Commit Graph

39 Commits

Author SHA1 Message Date
Luke Benstead
7c33f13438 Allow configuring initial capacities 2019-03-13 15:43:50 +00:00
Luke Benstead
724ff628aa Fix some signedness issues 2019-03-13 15:14:09 +00:00
Luke Benstead
588c082ec8 Allow specifying palette, autosort, memory options via glKosInitEx 2019-03-11 19:07:59 +00:00
Luke Benstead
04dab8da9a Implement glAlphaFunc and glEnable(GL_ALPHA_TEST) 2019-03-10 17:53:58 +00:00
Luke Benstead
91c3b66d73 Add GL_MODELVIEW_MATRIX as an option to glGetFloatv 2019-03-10 12:30:39 +00:00
Luke Benstead
259a82e69f Add support for multiple shared palettes 2019-03-10 11:18:56 +00:00
Luke Benstead
864dc45d10 Allocate palette slots on a FIFO basis 2019-03-09 14:32:50 +00:00
Luke Benstead
5f7fef2cf9 Prefix non-static private functions with '_gl' 2019-03-03 19:06:01 +00:00
Luke Benstead
926214bd82 Prefix some non-static private functions with '_gl' 2019-03-03 19:02:25 +00:00
Luke Benstead
02937ccd2c Add stub with just GL_PROJECTION_MATRIX supported 2019-02-28 08:46:13 +00:00
Luke Benstead
6d2c47bda1 Implement GL_EXT_shared_texture_palette 2019-02-21 21:58:31 +00:00
Luke Benstead
571438ef4e Implement glColorTableEXT 2019-02-21 20:35:18 +00:00
Luke Benstead
c84f211ad0 More work towards paletted textures 2018-09-22 20:45:17 +01:00
Luke Benstead
baf7cf5bdd Stub out glColorTableEXT 2018-09-20 15:01:13 +01:00
Luke Benstead
7100ebe5a9 Prefix some non-static private methods 2018-09-15 11:45:38 +01:00
Luke Benstead
17c9699966 More clipping fixes 2018-09-08 20:53:28 +01:00
Luke Benstead
b29303fb6c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855 Properly restore state after glEnd 2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a Properly restore enabled client state when using immediate mode 2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166 Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
Luke Benstead
bccd1aa788 Start refactoring the submission process 2018-08-20 21:19:12 +01:00
Luke Benstead
26bd8df37c Fix some bugs with mipmaps + compressed textures 2018-08-20 08:34:54 +01:00
Luke Benstead
021237f258 Fix a number of issues with texture loading 2018-08-14 09:49:31 +01:00
Luke Benstead
e7cd91a91f Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095 Implement glGenerateMipmapEXT 2018-08-09 08:56:43 +01:00
Luke Benstead
c6ba127bc9 Always allocate room for mipmaps 2018-08-08 16:50:09 +01:00
Luke Benstead
4c99dd740a Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
Luke Benstead
0b91c20bbd Add support for getting the max texture size 2018-08-07 08:45:24 +01:00
Luke Benstead
6942e597f4 Untested multitexture implementation 2018-08-04 21:00:26 +01:00
Luke Benstead
db0d39d487 Cleanup lighting code a bit 2018-08-04 19:34:07 +01:00
Luke Benstead
bebca59796 Allow toggling z clipping 2018-08-01 11:32:07 +01:00
Luke Benstead
81b52e7a18 Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
Luke Benstead
4a154d9c4e Add a near-z line clipping function in preparation for implementing near-z clipping 2018-05-31 09:38:34 +01:00
Luke Benstead
51d02ae489 Stub out some of the ARB_framebuffer_object extension 2018-05-20 21:29:04 +01:00
Luke Benstead
f3339e1868 Implement gen/delete/bind framebuffers 2018-05-20 16:44:16 +01:00
Luke Benstead
396ea82856 Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
Luke Benstead
23e564269b Fix lighting bugs 2018-05-19 09:17:24 +01:00
Luke Benstead
f9cdefcd81 Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00
Luke Benstead
97f4e020ad Rename experimental and update the Makefile 2018-05-12 21:06:22 +01:00