Commit Graph

330 Commits

Author SHA1 Message Date
Luke Benstead
1d09002720 Add assertions 2020-11-07 21:32:17 +00:00
Luke Benstead
e6db0986ce Fix clipping issues 2020-11-04 19:54:04 +00:00
Luke Benstead
85c60ffc5a Fix the majority of clipping bugs 2020-11-02 20:53:26 +00:00
Luke Benstead
174483941e First pass at all cases, clip100 working 2020-11-01 21:12:45 +00:00
Luke Benstead
82930e6faa Rename some variables 2020-11-01 09:05:57 +00:00
Luke Benstead
8d26e1b2c4 Implement 110 clipping 2020-11-01 08:58:18 +00:00
Luke Benstead
6d814fbc5b Disable old clipping 2020-10-29 22:05:30 +00:00
Luke Benstead
30ef3efcc3 Implement 3 visibility cases in new clipping 2020-10-29 22:04:32 +00:00
Luke Benstead
5b9a0502b5 Make the first clip test pass 2020-10-27 21:33:32 +00:00
Luke Benstead
34741420bc Add a failing test 2020-10-27 14:37:25 +00:00
Luke Benstead
0e780ad271 Fix test compilation 2020-10-27 14:11:34 +00:00
Luke Benstead
3fde2abd3e Start work on new clipping 2020-10-27 13:21:37 +00:00
Luke Benstead
0de40d4f27 More restructure 2020-10-20 21:16:34 +01:00
Luke Benstead
40aedc2530 Move perspective divide to the submission loop 2020-10-20 20:15:16 +01:00
Luke Benstead
952c915ee8 Refactor SQ submission 2020-10-19 22:09:59 +01:00
Luke Benstead
26abe44336 Don't submit dead vertices 2020-10-18 22:01:45 +01:00
Luke Benstead
36fe13095c Use fat 64 byte vertices to improve data locality 2020-10-18 20:39:34 +01:00
Andress Barajas
a37ae364f0 Flip Y 2020-10-06 22:44:09 -07:00
Andress Barajas
ee8df14426 Fix origin bot-left of glViewport 2020-10-06 20:07:11 -07:00
Andress Barajas
700b0c6389 Do NULL check before access 2020-10-03 16:36:54 -07:00
Andress Barajas
e7d2042916 Fixed glRotate 2020-10-02 19:31:22 -07:00
Luke Benstead
44155632c1 Add version template 2020-09-28 12:52:53 +00:00
Luke Benstead
e2d0ae25a0 Delete version.h 2020-09-28 12:52:33 +00:00
Luke Benstead
e54db74914 Add version template 2020-09-28 12:52:23 +00:00
Luke Benstead
7d4207eddb Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
Luke Benstead
d932811be4 Small optimisation 2020-05-22 07:32:02 +01:00
Luke Benstead
9bfb0c6eea Fix bug from last commit, don't apply lights at all if none are enabled 2020-05-22 07:20:08 +01:00
Luke Benstead
0a92240c64 More lighting optimisations 2020-05-21 20:14:43 +01:00
Luke Benstead
af82f7632f Fix default texture modulation 2020-05-19 21:27:34 +01:00
Luke Benstead
d6a22582f9 Small cleanup 2020-05-16 09:30:25 +01:00
Luke Benstead
29658ef3de Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
Luke Benstead
01cb46a99e Small tweak to lighting code 2020-05-13 21:04:24 +01:00
Luke Benstead
aa7320ab63 Use shifted invZ for Z to keep precision 2020-05-13 20:59:40 +01:00
Luke Benstead
2b9d8520bc Lighting perf improvements 2020-05-11 20:34:09 +01:00
Luke Benstead
d01b9fa85a Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth) 2020-05-10 20:53:16 +01:00
Luke Benstead
c66f34cc62 Set Alpha flags when ALPHA_TEST is enabled 2020-05-10 13:49:45 +01:00
Luke Benstead
8e854ddef7 Fix overbright lighting 2020-05-09 06:33:28 +01:00
Luke Benstead
aa20bb20b2 Performance tweaks 2020-05-08 19:42:31 +01:00
Luke Benstead
1289a06279 Undo fmac which worked out slower 2020-05-08 13:53:56 +01:00
Luke Benstead
ab6725c5e3 Restore MAX_LIGHTS to 8 2020-05-08 10:00:03 +01:00
Luke Benstead
397d9d2915 More perf tweaks 2020-05-08 09:59:32 +01:00
Luke Benstead
8974051e38 Don't use memcpy when copying colours 2020-05-08 09:49:01 +01:00
Luke Benstead
cca09a298e Move enabled state onto the LightSource 2020-05-08 07:19:56 +01:00
Luke Benstead
814f228db9 Lighting optimisations 2020-05-07 20:58:24 +01:00
Luke Benstead
0a14db39a8 Improve the performance of _readVertexData1i3f 2020-05-06 20:15:28 +01:00
Luke Benstead
b3ded78897 Fix glDrawElements 2020-05-06 15:23:37 +01:00
Luke Benstead
177ad28219 More simplification 2020-05-06 08:42:09 +01:00
Luke Benstead
2c67560289 Refactor all the user-data reading code 2020-05-05 21:52:37 +01:00
Luke Benstead
40661e6823 Fix orthographic depth values (?) 2020-05-04 21:24:27 +01:00
Luke Benstead
5407e9643e Hacky fix for ortho projections 2020-04-07 20:44:29 +01:00