Commit Graph

364 Commits

Author SHA1 Message Date
Daniel Chappuis
c5873dbc6b The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
Daniel Chappuis
d36edcdb6e Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
Daniel Chappuis
b0fde22678 Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
Daniel Chappuis
eb270af309 Fix issue and make sure we use the correct memory allocators 2020-01-15 20:18:11 +01:00
Daniel Chappuis
77940a43f7 Add new memory allocator HeapAllocator 2020-01-13 17:02:59 +01:00
Daniel Chappuis
45b02abaec Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
Daniel Chappuis
815182aae9 Merge ecs into develop and fix conflicts 2019-11-27 22:14:29 +01:00
Daniel Chappuis
b94fbf7874 Some optimizations and fix issues in collision detection 2019-11-25 21:22:25 +01:00
Daniel Chappuis
acb5e0e51e Remove TODO 2019-11-25 17:33:46 +01:00
Daniel Chappuis
58df6cdaff Optimizations 2019-11-22 21:31:51 +01:00
Daniel Chappuis
d894a40d2e Working on middle-phase collision detection 2019-11-19 18:35:22 +01:00
Daniel Chappuis
7dcc86d746 Working on middle-phase collision detection 2019-11-18 07:29:04 +01:00
Daniel Chappuis
6b3a65b914 Working on middle-phase collision detection 2019-11-17 20:52:18 +01:00
Daniel Chappuis
44e07e0bd9 Working on making middle-phase collision detection faster 2019-11-09 23:55:54 +01:00
Daniel Chappuis
87614b7dad Add profiling code 2019-10-22 17:34:36 +02:00
Daniel Chappuis
f991717cc1 Optimizations 2019-10-22 07:10:57 +02:00
Daniel Chappuis
130eb00136 Refactoring 2019-10-18 07:13:45 +02:00
Daniel Chappuis
2c2b75def7 Move local-to-world transform of ProxyShape into the ProxyShapeComponents 2019-10-15 20:29:22 +02:00
Daniel Chappuis
5f05fa372d Move contacts creation before islands creation 2019-10-11 17:01:53 +02:00
Daniel Chappuis
92b39ca6c0 Take care of TODOs 2019-10-10 17:51:31 +02:00
Daniel Chappuis
59cdc6b8f8 Take care of TODOs 2019-10-10 07:53:25 +02:00
Daniel Chappuis
d491665332 Add SolveSliderJointSystem class 2019-10-07 20:50:37 +02:00
Daniel Chappuis
afb34b4355 Add SolveHingeJointSystem class 2019-10-05 17:45:35 +02:00
Daniel Chappuis
ab02d98f3a Add SolveFixedJointSystem class 2019-10-02 17:48:28 +02:00
Daniel Chappuis
22810e0857 Working on SolveBallAndSocketJointSystem 2019-10-01 22:39:50 +02:00
Daniel Chappuis
f0b8121795 Working on joints ECS 2019-09-27 07:20:30 +02:00
Daniel Chappuis
f29810334e Working on JointComponents 2019-09-24 17:45:43 +02:00
Daniel Chappuis
170a1bfdfd Working on SliderJointComponents class 2019-09-19 17:12:52 +02:00
Daniel Chappuis
0c0ff46d34 Add SliderJointComponents class 2019-09-13 07:15:48 +02:00
Daniel Chappuis
06132e3d41 Add HingeJointComponents class 2019-09-11 21:13:45 +02:00
Daniel Chappuis
67d8411623 Add FixedJointComponents class 2019-09-04 12:44:42 +02:00
Daniel Chappuis
8187c19fa3 Add BallAndSocketJointComponents class 2019-09-02 14:15:03 +02:00
Daniel Chappuis
cef1f6cd22 Working on JointComponents 2019-08-19 18:38:14 +02:00
Daniel Chappuis
0230b74462 Working on joints components 2019-08-19 07:23:19 +02:00
Daniel Chappuis
2144b8e571 Add JointComponents class 2019-08-15 18:12:46 +02:00
Daniel Chappuis
