reactphysics3d/CMakeLists.txt

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CMake
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# Minimum cmake version required
CMAKE_MINIMUM_REQUIRED(VERSION 3.2 FATAL_ERROR)
# Project configuration
PROJECT(REACTPHYSICS3D LANGUAGES CXX)
# In order to install libraries into correct locations on all platforms.
include(GNUInstallDirs)
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# Build type
IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release")
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ENDIF()
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# Where to build the library
SET(LIBRARY_OUTPUT_PATH "lib")
# Where to build the executables
SET(OUR_EXECUTABLE_OUTPUT_PATH "${PROJECT_BINARY_DIR}/bin")
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# CMake modules path
SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeModules)
# Enable testing
ENABLE_TESTING()
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# Options
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OPTION(RP3D_COMPILE_TESTBED "Select this if you want to build the testbed application" OFF)
OPTION(RP3D_COMPILE_TESTS "Select this if you want to build the tests" OFF)
OPTION(RP3D_PROFILING_ENABLED "Select this if you want to compile with enabled profiling" OFF)
OPTION(RP3D_LOGS_ENABLED "Select this if you want to compile with logs enabled during execution" OFF)
OPTION(RP3D_CODE_COVERAGE_ENABLED "Select this if you need to build for code coverage calculation" OFF)
OPTION(RP3D_DOUBLE_PRECISION_ENABLED "Select this if you want to compile using double precision floating
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values" OFF)
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# Warning Compiler flags
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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IF(RP3D_CODE_COVERAGE_ENABLED)
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IF(CMAKE_COMPILER_IS_GNUCXX)
INCLUDE(CodeCoverage)
SETUP_TARGET_FOR_COVERAGE(${PROJECT_NAME}_coverage tests coverage)
ENDIF()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
ENDIF()
# C++11 flags
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
IF(COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
ELSE()
message("The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
ENDIF()
ENDIF()
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# Use libc++ with Clang
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#IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
#ENDIF()
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IF(RP3D_PROFILING_ENABLED)
ADD_DEFINITIONS(-DIS_PROFILING_ACTIVE)
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ENDIF()
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IF(RP3D_LOGS_ENABLED)
ADD_DEFINITIONS(-DIS_LOGGING_ACTIVE)
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ENDIF()
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IF(RP3D_DOUBLE_PRECISION_ENABLED)
ADD_DEFINITIONS(-DIS_DOUBLE_PRECISION_ENABLED)
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ENDIF()
# Headers files
SET (REACTPHYSICS3D_HEADERS
"src/configuration.h"
"src/decimal.h"
"src/reactphysics3d.h"
"src/body/CollisionBody.h"
"src/body/RigidBody.h"
"src/collision/ContactPointInfo.h"
"src/collision/ContactManifoldInfo.h"
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"src/collision/ContactPair.h"
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"src/collision/broadphase/DynamicAABBTree.h"
"src/collision/narrowphase/CollisionDispatch.h"
"src/collision/narrowphase/GJK/VoronoiSimplex.h"
"src/collision/narrowphase/GJK/GJKAlgorithm.h"
"src/collision/narrowphase/SAT/SATAlgorithm.h"
"src/collision/narrowphase/NarrowPhaseAlgorithm.h"
"src/collision/narrowphase/SphereVsSphereAlgorithm.h"
"src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.h"
"src/collision/narrowphase/SphereVsCapsuleAlgorithm.h"
"src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.h"
"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.h"
"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h"
"src/collision/narrowphase/NarrowPhaseInput.h"
"src/collision/narrowphase/NarrowPhaseInfoBatch.h"
"src/collision/narrowphase/SphereVsSphereNarrowPhaseInfoBatch.h"
"src/collision/narrowphase/CapsuleVsCapsuleNarrowPhaseInfoBatch.h"
"src/collision/narrowphase/SphereVsCapsuleNarrowPhaseInfoBatch.h"
"src/collision/shapes/AABB.h"
"src/collision/shapes/ConvexShape.h"
"src/collision/shapes/ConvexPolyhedronShape.h"
"src/collision/shapes/ConcaveShape.h"
"src/collision/shapes/BoxShape.h"
"src/collision/shapes/CapsuleShape.h"
"src/collision/shapes/CollisionShape.h"
"src/collision/shapes/ConvexMeshShape.h"
"src/collision/shapes/SphereShape.h"
