Daniel Chappuis
96a0680a67
Modify the LICENSE file for the ZLib license
2013-03-17 16:44:52 +01:00
Daniel Chappuis
5f78143341
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
2013-03-05 23:17:38 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
489eea3f36
Add file to generate Doxygen documentation
2013-03-04 22:06:43 +01:00
Daniel Chappuis
03cddcf568
Access std::map using find() method
2013-03-03 16:36:07 +01:00
Daniel Chappuis
b43f875cef
Improve GJK robustness for spheres by integrating the radius into the object margin
2013-03-03 16:24:46 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
4346a16f62
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
Daniel Chappuis
db23fd0000
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
2013-02-28 22:40:06 +01:00
Daniel Chappuis
c63284a432
Merge branch 'mathematics_optimization' into develop
2013-02-28 22:34:50 +01:00
Daniel Chappuis
ef93134c79
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
fe88e68e73
Improve robustness by using correct machine epsilon value test
2013-02-27 23:10:54 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
33a084c816
Merge branch 'sequentialimpulse2' into develop
2013-02-26 22:45:01 +01:00
Daniel Chappuis
a362171532
Clean the code of the sequential impulse contact solver
2013-02-26 22:43:45 +01:00
Daniel Chappuis
b36f2c93b1
Merge branch 'outside_velocities' into sequentialimpulse2
2013-02-26 08:21:15 +01:00
Daniel Chappuis
9e499be150
Move the constrained velocities outside the contact solver
2013-02-26 08:15:58 +01:00
Daniel Chappuis
aa236286de
Remove files
2013-02-19 23:16:48 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
0695b30704
Make possible to solve the friction constraints at the center of the contact manifold
2013-02-16 16:14:04 +01:00
Daniel Chappuis
8cde68f5b9
Implement the split impulse technique for position correction
2013-01-31 22:42:11 +01:00
Daniel Chappuis
d546d8208f
Use first friction vector in the direction of the tangential velocity
2013-01-27 10:38:41 +01:00
Daniel Chappuis
2d0da2cc1c
Clean up the code and change the warmstart() method
2013-01-17 23:13:18 +01:00
Daniel Chappuis
9cf672c51c
Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver
2013-01-16 19:47:49 +01:00
Daniel Chappuis
5c941cf88b
Continue to implement the Sequential Impulse solver
2013-01-16 13:23:37 +01:00
Daniel Chappuis
1bcec415a1
Continue to transform PGS solver into the sequential impulse solver
2013-01-06 19:28:56 +01:00
Daniel Chappuis
e4d47ded09
Change the way we solve the linear system
2012-12-30 12:45:06 +01:00
Daniel Chappuis
a70e0655c5
Use Vector3 type into the a[] array
2012-12-29 14:15:07 +01:00
Daniel Chappuis
f2f168f6c8
Change the way to compute the inverse constraint matrix K for the friction constraints
2012-12-29 00:05:44 +01:00
Daniel Chappuis
158c19541b
Add methods to get the friction vectors of the contact
2012-12-26 02:18:51 +01:00
Daniel Chappuis
e64cac4571
Start to compute the inverse mass matrix K for the friction constraints
2012-12-26 02:15:49 +01:00
Daniel Chappuis
3872e9615c
Use unit friction vectors
2012-12-25 17:35:52 +01:00
Daniel Chappuis
91d148e311
Change the way to compute the inverse constraint matrix K for the penetration constraint
2012-12-25 13:03:06 +01:00
Daniel Chappuis
c8d216aafe
Use Vector3 inside the V1 array
2012-12-21 11:33:11 +01:00
Daniel Chappuis
d6b3b18aee
Use vectors in the Vconstraint array
2012-12-21 11:00:13 +01:00
Daniel Chappuis
d615f9af12
Separate code for bodies initialization and contact constraints initialization
2012-12-21 08:39:21 +01:00
Daniel Chappuis
7172ee4843
Loop over the contact manifolds in the constraint solver
2012-12-16 16:57:15 +01:00
Daniel Chappuis
3259f54558
Add the ContactManifold file
2012-12-12 19:28:52 +01:00
Daniel Chappuis
5e997f1c5c
Add the class Contact that contains the contact points between two bodies
2012-12-12 08:19:03 +01:00
Daniel Chappuis
2fc8beaa77
Fix two compilation errors
2012-12-11 23:09:54 +01:00
Daniel Chappuis
a0800ac33d
Start to replace PGS solver by sequential impulse and improve of persistent contact cache
2012-12-10 07:52:57 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
f47298d7eb
Merge branch 'dynamicscollision' into develop
2012-10-03 22:40:24 +02:00
Daniel Chappuis
fc37d40bbb
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174
Add the BroadPhasePair class
2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
19f7925d47
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
2012-08-13 02:14:47 +02:00
Daniel Chappuis
fcac6457a7
Add documentation
2012-08-06 22:34:42 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00