df04be0e6d Rename CollisionDetection class to CollisionDetectionSystem 2019-08-09 07:13:15 +02:00
Daniel Chappuis
9b38fc1626 Add DynamicsSystem class 2019-08-08 17:45:22 +02:00
Daniel Chappuis
9deb90dc6f Make attributes public in ContactManifold 2019-07-22 18:28:19 +02:00
Daniel Chappuis
0191244b57 Simplify code 2019-07-21 22:44:10 +02:00
Daniel Chappuis
3d09a28dd1 Remove DynamicsComponents 2019-07-21 22:36:30 +02:00
Daniel Chappuis
6f9adc3a32 Move attributes from RigidBodyComponents to DynamicsComponents 2019-07-19 21:57:17 +02:00
Daniel Chappuis
466455d15a Move attribute in RigidBodyComponents 2019-07-19 20:51:43 +02:00
Daniel Chappuis
ca80d95d84 Add RigidBodyComponents class 2019-07-16 07:15:13 +02:00
Daniel Chappuis
b93ba5c476 Rename BodyComponents class to CollisionBodyComponents 2019-07-15 17:44:45 +02:00
Daniel Chappuis
569964e365 Remove Body class 2019-07-15 17:38:20 +02:00
Daniel Chappuis
16f564edea Move Body attributes to BodyComponents 2019-07-08 17:41:10 +02:00
Daniel Chappuis
236a855c8d Remove Body::mId attribute 2019-07-04 20:24:09 +02:00
Daniel Chappuis
bcb4febb16 Merge branch 'master' into develop 2019-07-01 20:54:37 +02:00
Daniel Chappuis
f9fa2a227c Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
Daniel Chappuis
74b442077f Working on testCollision() and testOverlap() methods 2019-06-25 23:26:06 +02:00
Daniel Chappuis
3f5916a280 Working on testOverlap() and testCollisionMethods 2019-06-03 07:12:50 +02:00
Daniel Chappuis
669e74d528 Clean code 2019-05-21 20:40:11 +02:00
Daniel Chappuis
1bc7e0710b Add constrained position/orientation to DynamicsComponents 2019-05-20 07:42:24 +02:00
Daniel Chappuis
a11d884ce1 Move isGravityEnabled and inertia tensors in DynamicsComponents 2019-05-20 07:12:09 +02:00
Daniel Chappuis
ed4f76f7c6 Add initMass and massInverse to DynamicsComponents 2019-05-18 21:52:51 +02:00
Daniel Chappuis
29c8587c85 Add linear/angular damping into DynamicsComponents 2019-05-18 14:00:25 +02:00
Daniel Chappuis
aa4935f396 Add external force/torque in DynamicsComponents 2019-05-17 17:39:30 +02:00
Daniel Chappuis
81303fbaeb Add split velocities into the DynamicsComponents 2019-05-17 07:29:54 +02:00
Daniel Chappuis
9afedae1a7 Use DynamicsComponents for constrained linear/angular velocities in solvers 2019-05-16 17:46:26 +02:00
Daniel Chappuis
ac0e620f02 Remove old code 2019-05-12 14:26:55 +02:00
Daniel Chappuis
e672c0d617 Refactor contacts and islands 2019-05-10 17:37:11 +02:00
Daniel Chappuis
1c91ef7d48 Refactor islands creation 2019-04-27 15:02:21 +02:00
Daniel Chappuis
bf3ca2c4d6 Refactor contacts management 2019-04-19 11:20:21 +02:00
Daniel Chappuis
d8e9f15339 Simplify broad-phase 2019-03-31 00:48:46 +01:00
Daniel Chappuis
d0fbab77ce Simplify broad-phase 2019-03-26 22:57:38 +01:00
Daniel Chappuis
102651832a Simplify broad-phase collision detection 2019-03-25 18:47:42 +01:00
Daniel Chappuis
fe81c3fd6e Add DynamicsComponents class 2019-03-21 07:29:59 +01:00
Daniel Chappuis
1d6155aa6c Remove code to update proxy-shape broad-phase state from proxy-shape, move it to broad-phase system 2019-03-17 22:50:10 +01:00
Daniel Chappuis
ae076ad815 Handle disabled components 2019-03-16 08:40:50 +01:00
