Commit Graph

508 Commits

Author SHA1 Message Date
Daniel Chappuis
96a0680a67 Modify the LICENSE file for the ZLib license 2013-03-17 16:44:52 +01:00
Daniel Chappuis
5f78143341 Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop 2013-03-05 23:17:38 +01:00
Daniel Chappuis
04a31c696c Add Doxygen documentation into the code 2013-03-05 23:09:50 +01:00
Daniel Chappuis
489eea3f36 Add file to generate Doxygen documentation 2013-03-04 22:06:43 +01:00
Daniel Chappuis
03cddcf568 Access std::map using find() method 2013-03-03 16:36:07 +01:00
Daniel Chappuis
b43f875cef Improve GJK robustness for spheres by integrating the radius into the object margin 2013-03-03 16:24:46 +01:00
Daniel Chappuis
5a373cf27b Clean the code and modify the date in the license text 2013-03-02 16:26:18 +01:00
Daniel Chappuis
4346a16f62 Replace the 0 constant by the NULL pointer in CollisionDetection.cpp 2013-02-28 23:18:48 +01:00
Daniel Chappuis
db23fd0000 Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop 2013-02-28 22:40:06 +01:00
Daniel Chappuis
c63284a432 Merge branch 'mathematics_optimization' into develop 2013-02-28 22:34:50 +01:00
Daniel Chappuis
ef93134c79 Make some modifications in the mathematics library 2013-02-28 20:03:37 +01:00
Daniel Chappuis
31e6ed2d8a Replace the 0 constant by NULL when using pointers 2013-02-28 19:50:52 +01:00
Daniel Chappuis
fe88e68e73 Improve robustness by using correct machine epsilon value test 2013-02-27 23:10:54 +01:00
Daniel Chappuis
cdc384db68 Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ() 2013-02-27 22:10:10 +01:00
Daniel Chappuis
33a084c816 Merge branch 'sequentialimpulse2' into develop 2013-02-26 22:45:01 +01:00
Daniel Chappuis
a362171532 Clean the code of the sequential impulse contact solver 2013-02-26 22:43:45 +01:00
Daniel Chappuis
b36f2c93b1 Merge branch 'outside_velocities' into sequentialimpulse2 2013-02-26 08:21:15 +01:00
Daniel Chappuis
9e499be150 Move the constrained velocities outside the contact solver 2013-02-26 08:15:58 +01:00
Daniel Chappuis
aa236286de Remove files 2013-02-19 23:16:48 +01:00
Daniel Chappuis
e84f6468c8 Clean the code 2013-02-19 23:16:20 +01:00
Daniel Chappuis
0695b30704 Make possible to solve the friction constraints at the center of the contact manifold 2013-02-16 16:14:04 +01:00
Daniel Chappuis
8cde68f5b9 Implement the split impulse technique for position correction 2013-01-31 22:42:11 +01:00
Daniel Chappuis
d546d8208f Use first friction vector in the direction of the tangential velocity 2013-01-27 10:38:41 +01:00
Daniel Chappuis
2d0da2cc1c Clean up the code and change the warmstart() method 2013-01-17 23:13:18 +01:00
Daniel Chappuis
9cf672c51c Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver 2013-01-16 19:47:49 +01:00
Daniel Chappuis
5c941cf88b Continue to implement the Sequential Impulse solver 2013-01-16 13:23:37 +01:00
Daniel Chappuis
1bcec415a1 Continue to transform PGS solver into the sequential impulse solver 2013-01-06 19:28:56 +01:00
Daniel Chappuis
e4d47ded09 Change the way we solve the linear system 2012-12-30 12:45:06 +01:00
Daniel Chappuis
a70e0655c5 Use Vector3 type into the a[] array 2012-12-29 14:15:07 +01:00
Daniel Chappuis
f2f168f6c8 Change the way to compute the inverse constraint matrix K for the friction constraints 2012-12-29 00:05:44 +01:00
Daniel Chappuis
158c19541b Add methods to get the friction vectors of the contact 2012-12-26 02:18:51 +01:00
Daniel Chappuis
e64cac4571 Start to compute the inverse mass matrix K for the friction constraints 2012-12-26 02:15:49 +01:00
Daniel Chappuis
3872e9615c Use unit friction vectors 2012-12-25 17:35:52 +01:00
Daniel Chappuis
91d148e311 Change the way to compute the inverse constraint matrix K for the penetration constraint 2012-12-25 13:03:06 +01:00
Daniel Chappuis
c8d216aafe Use Vector3 inside the V1 array 2012-12-21 11:33:11 +01:00
Daniel Chappuis
d6b3b18aee Use vectors in the Vconstraint array 2012-12-21 11:00:13 +01:00
Daniel Chappuis
d615f9af12 Separate code for bodies initialization and contact constraints initialization 2012-12-21 08:39:21 +01:00
Daniel Chappuis
7172ee4843 Loop over the contact manifolds in the constraint solver 2012-12-16 16:57:15 +01:00
Daniel Chappuis
3259f54558 Add the ContactManifold file 2012-12-12 19:28:52 +01:00
Daniel Chappuis
5e997f1c5c Add the class Contact that contains the contact points between two bodies 2012-12-12 08:19:03 +01:00
Daniel Chappuis
2fc8beaa77 Fix two compilation errors 2012-12-11 23:09:54 +01:00
Daniel Chappuis
a0800ac33d Start to replace PGS solver by sequential impulse and improve of persistent contact cache 2012-12-10 07:52:57 +01:00
Daniel Chappuis
4ca42f9392 Clean the code :
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
f47298d7eb Merge branch 'dynamicscollision' into develop 2012-10-03 22:40:24 +02:00
Daniel Chappuis
fc37d40bbb Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes 2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174 Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f Add the CollisionBody class 2012-09-18 22:09:49 +02:00
Daniel Chappuis
19f7925d47 Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed 2012-08-13 02:14:47 +02:00
Daniel Chappuis
fcac6457a7 Add documentation 2012-08-06 22:34:42 +02:00
Daniel Chappuis
29e5f2b7b4 Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00