Commit Graph

64 Commits

Author SHA1 Message Date
06e88cbf17 cleanup (strictly de-interleaved meshes, cleaned up atlas packing and xatlas unwrapping, dropped mesh attribute ID since it's not necessary with draw command/instance indirectin) 2026-06-04 19:56:45 -05:00
46c08b0516 lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00
94ce7be618 even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons) 2026-05-26 22:08:16 -05:00
0a92fed14a attempt at generating a ragdoll from a skinned mesh (doesn't work right now), fixed normal mapping 2026-05-24 22:23:41 -05:00
142f584684 fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass) 2026-05-15 20:37:10 -05:00
2afcacc9e1 fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00
dc192064b1 fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue 2026-05-13 22:34:30 -05:00
b3df72bfab validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
682dd2c794 vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something) 2026-05-06 20:47:54 -05:00
89ca3efb3e rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
84f2b63a8f revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable) 2026-04-27 17:09:26 -05:00
6d05ab865a neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
012cddd37f more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
de44a6083d fixes 2026-02-16 18:10:36 -06:00
0fb2e3b750 removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
596affe488 nicer VXGI settings, updated reference screenshot 2025-08-01 23:58:25 -05:00
8ba6214cc4 repaired barycentric-based deferred rendering 2025-08-01 23:58:25 -05:00
mrq
85696bd8f6 some small vxgi tweaks 2025-08-01 23:58:25 -05:00
mrq
d519af9cc3 stabilized voxelization with a bunch of cringe 2025-08-01 23:58:25 -05:00
mrq
e076b2f53d This one trick adds free FPS (do not do VXGI on completely transparent pixels) 2025-08-01 23:58:24 -05:00
mrq
bb356ee399 Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
mrq
f1ab22c4a0 Commit for 2023.10.25 00-13-51.7z 2023-10-25 00:13:00 -05:00
mrq
fa1e54c7f7 Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
mrq
28cf6a7d8f Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
mrq
de54bcad8f Commit for 2022.12.21 16-25-26.7z 2022-12-21 16:25:00 -06:00
mrq
38f1437330 Commit for 2022.10.09 22-47-36.7z 2022-10-09 22:47:00 -05:00
mrq
f556532dd4 Commit for 2022.08.14 23-37-12.7z 2022-08-14 23:37:00 -05:00
mrq
cbde0b92d1 Commit for 2022.08.06 22-41-07.7z 2022-08-06 22:41:00 -05:00
mrq
96ca870586 Commit for 2022.08.04 23-27-32.7z 2022-08-04 23:27:00 -05:00
mrq
cfdb877ed3 Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
mrq
212347ee9c Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
mrq
ae28b31d02 Commit for 2022.07.29 00-31-45.7z 2022-07-29 00:31:00 -05:00
mrq
5a12332ad8 Commit for 2022.07.28 00-11-47.7z 2022-07-28 00:11:00 -05:00
mrq
40e346f71c Commit for 2022.07.27 00-01-19.7z 2022-07-27 00:01:00 -05:00
mrq
61cd2a6b5c Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
mrq
64dd96692c Commit for 2022.07.20 00-37-19.7z 2022-07-20 00:37:00 -05:00
mrq
14e7a9aa6d Commit for 2022.07.13 22-34-59.7z 2022-07-13 22:34:00 -05:00
mrq
403aa11343 Commit for 2022.07.10 23-56-57.7z 2022-07-10 23:56:00 -05:00
mrq
cbd76acbd5 Commit for 2022.07.09 22-04-13.7z 2022-07-09 22:04:00 -05:00
mrq
26a933307b Commit for 2022.07.09 19-45-23.7z 2022-07-09 19:45:00 -05:00
mrq
967f6b768f Commit for 2022.07.05 00-10-00.7z 2022-07-05 00:10:00 -05:00
mrq
c536d24e63 Commit for 2022.06.28 23-53-39.7z 2022-06-28 23:53:00 -05:00
mrq
813907f0a3 Commit for 2022.06.25 23-41-15.7z 2022-06-25 23:41:00 -05:00
mrq
ddb43b26ea Commit for 2022.06.23 22-40-45.7z 2022-06-23 22:40:00 -05:00
mrq
4b7a9d5714 Commit for 2022.06.13 01-15-08.7z 2022-06-13 01:15:00 -05:00
mrq
82390c927b Commit for 2022.06.04 23-47-01.7z 2022-06-04 23:47:00 -05:00
mrq
6418a76456 Commit for 2022.06.02 00-03-46.7z 2022-06-02 00:03:00 -05:00
mrq
27980e0de9 Commit for 2022.05.30 21-53-42.7z 2022-05-30 21:53:00 -05:00
mrq
22d18c953c Commit for 2022.05.29 22-44-19.7z 2022-05-29 22:44:00 -05:00
mrq
cf3d1eebc1 Commit for 2022.05.09 00-07-22.7z 2022-05-09 00:07:00 -05:00