Luke Benstead
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fc947c49f8
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Performance improvements
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2021-05-25 20:40:43 +01:00 |
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Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
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Luke Benstead
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0789ea99b3
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Disable fast mode by default
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2021-05-23 13:06:11 +01:00 |
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Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
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Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
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Luke Benstead
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cb9d699576
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Use invW as the Z axis (abandon standards compliance for speed)
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2021-05-01 14:32:16 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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03bc758be7
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Allow enabling fsaa via the GLdcConfig struct
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2020-03-18 20:47:12 +00:00 |
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Luke Benstead
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888a48562f
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Generate version.h and print version on boot. Fixes #46
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2019-09-22 21:48:43 +01:00 |
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Luke Benstead
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291e82d18a
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Rename ClipVertex -> Vertex
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2019-03-25 09:44:59 +00:00 |
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Luke Benstead
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5e6927d9a1
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Huge refactor of the drawing code
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2019-03-24 08:09:02 +00:00 |
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Luke Benstead
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7c33f13438
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Allow configuring initial capacities
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2019-03-13 15:43:50 +00:00 |
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Luke Benstead
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5da1ed732a
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Bump the default vbuf capacity
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2019-03-13 08:53:35 +00:00 |
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Luke Benstead
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3d8fa7027b
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Properly forward the internal_palette_format
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2019-03-13 08:51:05 +00:00 |
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Luke Benstead
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588c082ec8
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Allow specifying palette, autosort, memory options via glKosInitEx
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2019-03-11 19:07:59 +00:00 |
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Luke Benstead
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7512c1e767
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Fix GL_ALPHA_TEST sample
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2019-03-10 19:59:34 +00:00 |
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Luke Benstead
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04dab8da9a
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Implement glAlphaFunc and glEnable(GL_ALPHA_TEST)
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2019-03-10 17:53:58 +00:00 |
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Luke Benstead
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1807a0119c
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Add some missing function stubs
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2019-03-10 12:19:45 +00:00 |
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Luke Benstead
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5f7fef2cf9
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Prefix non-static private functions with '_gl'
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2019-03-03 19:06:01 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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7100ebe5a9
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Prefix some non-static private methods
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2018-09-15 11:45:38 +01:00 |
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Luke Benstead
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19491173e5
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Set registers correctly before using store queues.
Fixes #23
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2018-09-03 20:47:24 +01:00 |
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Luke Benstead
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8b834ac3f1
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Avoid an additional copy of every vertex. Fixes #22
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2018-08-21 09:37:19 +01:00 |
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Luke Benstead
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bccd1aa788
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Start refactoring the submission process
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2018-08-20 21:19:12 +01:00 |
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Luke Benstead
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25e4518501
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Performance optimisations
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2018-08-19 21:10:42 +01:00 |
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Luke Benstead
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ba66608a96
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Add a basic profiler and optimise some code
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2018-08-16 17:51:15 +01:00 |
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Luke Benstead
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6942e597f4
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Untested multitexture implementation
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2018-08-04 21:00:26 +01:00 |
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Luke Benstead
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f3339e1868
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Implement gen/delete/bind framebuffers
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2018-05-20 16:44:16 +01:00 |
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Luke Benstead
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396ea82856
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Drop all of the old libGL files
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2018-05-20 16:16:53 +01:00 |
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Luke Benstead
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f9cdefcd81
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Replace the entire matrix stack handling to work towards fixing lighting
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2018-05-16 21:00:41 +01:00 |
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Luke Benstead
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97f4e020ad
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Rename experimental and update the Makefile
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2018-05-12 21:06:22 +01:00 |
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