"src/collision/shapes/TriangleShape.h"
"src/collision/shapes/ConcaveMeshShape.h"
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"src/collision/shapes/HeightFieldShape.h"
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"src/collision/RaycastInfo.h"
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"src/collision/Collider.h"
"src/collision/TriangleVertexArray.h"
"src/collision/PolygonVertexArray.h"
"src/collision/TriangleMesh.h"
"src/collision/PolyhedronMesh.h"
"src/collision/HalfEdgeStructure.h"
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"src/collision/ContactManifold.h"
"src/constraint/BallAndSocketJoint.h"
"src/constraint/ContactPoint.h"
"src/constraint/FixedJoint.h"
"src/constraint/HingeJoint.h"
"src/constraint/Joint.h"
"src/constraint/SliderJoint.h"
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"src/engine/Entity.h"
"src/engine/EntityManager.h"
"src/engine/PhysicsCommon.h"
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"src/systems/ConstraintSolverSystem.h"
"src/systems/ContactSolverSystem.h"
"src/systems/DynamicsSystem.h"
"src/systems/CollisionDetectionSystem.h"
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"src/systems/SolveBallAndSocketJointSystem.h"
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"src/systems/SolveFixedJointSystem.h"
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"src/systems/SolveHingeJointSystem.h"
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"src/systems/SolveSliderJointSystem.h"
"src/engine/PhysicsWorld.h"
"src/engine/EventListener.h"
"src/engine/Island.h"
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"src/engine/Islands.h"
"src/engine/Material.h"
"src/engine/OverlappingPairs.h"
"src/engine/Timer.h"
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"src/systems/BroadPhaseSystem.h"
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"src/components/Components.h"
"src/components/CollisionBodyComponents.h"
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"src/components/RigidBodyComponents.h"
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"src/components/TransformComponents.h"
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"src/components/ColliderComponents.h"
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"src/components/JointComponents.h"
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"src/components/BallAndSocketJointComponents.h"
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"src/components/FixedJointComponents.h"
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"src/components/HingeJointComponents.h"
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"src/components/SliderJointComponents.h"
"src/collision/CollisionCallback.h"
"src/collision/OverlapCallback.h"
"src/mathematics/mathematics.h"
"src/mathematics/mathematics_functions.h"
"src/mathematics/Matrix2x2.h"
"src/mathematics/Matrix3x3.h"
"src/mathematics/Quaternion.h"
"src/mathematics/Transform.h"
"src/mathematics/Vector2.h"
"src/mathematics/Vector3.h"
"src/mathematics/Ray.h"
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"src/memory/MemoryAllocator.h"
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"src/memory/PoolAllocator.h"
"src/memory/SingleFrameAllocator.h"
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"src/memory/HeapAllocator.h"
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"src/memory/DefaultAllocator.h"
"src/memory/MemoryManager.h"
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"src/containers/Stack.h"
"src/containers/LinkedList.h"
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"src/containers/List.h"
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"src/containers/Map.h"
"src/containers/Set.h"
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"src/containers/Pair.h"
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"src/containers/Deque.h"
"src/utils/Profiler.h"
"src/utils/Logger.h"
)
# Source files
SET (REACTPHYSICS3D_SOURCES
"src/body/CollisionBody.cpp"
"src/body/RigidBody.cpp"
"src/collision/broadphase/DynamicAABBTree.cpp"
"src/collision/narrowphase/CollisionDispatch.cpp"
"src/collision/narrowphase/GJK/VoronoiSimplex.cpp"
"src/collision/narrowphase/GJK/GJKAlgorithm.cpp"
"src/collision/narrowphase/SAT/SATAlgorithm.cpp"
"src/collision/narrowphase/SphereVsSphereAlgorithm.cpp"
"src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.cpp"
"src/collision/narrowphase/SphereVsCapsuleAlgorithm.cpp"
"src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp"
"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.cpp"
"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.cpp"
"src/collision/narrowphase/NarrowPhaseInput.cpp"
"src/collision/narrowphase/NarrowPhaseInfoBatch.cpp"
"src/collision/narrowphase/SphereVsSphereNarrowPhaseInfoBatch.cpp"
