Luke Benstead
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1d1a980f16
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Fix memory leak (thanks @HaydenKow)
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2020-03-02 19:20:42 +00:00 |
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Luke Benstead
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937ad56c26
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Fix out of bounds read
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2020-02-29 09:48:52 +00:00 |
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Luke Benstead
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2c5b71b2b0
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Implement mipmap generation for paletted textures
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2019-09-26 09:17:07 +01:00 |
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Luke Benstead
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08ba39f6d1
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Fix twiddled mipmap generation
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2019-09-25 13:45:08 +01:00 |
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Luke Benstead
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2e1e28ce51
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More mipmap generation fixes
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2019-09-25 13:32:13 +01:00 |
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Luke Benstead
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e14db20a41
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Fix a bunch of mipmap issues
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2019-09-24 21:26:17 +01:00 |
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Luke Benstead
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2b53f50c46
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Add some copy safety and remove some print statements
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2019-09-24 19:39:23 +01:00 |
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Luke Benstead
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150c95bd33
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Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
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2019-09-24 15:47:23 +01:00 |
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Luke Benstead
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8f84cbb142
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Various cleanups from @mrneo
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2019-09-22 20:52:58 +01:00 |
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Ben Baron
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b192bfc451
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Fixed comment
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2019-09-17 08:28:43 -05:00 |
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Ben Baron
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cb675434c7
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Fixed GL_ALPHA support (convert to argb format)
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2019-09-16 20:48:06 -05:00 |
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Luke Benstead
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b6fccd3148
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Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48
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2019-08-08 09:36:38 +01:00 |
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Luke Benstead
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3395f17687
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Throw GL_INVALID_OPERATION if mipmaps are specified for non-square textures
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2019-04-17 16:19:03 +01:00 |
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Luke Benstead
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62743d42cb
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Only allocate space for mipmaps when necessary
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2019-04-17 14:55:30 +01:00 |
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Luke Benstead
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93311ff12c
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Fix twiddling code. Fixes #37
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2019-03-29 07:54:50 +00:00 |
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Luke Benstead
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724ff628aa
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Fix some signedness issues
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2019-03-13 15:14:09 +00:00 |
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Luke Benstead
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8b206f012e
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Make sure we correctly initalize the used banks
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2019-03-13 12:05:06 +00:00 |
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Luke Benstead
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957ebfa662
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Fix texture twiddling
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2019-03-11 19:14:30 +00:00 |
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Luke Benstead
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588c082ec8
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Allow specifying palette, autosort, memory options via glKosInitEx
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2019-03-11 19:07:59 +00:00 |
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Luke Benstead
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8f26e9c364
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Fix a bug in the morton_index function
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2019-03-11 09:12:48 +00:00 |
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Luke Benstead
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e4186a05bf
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Start working on a test for GL_ALPHA_TEST
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2019-03-10 19:38:47 +00:00 |
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Luke Benstead
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1807a0119c
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Add some missing function stubs
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2019-03-10 12:19:45 +00:00 |
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Luke Benstead
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259a82e69f
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Add support for multiple shared palettes
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2019-03-10 11:18:56 +00:00 |
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Luke Benstead
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864dc45d10
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Allocate palette slots on a FIFO basis
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2019-03-09 14:32:50 +00:00 |
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Luke Benstead
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516cae7893
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Store palettes in RAM not VRAM
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2019-03-08 21:36:53 +00:00 |
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Luke Benstead
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d7342fa0c0
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Automatically twiddle non-twiddled palette data
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2019-03-07 21:21:30 +00:00 |
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Luke Benstead
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7c0a123aac
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Correctly initialize the shared palette. Fixes #34
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2019-03-04 08:44:19 +00:00 |
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Luke Benstead
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efa63ebff2
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Don't apply the shared palette if it hasn't been specified yet. Fixes #34
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2019-03-04 08:42:24 +00:00 |
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Luke Benstead
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11bb588279
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Make sure we reupload the palette if it's changed by glColorTableEXT
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2019-03-03 20:21:42 +00:00 |
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Luke Benstead
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526b1f0d16
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Add some assertions
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2019-03-03 19:49:28 +00:00 |
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Luke Benstead
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44ca14bcbd
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Add assertions
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2019-03-03 19:11:53 +00:00 |
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Luke Benstead
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5f7fef2cf9
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Prefix non-static private functions with '_gl'
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2019-03-03 19:06:01 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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2382126603
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Make palette binding lazy
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2019-03-03 18:56:18 +00:00 |
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Luke Benstead
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ef06af793a
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Don't apply the color table unless a texture is bound
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2019-03-03 18:54:25 +00:00 |
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Luke Benstead
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3c3018450f
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Support twiddled and non-twiddled paletted textures
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2019-03-03 18:49:33 +00:00 |
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Luke Benstead
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d12032c961
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Store palette data in PVR ram
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2019-03-03 18:49:06 +00:00 |
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Luke Benstead
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f349cd1b49
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Fix packing order issue (thanks @mrneo240!)
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2019-03-03 18:48:50 +00:00 |
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Luke Benstead
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cf273eab42
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Add glTexParameterf (thanks @mrneo240)
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2019-02-28 19:21:16 +00:00 |
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Luke Benstead
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b0c9ac7207
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Remove zero special casing from named array
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2019-02-28 18:33:37 +00:00 |
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Luke Benstead
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31ed419dfa
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Don't allow zero as a valid texture ID
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2019-02-28 18:28:55 +00:00 |
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Luke Benstead
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111d4ca83e
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Handle calling glBindTexture on an unknown name
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2019-02-27 20:45:53 +00:00 |
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Luke Benstead
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f6af3ab3fb
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Implement new conversion
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2019-02-27 20:11:14 +00:00 |
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Luke Benstead
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920fc2b782
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Increase the max number of textures to 512. Add config.h for settings like this. Fixes #29
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2019-02-25 08:30:02 +00:00 |
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Luke Benstead
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7368f5c290
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Add GL_SHARED_TEXTURE_PALETTE_EXT as a valid target to glColorTableEXT. Fixes #27
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2019-02-25 08:26:04 +00:00 |
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Luke Benstead
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6d2c47bda1
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Implement GL_EXT_shared_texture_palette
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2019-02-21 21:58:31 +00:00 |
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Luke Benstead
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571438ef4e
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Implement glColorTableEXT
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2019-02-21 20:35:18 +00:00 |
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Luke Benstead
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c84f211ad0
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More work towards paletted textures
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2018-09-22 20:45:17 +01:00 |
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Luke Benstead
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e4f8cb8c9b
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Add a width limit
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2018-09-20 16:48:26 +01:00 |
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Luke Benstead
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8670fd459c
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More conversions
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2018-09-20 15:10:08 +01:00 |
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