Luke Benstead
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2ad23b1e16
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Update version string
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2019-03-11 19:54:55 +00:00 |
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Luke Benstead
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a561fd469f
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Protect against invalid read
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2019-03-10 20:18:11 +00:00 |
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Luke Benstead
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834599dc4b
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Add glDrawBuffer stub
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2019-03-10 20:05:40 +00:00 |
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Luke Benstead
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04dab8da9a
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Implement glAlphaFunc and glEnable(GL_ALPHA_TEST)
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2019-03-10 17:53:58 +00:00 |
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Luke Benstead
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91c3b66d73
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Add GL_MODELVIEW_MATRIX as an option to glGetFloatv
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2019-03-10 12:30:39 +00:00 |
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Luke Benstead
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1807a0119c
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Add some missing function stubs
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2019-03-10 12:19:45 +00:00 |
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Luke Benstead
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259a82e69f
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Add support for multiple shared palettes
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2019-03-10 11:18:56 +00:00 |
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Luke Benstead
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864dc45d10
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Allocate palette slots on a FIFO basis
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2019-03-09 14:32:50 +00:00 |
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Luke Benstead
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ba4fde3975
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Fix depth funcs
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2019-03-03 19:41:19 +00:00 |
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Luke Benstead
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5f7fef2cf9
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Prefix non-static private functions with '_gl'
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2019-03-03 19:06:01 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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ef06af793a
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Don't apply the color table unless a texture is bound
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2019-03-03 18:54:25 +00:00 |
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Luke Benstead
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02937ccd2c
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Add stub with just GL_PROJECTION_MATRIX supported
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2019-02-28 08:46:13 +00:00 |
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Luke Benstead
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6d2c47bda1
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Implement GL_EXT_shared_texture_palette
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2019-02-21 21:58:31 +00:00 |
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Luke Benstead
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9645b10ed6
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Add paletted texture to the supported extensions
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2018-09-20 15:11:01 +01:00 |
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Luke Benstead
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7100ebe5a9
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Prefix some non-static private methods
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2018-09-15 11:45:38 +01:00 |
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Luke Benstead
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17c9699966
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More clipping fixes
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2018-09-08 20:53:28 +01:00 |
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Luke Benstead
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b29303fb6c
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Implement glColorMaterial
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2018-08-22 09:24:49 +01:00 |
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Luke Benstead
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9b0322ce8a
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Properly restore enabled client state when using immediate mode
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2018-08-21 16:08:06 +01:00 |
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Luke Benstead
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edae8a9166
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Properly pop active client texture in immediate mode
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2018-08-21 15:50:59 +01:00 |
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Luke Benstead
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26bd8df37c
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Fix some bugs with mipmaps + compressed textures
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2018-08-20 08:34:54 +01:00 |
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Luke Benstead
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25e4518501
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Performance optimisations
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2018-08-19 21:10:42 +01:00 |
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Luke Benstead
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021237f258
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Fix a number of issues with texture loading
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2018-08-14 09:49:31 +01:00 |
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Luke Benstead
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e7cd91a91f
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Try to match GL filtering with PVR filtering
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2018-08-09 09:32:29 +01:00 |
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Luke Benstead
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4c99dd740a
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Add support for mipmapped compressed textures
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2018-08-08 09:50:57 +01:00 |
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Luke Benstead
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c40d3a007d
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Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB
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2018-08-07 20:46:26 +01:00 |
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Luke Benstead
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0b91c20bbd
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Add support for getting the max texture size
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2018-08-07 08:45:24 +01:00 |
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Luke Benstead
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6942e597f4
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Untested multitexture implementation
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2018-08-04 21:00:26 +01:00 |
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Luke Benstead
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bebca59796
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Allow toggling z clipping
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2018-08-01 11:32:07 +01:00 |
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Luke Benstead
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0e48a3824b
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Fix Accumlation buffer error in lxdream
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2018-05-28 08:52:35 +01:00 |
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Luke Benstead
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8a4e53a9c7
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Fix fog enable/disable
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2018-05-20 16:37:45 +01:00 |
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Luke Benstead
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396ea82856
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Drop all of the old libGL files
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2018-05-20 16:16:53 +01:00 |
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Luke Benstead
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1421736733
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Remove another old file
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2018-05-19 13:43:22 +01:00 |
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Luke Benstead
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f9cdefcd81
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Replace the entire matrix stack handling to work towards fixing lighting
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2018-05-16 21:00:41 +01:00 |
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Luke Benstead
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4218111ab8
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Make things C89 friendly
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2018-05-14 17:10:53 +01:00 |
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Luke Benstead
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97f4e020ad
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Rename experimental and update the Makefile
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2018-05-12 21:06:22 +01:00 |
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