Luke Benstead
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26bd8df37c
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Fix some bugs with mipmaps + compressed textures
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2018-08-20 08:34:54 +01:00 |
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Luke Benstead
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25e4518501
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Performance optimisations
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2018-08-19 21:10:42 +01:00 |
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Luke Benstead
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348e09b4aa
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Further optimisations
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2018-08-17 21:40:27 +01:00 |
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Luke Benstead
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d36469faaf
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Start implementing a multitexture example
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2018-08-17 07:09:53 +01:00 |
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Luke Benstead
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37ba9bf3c3
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Mark mipmap levels as complete when generated
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2018-08-16 17:53:39 +01:00 |
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Luke Benstead
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ba66608a96
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Add a basic profiler and optimise some code
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2018-08-16 17:51:15 +01:00 |
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Luke Benstead
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7d1b57fb12
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Handle GL_RED -> GL_RED
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2018-08-14 15:55:03 +01:00 |
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Luke Benstead
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021237f258
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Fix a number of issues with texture loading
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2018-08-14 09:49:31 +01:00 |
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Luke Benstead
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dca991ffe3
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Fix a number of minor issues with textures
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2018-08-13 09:19:16 +01:00 |
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Luke Benstead
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ea755b1650
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Update README.md
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2018-08-09 09:40:26 +01:00 |
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Luke Benstead
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e7cd91a91f
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Try to match GL filtering with PVR filtering
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2018-08-09 09:32:29 +01:00 |
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Luke Benstead
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5c190c1095
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Implement glGenerateMipmapEXT
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2018-08-09 08:56:43 +01:00 |
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Luke Benstead
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c6ba127bc9
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Always allocate room for mipmaps
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2018-08-08 16:50:09 +01:00 |
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Luke Benstead
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4c99dd740a
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Add support for mipmapped compressed textures
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2018-08-08 09:50:57 +01:00 |
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Luke Benstead
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b06f6116c8
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Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
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2018-08-08 08:45:25 +01:00 |
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Luke Benstead
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86dd5dd2b2
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glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
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2018-08-07 20:49:10 +01:00 |
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Luke Benstead
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c40d3a007d
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Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB
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2018-08-07 20:46:26 +01:00 |
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Luke Benstead
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b6cab2f0ca
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Merge pull request #18 from Kazade/compressed-textures
Compressed textures
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2018-08-07 20:38:19 +01:00 |
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Luke Benstead
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c5cb41f1f1
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Fix the twiddled flag
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2018-08-07 20:34:07 +01:00 |
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Luke Benstead
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16d949bfbc
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Clean up compressed texture constants and code
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2018-08-07 20:22:44 +01:00 |
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Luke Benstead
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0b91c20bbd
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Add support for getting the max texture size
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2018-08-07 08:45:24 +01:00 |
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Luke Benstead
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85d4bb5ec3
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Fix directional lighting bug
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2018-08-05 14:38:04 +01:00 |
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Luke Benstead
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582a29d267
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Add glMultiTexCoord2fARB
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2018-08-05 09:09:38 +01:00 |
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Luke Benstead
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6942e597f4
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Untested multitexture implementation
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2018-08-04 21:00:26 +01:00 |
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Luke Benstead
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db0d39d487
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Cleanup lighting code a bit
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2018-08-04 19:34:07 +01:00 |
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Luke Benstead
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59002546e6
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Fix lighting
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2018-08-03 14:08:01 +01:00 |
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Luke Benstead
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332475c340
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Add quadmark sample
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2018-08-02 20:13:45 +01:00 |
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Luke Benstead
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0bf023b8df
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Fix a bug where headers weren't sent to a list
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2018-08-02 19:56:50 +01:00 |
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Luke Benstead
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9371a8164f
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Don't send headers unnecessarily
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2018-08-01 20:41:59 +01:00 |
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Luke Benstead
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4716a6a0c0
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Cleanups and optimisations
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2018-08-01 17:57:31 +01:00 |
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Luke Benstead
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39ac10af00
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Simplify colour handling
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2018-08-01 12:00:56 +01:00 |
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Luke Benstead
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bebca59796
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Allow toggling z clipping
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2018-08-01 11:32:07 +01:00 |
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Luke Benstead
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31e666c77a
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Implement support for GL_UNSIGNED_INT indices
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2018-08-01 11:08:51 +01:00 |
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Luke Benstead
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8cc9e84cca
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Add a (broken) terrain sample
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2018-08-01 11:08:39 +01:00 |
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Luke Benstead
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47d3c0f478
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Minor optimisations
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2018-08-01 09:57:44 +01:00 |
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Luke Benstead
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02b4b2d438
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Fix clipping errors when multiple strips submitted
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2018-07-31 09:32:55 +01:00 |
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Luke Benstead
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a113722d82
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Update the zclip_trianglestrip sample to show glitches
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2018-07-16 17:25:30 +01:00 |
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Luke Benstead
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720206810d
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Use a smaller near plane value (for now)
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2018-07-16 09:01:11 +01:00 |
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Luke Benstead
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60c49f708e
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Clip using the w coordinate
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2018-07-16 08:42:15 +01:00 |
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Luke Benstead
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0d921c3504
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Tweaks to clipping
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2018-07-15 21:27:15 +01:00 |
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Luke Benstead
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8ef63c75af
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'Fix' compiling on platforms other than the DC
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2018-07-15 20:44:43 +01:00 |
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Luke Benstead
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9191c93cf6
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Update README.md
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2018-07-15 20:03:50 +01:00 |
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Luke Benstead
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7874f7862a
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Merge pull request #16 from Kazade/near-z-v2
Implement near-z clipping
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2018-07-15 19:54:34 +01:00 |
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Luke Benstead
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cdef5972f5
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Fix bug when clipping triangle strips
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2018-07-15 19:48:56 +01:00 |
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Luke Benstead
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81b52e7a18
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Finish initial pass at a zclipping implementation
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2018-07-14 21:54:43 +01:00 |
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Luke Benstead
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2067115385
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Handle multiple triangle strips with single-vertices behind the plane
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2018-07-10 20:27:15 +01:00 |
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Luke Benstead
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5387734e6c
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Implement z clipping for the single-vertex case
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2018-07-10 19:48:25 +01:00 |
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Luke Benstead
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ab13ed4747
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Merge branch 'refactor-submit'
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2018-07-09 19:01:13 +01:00 |
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Luke Benstead
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e90b5e424a
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Fix up triangle strip rendering
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2018-07-09 19:00:50 +01:00 |
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Luke Benstead
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030cbead7b
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Merge pull request #14 from Kazade/refactor-submit
Large refactor of vertex submission
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2018-07-09 08:59:23 +01:00 |
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