"src/collision/narrowphase/CapsuleVsCapsuleNarrowPhaseInfoBatch.cpp"
"src/collision/narrowphase/SphereVsCapsuleNarrowPhaseInfoBatch.cpp"
"src/collision/shapes/AABB.cpp"
"src/collision/shapes/ConvexShape.cpp"
"src/collision/shapes/ConvexPolyhedronShape.cpp"
"src/collision/shapes/ConcaveShape.cpp"
"src/collision/shapes/BoxShape.cpp"
"src/collision/shapes/CapsuleShape.cpp"
"src/collision/shapes/CollisionShape.cpp"
"src/collision/shapes/ConvexMeshShape.cpp"
"src/collision/shapes/SphereShape.cpp"
"src/collision/shapes/TriangleShape.cpp"
"src/collision/shapes/ConcaveMeshShape.cpp"
"src/collision/shapes/HeightFieldShape.cpp"
"src/collision/RaycastInfo.cpp"
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"src/collision/Collider.cpp"
"src/collision/TriangleVertexArray.cpp"
"src/collision/PolygonVertexArray.cpp"
"src/collision/TriangleMesh.cpp"
"src/collision/PolyhedronMesh.cpp"
"src/collision/HalfEdgeStructure.cpp"
"src/collision/ContactManifold.cpp"
"src/constraint/BallAndSocketJoint.cpp"
"src/constraint/ContactPoint.cpp"
"src/constraint/FixedJoint.cpp"
"src/constraint/HingeJoint.cpp"
"src/constraint/Joint.cpp"
"src/constraint/SliderJoint.cpp"
"src/engine/PhysicsCommon.cpp"
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"src/systems/ConstraintSolverSystem.cpp"
"src/systems/ContactSolverSystem.cpp"
"src/systems/DynamicsSystem.cpp"
"src/systems/CollisionDetectionSystem.cpp"
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"src/systems/SolveBallAndSocketJointSystem.cpp"
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"src/systems/SolveFixedJointSystem.cpp"
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"src/systems/SolveHingeJointSystem.cpp"
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"src/systems/SolveSliderJointSystem.cpp"
"src/engine/PhysicsWorld.cpp"
"src/engine/Island.cpp"
"src/engine/Material.cpp"
"src/engine/OverlappingPairs.cpp"
"src/engine/Timer.cpp"
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"src/engine/Entity.cpp"
"src/engine/EntityManager.cpp"
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"src/systems/BroadPhaseSystem.cpp"
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"src/components/Components.cpp"
"src/components/CollisionBodyComponents.cpp"
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"src/components/RigidBodyComponents.cpp"
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"src/components/TransformComponents.cpp"
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"src/components/ColliderComponents.cpp"
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"src/components/JointComponents.cpp"
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"src/components/BallAndSocketJointComponents.cpp"
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"src/components/FixedJointComponents.cpp"
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"src/components/HingeJointComponents.cpp"
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"src/components/SliderJointComponents.cpp"
"src/collision/CollisionCallback.cpp"
"src/collision/OverlapCallback.cpp"
"src/mathematics/mathematics_functions.cpp"
"src/mathematics/Matrix2x2.cpp"
"src/mathematics/Matrix3x3.cpp"
"src/mathematics/Quaternion.cpp"
"src/mathematics/Transform.cpp"
"src/mathematics/Vector2.cpp"
"src/mathematics/Vector3.cpp"
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"src/memory/PoolAllocator.cpp"
"src/memory/SingleFrameAllocator.cpp"
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"src/memory/HeapAllocator.cpp"
"src/memory/MemoryManager.cpp"
"src/utils/Profiler.cpp"
"src/utils/Logger.cpp"
)
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# Create the library
ADD_LIBRARY(reactphysics3d ${REACTPHYSICS3D_HEADERS} ${REACTPHYSICS3D_SOURCES})
# Headers
TARGET_INCLUDE_DIRECTORIES(reactphysics3d PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<INSTALL_INTERFACE:include>
)
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# If we need to compile the testbed application
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IF(RP3D_COMPILE_TESTBED)
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add_subdirectory(testbed/)
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ENDIF()
# If we need to compile the tests
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IF(RP3D_COMPILE_TESTS)
add_subdirectory(test/)
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ENDIF()
SET_TARGET_PROPERTIES(reactphysics3d PROPERTIES PUBLIC_HEADER "${REACTPHYSICS3D_HEADERS}")
# Version number and soname for the library
SET_TARGET_PROPERTIES(reactphysics3d PROPERTIES
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VERSION "0.7.1"
SOVERSION "0.7"
)
# Install target
INSTALL(TARGETS reactphysics3d
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/reactphysics3d
)