Luke Benstead
60c49f708e
Clip using the w coordinate
2018-07-16 08:42:15 +01:00
Luke Benstead
0d921c3504
Tweaks to clipping
2018-07-15 21:27:15 +01:00
Luke Benstead
8ef63c75af
'Fix' compiling on platforms other than the DC
2018-07-15 20:44:43 +01:00
Luke Benstead
cdef5972f5
Fix bug when clipping triangle strips
2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18
Finish initial pass at a zclipping implementation
2018-07-14 21:54:43 +01:00
Luke Benstead
2067115385
Handle multiple triangle strips with single-vertices behind the plane
2018-07-10 20:27:15 +01:00
Luke Benstead
5387734e6c
Implement z clipping for the single-vertex case
2018-07-10 19:48:25 +01:00
Luke Benstead
e90b5e424a
Fix up triangle strip rendering
2018-07-09 19:00:50 +01:00
Luke Benstead
ae335eeff1
Large refactor of vertex submission
...
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
e70922ebb7
Fix various problems with the lighting calculations
2018-06-06 21:23:17 +01:00
Luke Benstead
4a154d9c4e
Add a near-z line clipping function in preparation for implementing near-z clipping
2018-05-31 09:38:34 +01:00
Luke Benstead
9167869633
Add gluOrtho2D, ortho2d example and fix glOrtho
2018-05-29 19:39:27 +01:00
Luke Benstead
101f260ce6
Add nehe06
2018-05-29 17:18:01 +01:00
Luke Benstead
a8d5d2f506
Add NeHe lesson 3, and a Vertex Array version of lesson 2
2018-05-29 17:02:57 +01:00
Luke Benstead
b6b1591010
Add the first nehe sample and make it work
2018-05-29 13:12:38 +01:00
Luke Benstead
0e48a3824b
Fix Accumlation buffer error in lxdream
2018-05-28 08:52:35 +01:00
Luke Benstead
a08ce4a06c
Fix crash if glTexParameter was called when no texture bound
2018-05-28 07:16:40 +01:00
Luke Benstead
c363a37e30
Fix the containers to compile on C89 and C99
2018-05-26 19:17:42 +01:00
Luke Benstead
51d02ae489
Stub out some of the ARB_framebuffer_object extension
2018-05-20 21:29:04 +01:00
Luke Benstead
f3339e1868
Implement gen/delete/bind framebuffers
2018-05-20 16:44:16 +01:00
Luke Benstead
8a4e53a9c7
Fix fog enable/disable
2018-05-20 16:37:45 +01:00
Luke Benstead
396ea82856
Drop all of the old libGL files
2018-05-20 16:16:53 +01:00
Luke Benstead
1421736733
Remove another old file
2018-05-19 13:43:22 +01:00
Luke Benstead
23e564269b
Fix lighting bugs
2018-05-19 09:17:24 +01:00
Luke Benstead
2d9c439490
Implement normal matrix calculation
2018-05-16 21:30:11 +01:00
Luke Benstead
f9cdefcd81
Replace the entire matrix stack handling to work towards fixing lighting
2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8
Make things C89 friendly
2018-05-14 17:10:53 +01:00
Luke Benstead
de1fb05ac1
Fix bugs in immediate mode
2018-05-14 16:58:58 +01:00
Luke Benstead
4106206562
Implement glMaterialfv
2018-05-13 19:48:55 +01:00
Luke Benstead
2cef0cb25e
Implement glLightf
2018-05-13 09:34:44 +01:00
Luke Benstead
ab11a02056
Diffuse should be ignored if lighting is enabled
2018-05-13 09:00:38 +01:00
Luke Benstead
c76338b16f
Add glNormalX, remove more dead code
2018-05-12 21:20:26 +01:00
Luke Benstead
97f4e020ad
Rename experimental and update the Makefile
2018-05-12 21:06:22 +01:00