Commit Graph

58 Commits

Author SHA1 Message Date
Luke Benstead
a2059db588 WIP attempt 2019-03-19 13:35:02 +00:00
Luke Benstead
3cb24c4fb4 Rename some functions 2019-03-14 13:16:55 +00:00
Luke Benstead
e9c8836181 Huge cleanup of glDrawElements handling 2019-03-14 13:15:56 +00:00
Luke Benstead
1ee16d8ee1 Slight optimisation 2019-03-13 17:38:42 +00:00
Luke Benstead
d9539da841 Optimisations 2019-03-13 15:35:42 +00:00
Luke Benstead
8101e43e90 Fix winding issue 2019-03-13 15:19:28 +00:00
Luke Benstead
5bf58ec1a8 Refactor array submission to be (hopefully) faster 2019-03-13 11:24:35 +00:00
Luke Benstead
25bd3aedc8 Increase the max polygon size to 32 2019-03-10 16:10:59 +00:00
Luke Benstead
b00b65af54 Fix issues with triangle fans / polygons 2019-03-10 12:24:27 +00:00
Luke Benstead
df3cdf0ebb Fix drawing polygons. Fixes #35 2019-03-07 21:41:25 +00:00
Luke Benstead
d7342fa0c0 Automatically twiddle non-twiddled palette data 2019-03-07 21:21:30 +00:00
Luke Benstead
d89997a277 Simplify the element drawing 2019-03-04 20:41:33 +00:00
Luke Benstead
5f7fef2cf9 Prefix non-static private functions with '_gl' 2019-03-03 19:06:01 +00:00
Luke Benstead
926214bd82 Prefix some non-static private functions with '_gl' 2019-03-03 19:02:25 +00:00
Luke Benstead
df44c0ea73 More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
Luke Benstead
52e1be498e Keep header pointer updated. Fixes #25 (hopefully...) 2018-09-19 17:11:56 +01:00
Luke Benstead
17c9699966 More clipping fixes 2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e Return the correct count from clip 2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092 Don't include the header in startOffset 2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288 Fix invalid memory access bug 2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5 Allow toggling debug logging 2018-09-06 19:45:52 +01:00
Luke Benstead
af54c96ff4 Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled 2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487 Begin implementing a new clipping algorithm 2018-09-03 21:48:42 +01:00
Luke Benstead
8b3bf5a579 Fix lighting wrapping 2018-08-27 21:35:07 +01:00
Luke Benstead
b29303fb6c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855 Properly restore state after glEnd 2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a Properly restore enabled client state when using immediate mode 2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166 Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6 Fix a bug where only one texture would bind 2018-08-21 15:50:41 +01:00
Luke Benstead
8b834ac3f1 Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788 Start refactoring the submission process 2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff Remove conditional header sending, it's slightly slower 2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee Switch to using 4-byte colours internally rather than floats
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)

This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
25e4518501 Performance optimisations 2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa Further optimisations 2018-08-17 21:40:27 +01:00
Luke Benstead
ba66608a96 Add a basic profiler and optimise some code 2018-08-16 17:51:15 +01:00
Luke Benstead
021237f258 Fix a number of issues with texture loading 2018-08-14 09:49:31 +01:00
Luke Benstead
6942e597f4 Untested multitexture implementation 2018-08-04 21:00:26 +01:00
Luke Benstead
0bf023b8df Fix a bug where headers weren't sent to a list 2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f Don't send headers unnecessarily 2018-08-01 20:41:59 +01:00
Luke Benstead
39ac10af00 Simplify colour handling 2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796 Allow toggling z clipping 2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a Implement support for GL_UNSIGNED_INT indices 2018-08-01 11:08:51 +01:00
Luke Benstead
47d3c0f478 Minor optimisations 2018-08-01 09:57:44 +01:00
Luke Benstead
cdef5972f5 Fix bug when clipping triangle strips 2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18 Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
Luke Benstead
5387734e6c Implement z clipping for the single-vertex case 2018-07-10 19:48:25 +01:00
Luke Benstead
e90b5e424a Fix up triangle strip rendering 2018-07-09 19:00:50 +01:00
Luke Benstead
ae335eeff1 Large refactor of vertex submission
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.

Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00