Luke Benstead
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1d09002720
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Add assertions
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2020-11-07 21:32:17 +00:00 |
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Luke Benstead
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e6db0986ce
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Fix clipping issues
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2020-11-04 19:54:04 +00:00 |
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Luke Benstead
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85c60ffc5a
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Fix the majority of clipping bugs
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2020-11-02 20:53:26 +00:00 |
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Luke Benstead
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174483941e
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First pass at all cases, clip100 working
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2020-11-01 21:12:45 +00:00 |
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Luke Benstead
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82930e6faa
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Rename some variables
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2020-11-01 09:05:57 +00:00 |
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Luke Benstead
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8d26e1b2c4
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Implement 110 clipping
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2020-11-01 08:58:18 +00:00 |
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Luke Benstead
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6d814fbc5b
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Disable old clipping
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2020-10-29 22:05:30 +00:00 |
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Luke Benstead
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30ef3efcc3
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Implement 3 visibility cases in new clipping
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2020-10-29 22:04:32 +00:00 |
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Luke Benstead
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5b9a0502b5
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Make the first clip test pass
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2020-10-27 21:33:32 +00:00 |
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Luke Benstead
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34741420bc
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Add a failing test
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2020-10-27 14:37:25 +00:00 |
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Luke Benstead
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0e780ad271
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Fix test compilation
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2020-10-27 14:11:34 +00:00 |
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Luke Benstead
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3fde2abd3e
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Start work on new clipping
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2020-10-27 13:21:37 +00:00 |
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Luke Benstead
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0de40d4f27
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More restructure
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2020-10-20 21:16:34 +01:00 |
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Luke Benstead
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40aedc2530
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Move perspective divide to the submission loop
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2020-10-20 20:15:16 +01:00 |
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Luke Benstead
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952c915ee8
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Refactor SQ submission
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2020-10-19 22:09:59 +01:00 |
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Luke Benstead
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26abe44336
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Don't submit dead vertices
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2020-10-18 22:01:45 +01:00 |
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Luke Benstead
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36fe13095c
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Use fat 64 byte vertices to improve data locality
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2020-10-18 20:39:34 +01:00 |
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Andress Barajas
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a37ae364f0
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Flip Y
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2020-10-06 22:44:09 -07:00 |
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Andress Barajas
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ee8df14426
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Fix origin bot-left of glViewport
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2020-10-06 20:07:11 -07:00 |
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Andress Barajas
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700b0c6389
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Do NULL check before access
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2020-10-03 16:36:54 -07:00 |
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Andress Barajas
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e7d2042916
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Fixed glRotate
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2020-10-02 19:31:22 -07:00 |
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Luke Benstead
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44155632c1
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Add version template
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2020-09-28 12:52:53 +00:00 |
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Luke Benstead
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e2d0ae25a0
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Delete version.h
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2020-09-28 12:52:33 +00:00 |
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Luke Benstead
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e54db74914
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Add version template
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2020-09-28 12:52:23 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d932811be4
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Small optimisation
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2020-05-22 07:32:02 +01:00 |
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Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
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Luke Benstead
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0a92240c64
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More lighting optimisations
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2020-05-21 20:14:43 +01:00 |
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Luke Benstead
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af82f7632f
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Fix default texture modulation
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2020-05-19 21:27:34 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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01cb46a99e
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Small tweak to lighting code
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2020-05-13 21:04:24 +01:00 |
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Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
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Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
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Luke Benstead
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d01b9fa85a
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Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
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2020-05-10 20:53:16 +01:00 |
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Luke Benstead
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c66f34cc62
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Set Alpha flags when ALPHA_TEST is enabled
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2020-05-10 13:49:45 +01:00 |
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Luke Benstead
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8e854ddef7
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Fix overbright lighting
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2020-05-09 06:33:28 +01:00 |
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Luke Benstead
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aa20bb20b2
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Performance tweaks
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2020-05-08 19:42:31 +01:00 |
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Luke Benstead
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1289a06279
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Undo fmac which worked out slower
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2020-05-08 13:53:56 +01:00 |
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Luke Benstead
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ab6725c5e3
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Restore MAX_LIGHTS to 8
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2020-05-08 10:00:03 +01:00 |
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Luke Benstead
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397d9d2915
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More perf tweaks
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2020-05-08 09:59:32 +01:00 |
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Luke Benstead
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8974051e38
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Don't use memcpy when copying colours
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2020-05-08 09:49:01 +01:00 |
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Luke Benstead
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cca09a298e
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Move enabled state onto the LightSource
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2020-05-08 07:19:56 +01:00 |
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Luke Benstead
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814f228db9
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Lighting optimisations
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2020-05-07 20:58:24 +01:00 |
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Luke Benstead
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0a14db39a8
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Improve the performance of _readVertexData1i3f
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2020-05-06 20:15:28 +01:00 |
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Luke Benstead
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b3ded78897
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Fix glDrawElements
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2020-05-06 15:23:37 +01:00 |
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Luke Benstead
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177ad28219
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More simplification
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2020-05-06 08:42:09 +01:00 |
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Luke Benstead
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2c67560289
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Refactor all the user-data reading code
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2020-05-05 21:52:37 +01:00 |
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Luke Benstead
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40661e6823
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Fix orthographic depth values (?)
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2020-05-04 21:24:27 +01:00 |
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Luke Benstead
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5407e9643e
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Hacky fix for ortho projections
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2020-04-07 20:44:29 +01:00 |
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