Luke Benstead
ab6725c5e3
Restore MAX_LIGHTS to 8
2020-05-08 10:00:03 +01:00
Luke Benstead
397d9d2915
More perf tweaks
2020-05-08 09:59:32 +01:00
Luke Benstead
8974051e38
Don't use memcpy when copying colours
2020-05-08 09:49:01 +01:00
Luke Benstead
cca09a298e
Move enabled state onto the LightSource
2020-05-08 07:19:56 +01:00
Luke Benstead
814f228db9
Lighting optimisations
2020-05-07 20:58:24 +01:00
Luke Benstead
0a14db39a8
Improve the performance of _readVertexData1i3f
2020-05-06 20:15:28 +01:00
Luke Benstead
b3ded78897
Fix glDrawElements
2020-05-06 15:23:37 +01:00
Luke Benstead
177ad28219
More simplification
2020-05-06 08:42:09 +01:00
Luke Benstead
2c67560289
Refactor all the user-data reading code
2020-05-05 21:52:37 +01:00
Luke Benstead
40661e6823
Fix orthographic depth values (?)
2020-05-04 21:24:27 +01:00
Luke Benstead
5407e9643e
Hacky fix for ortho projections
2020-04-07 20:44:29 +01:00
Luke Benstead
8add817086
Fix depth issues
2020-04-06 20:50:26 +01:00
Luke Benstead
f3b1848879
Merge branch 'master' of https://gitlab.com/simulant/GLdc
2020-04-05 21:13:07 +01:00
Luke Benstead
c3ae9bef64
Fix up depth functions and update sh4_math
2020-04-05 21:12:52 +01:00
Ben Baron
0beaba5aeb
Fixed Makefile GL/version.h (echo -e to printf)
...
The `echo -e` command is non-standard, and ends up printing a -e at the top of the version.h file. Switching it to `printf` works correctly and is the "correct" command to work in all shells.
I also removed the GL/version.h file from the git cache, as it's in .gitignore but seems to have been accidentally checked in.
2020-04-05 13:47:32 -05:00
Luke Benstead
cf90d10cb9
Fix clipping 2020
2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1
Implement glClearDepth
2020-03-24 13:58:44 +00:00
Luke Benstead
5c980d2183
Fix depth funcs (for now)
2020-03-23 15:22:29 +00:00
Luke Benstead
e21b7a0b9c
Fix clipping
2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08
Make sure we don't go beyond the bounds of PVR
2020-03-22 21:09:18 +00:00
Luke Benstead
a1eda16a26
Update SH4_math.h and stop storing the near plane
2020-03-21 21:21:46 +00:00
Luke Benstead
f2a39a4229
Implement true clipping on the near plane
2020-03-20 21:15:05 +00:00
Luke Benstead
03bc758be7
Allow enabling fsaa via the GLdcConfig struct
2020-03-18 20:47:12 +00:00
Luke Benstead
921ef0c6a1
Fix clip distance
2020-03-17 20:32:14 +00:00
Hayden Kowalchuk
f92030c0cb
feat: error.c have PrintError reset error cond
...
- allows to continue finding errors instead of spamming the same error
2020-03-05 15:14:26 -05:00
Hayden Kowalchuk
1c792df5ae
fix: texture.c
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- add const where needed
- move defines to private.h
- add vq offsets to mipmaplocation
- backend support for mipmap bias
- inline fixups
- have texture.c spit more helpful info on crash
- allow mipmap uploads to actuall complete
- note unused
2020-03-05 15:09:19 -05:00
Hayden Kowalchuk
35bbab8eee
feat: state.c add GL_POLYGON_OFFSET, add mipmap bias
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- implement simple GL_POLYGON_OFFSET implementation
- add mipmap bias as per OpenGL spec
- CLAMP gave warnings comparing unsigned to < 0
2020-03-05 15:04:44 -05:00
Hayden Kowalchuk
ddf61363a1
feat: add trimmed moop math header
2020-03-05 14:58:06 -05:00
Hayden Kowalchuk
a285c42c5f
feat: make profiler compile time define
2020-03-05 14:57:51 -05:00
Hayden Kowalchuk
5a89fbcd7d
fix: private.h
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- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Hayden Kowalchuk
bf00aca843
chore: lighting.c remove unused, add moop math
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- remove unused bool
- move math func to header
- reorder const
2020-03-05 14:56:16 -05:00
Hayden Kowalchuk
87874f0f1f
chore: immediate.c unused note
2020-03-05 14:54:07 -05:00
Hayden Kowalchuk
c842b6de48
chore: matrix.c unused notation, memcpy changes
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- moved to memcpy4
- removed unused arrays
- moved to proper glDepthRangef signature
- rewrote gluLookAt for current and future gcc
2020-03-05 14:53:48 -05:00
Hayden Kowalchuk
651351f087
fix: glu.c changed to float, reordered math
2020-03-05 14:50:14 -05:00
Hayden Kowalchuk
c9dc5f8f8b
fix: framebuffer.c marking inline, unused notation
2020-03-05 14:49:23 -05:00
Hayden Kowalchuk
e587519e14
fix: draw.c inline changes, and unused notation
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- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Hayden Kowalchuk
eb351f519a
fix: config.h moved to #pragma once
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- whitespace fixes
2020-03-05 14:45:05 -05:00
Hayden Kowalchuk
c0d4e26533
feat: clip.c changed to moop math
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- fmac where it was intended
2020-03-05 14:44:41 -05:00
Luke Benstead
1d1a980f16
Fix memory leak (thanks @HaydenKow)
2020-03-02 19:20:42 +00:00
Luke Benstead
7e7d90b606
Inline some things
2020-02-29 13:25:30 +00:00
Luke Benstead
937ad56c26
Fix out of bounds read
2020-02-29 09:48:52 +00:00
Luke Benstead
43a8db9e9d
Remove divisions
2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3
Remove divisions
2020-02-22 21:00:33 +00:00
Luke Benstead
1520226174
Fix directional lighting
2020-02-22 20:33:23 +00:00
Luke Benstead
7fecb7a3a5
Fix directional lights
2020-02-21 14:51:05 +00:00
Luke Benstead
497ba28b4c
Replace pow function
2020-02-20 09:44:45 +00:00
Luke Benstead
59118cc07d
Restore support for glColormaterial
2020-02-19 10:45:31 +00:00
Luke Benstead
a502f92ded
More lighting improvements
2020-02-19 09:30:26 +00:00
Luke Benstead
24fe33358c
Faster floor
2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00