Luke Benstead
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e34f7e6368
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Merge branch '32-narrow-to-rgb' into 'master'
Implement new conversion
Closes #32
See merge request simulant/GLdc!30
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2019-02-27 20:35:01 +00:00 |
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Luke Benstead
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f6af3ab3fb
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Implement new conversion
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2019-02-27 20:11:14 +00:00 |
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Luke Benstead
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b76dd102f7
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Merge branch 'enable-ci' into 'master'
Add GitLab CI file
Closes #31
See merge request simulant/GLdc!29
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2019-02-27 20:02:50 +00:00 |
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Luke Benstead
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86a921da25
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Add GitLab CI file
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2019-02-27 19:33:25 +00:00 |
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Luke Benstead
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920fc2b782
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Increase the max number of textures to 512. Add config.h for settings like this. Fixes #29
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2019-02-25 08:30:02 +00:00 |
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Luke Benstead
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7368f5c290
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Add GL_SHARED_TEXTURE_PALETTE_EXT as a valid target to glColorTableEXT. Fixes #27
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2019-02-25 08:26:04 +00:00 |
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Luke Benstead
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c3cd3b936c
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Add definition of GL_INTENSITY
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2019-02-23 21:29:45 +00:00 |
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Luke Benstead
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cdd2447e07
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Merge branch 'GL_EXT_shared_texture_palette' into 'master'
Implement GL_EXT_shared_texture_palette
See merge request simulant/GLdc!28
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2019-02-21 21:59:58 +00:00 |
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Luke Benstead
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6d2c47bda1
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Implement GL_EXT_shared_texture_palette
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2019-02-21 21:58:31 +00:00 |
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Luke Benstead
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3d5b257e1b
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Merge branch 'ext-paletted-texture' into 'master'
Initial implementation of GL_EXT_paletted_texture
See merge request simulant/GLdc!26
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2019-02-21 21:29:42 +00:00 |
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Luke Benstead
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50f1e277d8
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Merge branch 'master' into ext-paletted-texture
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2019-02-21 21:26:23 +00:00 |
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Luke Benstead
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464c12cfc5
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Disable mipmap filtering on the paletted texture sample
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2019-02-21 21:22:39 +00:00 |
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Luke Benstead
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571438ef4e
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Implement glColorTableEXT
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2019-02-21 20:35:18 +00:00 |
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Luke Benstead
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8efd678da0
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Update README
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2018-10-21 10:11:45 +01:00 |
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Luke Benstead
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b9f8fe4a4d
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Clean up the memalign switching a bit
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2018-10-18 09:54:34 +01:00 |
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Luke Benstead
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78f5fc698a
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Merge pull request #27 from mrneo240/master
Minor Changes to allow windows to cleanly compile
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2018-10-18 09:45:44 +01:00 |
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mrneo240
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82833f8fab
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Merge pull request #1 from mrneo240/windows_fix
Fix compilation windows targets
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2018-10-16 01:03:28 -04:00 |
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Hayden Kowalchuk
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0718ab0697
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Fix compilation windows targets
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2018-10-16 01:00:34 -04:00 |
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Luke Benstead
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df44c0ea73
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More performance work and fix bugs introduced in last commit
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2018-10-09 09:27:53 +01:00 |
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Luke Benstead
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18759422ea
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Optimise non-indexed rendering paths
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2018-10-08 22:03:50 +01:00 |
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Luke Benstead
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c84f211ad0
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More work towards paletted textures
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2018-09-22 20:45:17 +01:00 |
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Luke Benstead
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e4f8cb8c9b
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Add a width limit
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2018-09-20 16:48:26 +01:00 |
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Luke Benstead
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9645b10ed6
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Add paletted texture to the supported extensions
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2018-09-20 15:11:01 +01:00 |
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Luke Benstead
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8670fd459c
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More conversions
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2018-09-20 15:10:08 +01:00 |
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Luke Benstead
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741707ac85
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Implement conversions to RGBA8
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2018-09-20 15:08:06 +01:00 |
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Luke Benstead
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21ad46ad94
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Make it clear that some things aren't yet implemented
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2018-09-20 15:02:22 +01:00 |
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Luke Benstead
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baf7cf5bdd
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Stub out glColorTableEXT
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2018-09-20 15:01:13 +01:00 |
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Luke Benstead
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52e1be498e
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Keep header pointer updated. Fixes #25 (hopefully...)
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2018-09-19 17:11:56 +01:00 |
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Luke Benstead
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e36f561ec0
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Improve check
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2018-09-15 17:41:58 +01:00 |
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Luke Benstead
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6aadc1124f
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Fix another zclipping bug
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2018-09-15 17:38:42 +01:00 |
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Luke Benstead
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bc2fb6b658
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Fix a clipping bug
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2018-09-15 16:03:21 +01:00 |
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Luke Benstead
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7100ebe5a9
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Prefix some non-static private methods
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2018-09-15 11:45:38 +01:00 |
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Luke Benstead
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6cfccbd20d
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Inline + Static some lighting functions
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2018-09-15 11:42:56 +01:00 |
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Luke Benstead
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e68c051991
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Add missing glColorMaterial definition
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2018-09-15 11:42:42 +01:00 |
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Luke Benstead
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17c9699966
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More clipping fixes
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2018-09-08 20:53:28 +01:00 |
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Luke Benstead
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06b065dc7e
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Return the correct count from clip
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2018-09-06 20:08:55 +01:00 |
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Luke Benstead
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93af697092
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Don't include the header in startOffset
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2018-09-06 20:00:18 +01:00 |
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Luke Benstead
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d9fa69c288
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Fix invalid memory access bug
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2018-09-06 19:46:04 +01:00 |
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Luke Benstead
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b4539443f5
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Allow toggling debug logging
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2018-09-06 19:45:52 +01:00 |
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Luke Benstead
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d94ee888dc
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Merge pull request #24 from Kazade/new-clipping
New clipping algorithm
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2018-09-06 19:26:52 +01:00 |
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Luke Benstead
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e82646faff
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Remove old clipping code
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2018-09-06 19:22:25 +01:00 |
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Luke Benstead
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af54c96ff4
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Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled
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2018-09-06 19:19:00 +01:00 |
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Luke Benstead
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517d21b487
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Begin implementing a new clipping algorithm
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2018-09-03 21:48:42 +01:00 |
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Luke Benstead
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19491173e5
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Set registers correctly before using store queues.
Fixes #23
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2018-09-03 20:47:24 +01:00 |
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Luke Benstead
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55b3aa4ddd
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Fix up twiddled formats with alpha
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2018-08-28 17:51:33 +01:00 |
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Luke Benstead
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963eeb54da
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Start work on spotlights
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2018-08-28 15:55:50 +01:00 |
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Luke Benstead
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c191ced3f9
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Fix issues with directional lights
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2018-08-28 09:24:51 +01:00 |
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Luke Benstead
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acaecf49bc
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Add a missing header
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2018-08-27 21:35:15 +01:00 |
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Luke Benstead
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8b3bf5a579
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Fix lighting wrapping
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2018-08-27 21:35:07 +01:00 |
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Luke Benstead
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8ef04be966
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Try to fix directional lights
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2018-08-27 20:54:20 +01:00 |
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