Luke Benstead
ae335eeff1
Large refactor of vertex submission
...
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
a246c70c47
Update gitignore
2018-06-26 08:32:52 +01:00
Luke Benstead
b29956af84
Fix a minor issue in the lerabot sample
2018-06-09 16:44:11 +01:00
Luke Benstead
e70922ebb7
Fix various problems with the lighting calculations
2018-06-06 21:23:17 +01:00
Luke Benstead
a4be2fdaea
Merge pull request #12 from lerabot/master
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Adding lerabot01 example.
2018-06-05 19:53:00 +01:00
Luke Benstead
e4311c5d0b
Update Makefile
2018-06-05 19:52:01 +01:00
lerabot
ecccfe9d55
Merge branch 'master' of https://github.com/Kazade/GLdc
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Conflicts:
samples/Makefile
2018-06-05 12:17:21 -04:00
lerabot
7c60a2b0db
adding lerabot sample
2018-06-05 12:16:38 -04:00
lerabot
f1c58fe901
lerabot example
2018-06-05 12:16:10 -04:00
Luke Benstead
5b05039dfd
Add a sample demonstrating the zclipping issue
2018-05-31 19:34:55 +01:00
Luke Benstead
4a154d9c4e
Add a near-z line clipping function in preparation for implementing near-z clipping
2018-05-31 09:38:34 +01:00
Luke Benstead
9167869633
Add gluOrtho2D, ortho2d example and fix glOrtho
2018-05-29 19:39:27 +01:00
Luke Benstead
101f260ce6
Add nehe06
2018-05-29 17:18:01 +01:00
Luke Benstead
a8d5d2f506
Add NeHe lesson 3, and a Vertex Array version of lesson 2
2018-05-29 17:02:57 +01:00
Luke Benstead
ac43344666
Add placeholder so that the romdisk folder stays around
2018-05-29 15:41:42 +01:00
Luke Benstead
fc14c9fa9a
Remove unnecessary files from git
2018-05-29 13:16:11 +01:00
Luke Benstead
b6b1591010
Add the first nehe sample and make it work
2018-05-29 13:12:38 +01:00
Luke Benstead
f9809ec2b7
Make the containers C++ compatible
2018-05-28 08:52:44 +01:00
Luke Benstead
0e48a3824b
Fix Accumlation buffer error in lxdream
2018-05-28 08:52:35 +01:00
Luke Benstead
fef6387120
Move the initial capacity definition to the header file
2018-05-28 07:16:50 +01:00
Luke Benstead
a08ce4a06c
Fix crash if glTexParameter was called when no texture bound
2018-05-28 07:16:40 +01:00
Luke Benstead
c363a37e30
Fix the containers to compile on C89 and C99
2018-05-26 19:17:42 +01:00
Luke Benstead
2f014f55b6
Fix compiling on OSX
2018-05-25 21:08:39 +01:00
Luke Benstead
b9a2351f0a
Add .a files to .gitignore
2018-05-21 20:28:52 +01:00
Luke Benstead
ae1bb2869b
Build out to libGLdc.a to avoid confusion with libGL
2018-05-21 19:55:20 +01:00
Luke Benstead
51d02ae489
Stub out some of the ARB_framebuffer_object extension
2018-05-20 21:29:04 +01:00
Luke Benstead
1c6bb24b86
Create LICENSE
2018-05-20 19:51:36 +01:00
Luke Benstead
f3339e1868
Implement gen/delete/bind framebuffers
2018-05-20 16:44:16 +01:00
Luke Benstead
8a4e53a9c7
Fix fog enable/disable
2018-05-20 16:37:45 +01:00
Luke Benstead
0021a1ca87
Update README.md
2018-05-20 16:25:37 +01:00
Luke Benstead
dd75ae3caf
Merge pull request #7 from Kazade/experimental
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Complete rewrite of libGL, now called GLdc
2018-05-20 16:24:31 +01:00
Luke Benstead
396ea82856
Drop all of the old libGL files
2018-05-20 16:16:53 +01:00
Luke Benstead
1421736733
Remove another old file
2018-05-19 13:43:22 +01:00
Luke Benstead
23e564269b
Fix lighting bugs
2018-05-19 09:17:24 +01:00
Luke Benstead
cd71de76ee
Add a readme
2018-05-16 21:50:05 +01:00
Luke Benstead
9e54126de7
Remove some old code
2018-05-16 21:43:56 +01:00
Luke Benstead
278ba01538
Fix up the makefile
2018-05-16 21:41:12 +01:00
Luke Benstead
2d9c439490
Implement normal matrix calculation
2018-05-16 21:30:11 +01:00
Luke Benstead
f9cdefcd81
Replace the entire matrix stack handling to work towards fixing lighting
2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8
Make things C89 friendly
2018-05-14 17:10:53 +01:00
Luke Benstead
de1fb05ac1
Fix bugs in immediate mode
2018-05-14 16:58:58 +01:00
Luke Benstead
4106206562
Implement glMaterialfv
2018-05-13 19:48:55 +01:00
Luke Benstead
2cef0cb25e
Implement glLightf
2018-05-13 09:34:44 +01:00
Luke Benstead
ab11a02056
Diffuse should be ignored if lighting is enabled
2018-05-13 09:00:38 +01:00
Luke Benstead
c76338b16f
Add glNormalX, remove more dead code
2018-05-12 21:20:26 +01:00
Luke Benstead
97f4e020ad
Rename experimental and update the Makefile
2018-05-12 21:06:22 +01:00
Luke Benstead
a09e05b01a
More lighting work
2018-05-12 21:01:51 +01:00
Luke Benstead
4b8991e45f
More immediate mode
2018-05-12 14:54:06 +01:00
Luke Benstead
146be442f4
Start reimplementing immediate mode and removing dead code
2018-05-12 14:39:20 +01:00
Luke Benstead
e96d379796
Stub out lighting functionality
2018-05-12 14:05:54 +01:00