Daniel Chappuis
d02b25d32a The proxy-shapes are now entities 2019-03-15 17:27:11 +01:00
Daniel Chappuis
ca87fb624d Remove mutexes and do not use static pool and single frame memory allocators 2019-02-28 17:25:37 +01:00
Daniel Chappuis
117cbdafb7 Fix issue with friction constraint in contact solver 2019-02-12 20:25:38 +01:00
Daniel Chappuis
449beaf7a6 Replacing ProxyShape data by corresponding component data 2019-01-11 17:34:30 +01:00
Daniel Chappuis
5a1d10a991 Add proxy-shapes mapping in ProxyShapesComponents 2019-01-10 07:41:10 +01:00
Daniel Chappuis
d8d490bff9 Fix issues with components and remove components when entities are destroyed 2019-01-09 12:19:58 +01:00
Daniel Chappuis
4e438d3ccc Add ProxyShapesComponents 2019-01-08 18:39:36 +01:00
Daniel Chappuis
3d892a6689 Handle sleeping bodies in TransformComponents 2018-12-28 22:15:34 +01:00
Daniel Chappuis
8b6249829a Add Transform component 2018-12-26 23:33:36 +01:00
Daniel Chappuis
fa9b1817fe Start working on ECS 2018-12-23 23:18:05 +01:00
Daniel Chappuis
5cdf66d009 Directly call narrrow-phase collision detection tests on narrow phase batches 2018-11-05 18:34:46 +01:00
Daniel Chappuis
e8ed10314a Refactor narrow-phase algorithms to iterate over batches of narrow-phase infos 2018-10-03 22:10:05 +02:00
Daniel Chappuis
23e16cf156 Merge develop into dod and fix conflicts 2018-09-09 22:08:55 +02:00
Daniel Chappuis
bcf305b118 Refactor contact points creation 2018-09-09 21:59:02 +02:00
Daniel Chappuis
7b14e13fe6 Fix bug with assert with joints 2018-08-22 18:35:53 +02:00
Daniel Chappuis
14491c7eb3 Make comment more clear 2018-07-01 17:24:24 +02:00
Daniel Chappuis
15d9c29dd8 Fix linker error because of inline keyword 2018-05-31 20:06:33 +02:00
Daniel Chappuis
d15a41f0cc Fix issue with the list of contact manifolds of a CollisionBody that was not cleared 2018-05-30 11:08:34 +02:00
Daniel Chappuis
1c12ffe287 Fix compilation issue on Windows 10 with MINGW64 2018-05-29 21:53:59 +02:00
Daniel Chappuis
6732a8119c Fix issue with collision between a CollisionBody and a RigidBody in a DynamicsWorld 2018-05-29 21:44:56 +02:00
Daniel Chappuis
681ebeba6b Update copyright date in license 2018-04-30 22:15:53 +02:00
Daniel Chappuis
d5322ad745 Add comments in the code 2018-04-21 19:47:35 +02:00
Daniel Chappuis
d14e42be70 Refactor the way headers are included and use more forward declarations for faster compilation time 2018-04-20 07:13:39 +02:00
Daniel Chappuis
491702c05c Fix tests and fix compilation warnings 2018-04-16 18:52:02 +02:00
Daniel Chappuis
96c581ae9b Fix compilation warnings 2018-04-16 07:54:46 +02:00
Daniel Chappuis
cd897f1151 Fix compilation errors when logs or profiling is disabled 2018-03-29 07:16:50 +02:00
Daniel Chappuis
100cdbc64a Working on logger 2018-03-28 22:55:02 +02:00
Daniel Chappuis
1bc50de2c9 Working on logger 2018-03-19 23:02:13 +01:00
Daniel Chappuis
2e28b5ad8f Refactor profiler and add logger 2018-03-15 23:11:26 +01:00
Daniel Chappuis
393bb0ed88 Refactor profiler and start working on logger 2018-03-14 07:33:28 +01:00
Daniel Chappuis
cd2bc9665e Add WorldSettings class for world configuration settings 2018-03-04 19:10:32 +01:00