Luke Benstead
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165318ea76
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Use MATH_fmac
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2021-04-19 21:12:46 +01:00 |
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Luke Benstead
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1a849c8b1c
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Minor optimisation
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2021-04-19 21:08:09 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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b480c0a01f
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Fix optimisations
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2021-04-19 20:21:46 +01:00 |
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Luke Benstead
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eb35d607b9
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Immediate mode performance optimisation
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2021-04-19 10:53:08 +01:00 |
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Luke Benstead
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778e9c4e64
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Optimise CompilePolyHeader
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2021-04-18 21:50:41 +01:00 |
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Luke Benstead
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ce9f3677f6
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Immediate mode optimisation
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2021-04-18 21:33:23 +01:00 |
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Luke Benstead
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7bcbb86e80
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Align to 32 byte
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2021-04-18 13:57:28 +01:00 |
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Luke Benstead
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9ca68de427
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Force 32-byte allocations
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2021-04-18 13:57:00 +01:00 |
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Luke Benstead
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1172086378
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Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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30d76eada9
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Fix texture issues
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2021-04-13 21:28:59 +01:00 |
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Luke Benstead
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8fe7a8afdf
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Add missing header
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2021-04-10 12:58:23 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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8408a36629
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Implement GL_ATI_meminfo
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2021-02-20 15:10:35 +00:00 |
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Luke Benstead
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9ed6c0209e
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Defrag and retry if allocating texture memory fails
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2021-02-20 15:04:40 +00:00 |
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Luke Benstead
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f9b7cd7985
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Add a custom extension to query and defragment texture memory
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2021-02-19 21:28:31 +00:00 |
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Luke Benstead
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425a0c2af1
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Switch to yalloc
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2021-02-19 07:08:58 +00:00 |
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Luke Benstead
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ddf23974bd
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Apply tweaks to handle larger addresses (thanks @HaydenKow)
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2021-02-18 20:55:03 +00:00 |
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Luke Benstead
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8a02ee55cc
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Add upstream yalloc allocator
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2021-02-18 20:46:25 +00:00 |
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Andress Barajas
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a37ae364f0
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Flip Y
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2020-10-06 22:44:09 -07:00 |
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Andress Barajas
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ee8df14426
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Fix origin bot-left of glViewport
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2020-10-06 20:07:11 -07:00 |
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Andress Barajas
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700b0c6389
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Do NULL check before access
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2020-10-03 16:36:54 -07:00 |
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Andress Barajas
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e7d2042916
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Fixed glRotate
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2020-10-02 19:31:22 -07:00 |
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Luke Benstead
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44155632c1
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Add version template
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2020-09-28 12:52:53 +00:00 |
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Luke Benstead
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e2d0ae25a0
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Delete version.h
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2020-09-28 12:52:33 +00:00 |
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Luke Benstead
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e54db74914
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Add version template
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2020-09-28 12:52:23 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d932811be4
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Small optimisation
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2020-05-22 07:32:02 +01:00 |
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Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
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Luke Benstead
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0a92240c64
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More lighting optimisations
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2020-05-21 20:14:43 +01:00 |
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Luke Benstead
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af82f7632f
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Fix default texture modulation
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2020-05-19 21:27:34 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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01cb46a99e
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Small tweak to lighting code
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2020-05-13 21:04:24 +01:00 |
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Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
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Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
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Luke Benstead
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d01b9fa85a
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Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
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2020-05-10 20:53:16 +01:00 |
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Luke Benstead
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c66f34cc62
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Set Alpha flags when ALPHA_TEST is enabled
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2020-05-10 13:49:45 +01:00 |
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Luke Benstead
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8e854ddef7
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Fix overbright lighting
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2020-05-09 06:33:28 +01:00 |
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Luke Benstead
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aa20bb20b2
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Performance tweaks
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2020-05-08 19:42:31 +01:00 |
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Luke Benstead
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1289a06279
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Undo fmac which worked out slower
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2020-05-08 13:53:56 +01:00 |
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Luke Benstead
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ab6725c5e3
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Restore MAX_LIGHTS to 8
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2020-05-08 10:00:03 +01:00 |
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Luke Benstead
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397d9d2915
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More perf tweaks
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2020-05-08 09:59:32 +01:00 |
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Luke Benstead
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8974051e38
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Don't use memcpy when copying colours
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2020-05-08 09:49:01 +01:00 |
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Luke Benstead
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cca09a298e
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Move enabled state onto the LightSource
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2020-05-08 07:19:56 +01:00 |
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Luke Benstead
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814f228db9
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Lighting optimisations
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2020-05-07 20:58:24 +01:00 |
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Luke Benstead
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0a14db39a8
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Improve the performance of _readVertexData1i3f
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2020-05-06 20:15:28 +01:00 |
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Luke Benstead
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b3ded78897
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Fix glDrawElements
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2020-05-06 15:23:37 +01:00 |
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Luke Benstead
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177ad28219
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More simplification
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2020-05-06 08:42:09 +01:00 |
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