -04:00
lerabot
f1c58fe901
lerabot example
2018-06-05 12:16:10 -04:00