Daniel Chappuis
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6a69ef76c5
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Fix issue with ProxyShape::mBroadPhaseId not set when body was sleeping or inactive
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2017-11-01 23:07:56 +01:00 |
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Daniel Chappuis
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cdaa297a78
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Remove unused variable
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2017-10-19 17:19:33 +02:00 |
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Daniel Chappuis
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c1295f1d7a
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Remove contactNormaldId attribute and fix typo
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2017-10-19 07:26:11 +02:00 |
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Daniel Chappuis
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de494bb0fd
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Changes and bug fixes in ContactManifold and ContactManifoldSet
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2017-10-18 00:41:32 +02:00 |
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Daniel Chappuis
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d5617526ff
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Modify the policy to drop contact manifolds. First drop the old ones before the new ones
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2017-10-12 20:07:39 +02:00 |
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Daniel Chappuis
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709bed3cec
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Fix issues with GJK algorithm
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2017-09-09 15:37:55 +02:00 |
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Daniel Chappuis
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dd91f6dcbf
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Fix typo
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2017-09-04 22:23:29 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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319cc72cde
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Fix issues in collision detection
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2017-08-18 17:50:27 +02:00 |
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Daniel Chappuis
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8b82c4ac81
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Refactor the way to create the contact manifolds and contact points
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2017-07-30 22:14:46 +02:00 |
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Daniel Chappuis
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730b687877
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Working on temporal coherence in SAT (polyhedron vs polyhedron)
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2017-05-29 08:32:10 +02:00 |
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Daniel Chappuis
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f61fea8b8a
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
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Daniel Chappuis
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b21a6bb59b
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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4a97c2ca97
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Refactor collision detection
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2017-01-08 19:56:59 +01:00 |
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Daniel Chappuis
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16d27f40b9
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Remove bodies pointer from ContactPoint
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2016-11-03 18:06:45 +01:00 |
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Daniel Chappuis
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b3d24e4299
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Cache some calculation in contact solver
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2016-10-23 20:04:52 +02:00 |
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Daniel Chappuis
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cc6d3d621d
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Add profiling data
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2016-10-20 19:16:55 +02:00 |
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Daniel Chappuis
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14bfb0aca4
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Some optimizations in contact solver
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2016-10-17 22:41:33 +02:00 |
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Daniel Chappuis
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81426293e0
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Remove unused variables in contact solver
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2016-10-16 23:18:42 +02:00 |
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Daniel Chappuis
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d04cee7d0a
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Change the way to iterate over contacts
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2016-10-16 15:40:38 +02:00 |
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Daniel Chappuis
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58ae61d6aa
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Remove Impulse class
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2016-10-11 20:08:47 +02:00 |
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Daniel Chappuis
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7b5dce927e
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Fix issue with split impulse and refactor contact solver
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2016-10-10 23:30:32 +02:00 |
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Daniel Chappuis
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a4a141483b
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Remove init contact constraint method
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2016-10-08 23:04:22 +02:00 |
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Daniel Chappuis
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3ab2b8608c
|
Always solve friction at the center of the manifold and always use warmstarting
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2016-10-08 16:58:28 +02:00 |
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Daniel Chappuis
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25fddd6fb2
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Back to previous contact solver
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2016-10-08 01:18:56 +02:00 |
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Daniel Chappuis
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c597815191
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Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
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2016-09-26 22:51:30 +02:00 |
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Daniel Chappuis
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8f4979f4a2
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Allocate memory in the SingleFrameAllocator in the update() method
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2016-09-22 23:24:03 +02:00 |
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Daniel Chappuis
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e014f00afc
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Refactor memory allocator and refactor contact solver
|
2016-09-21 22:03:45 +02:00 |
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Daniel Chappuis
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1a26241fa8
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Fix issue in contact solver
|
2016-09-16 20:02:38 +02:00 |
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Daniel Chappuis
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b4f13308de
|
Optimize warmstarting in contact solver
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2016-09-13 22:58:17 +02:00 |
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Daniel Chappuis
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e069a25f08
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Start refactoring the contact solver
|
2016-09-10 11:18:52 +02:00 |
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Daniel Chappuis
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2f195c6106
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Fix compilation error on gcc
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2016-08-21 20:44:29 +02:00 |
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Daniel Chappuis
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8d2b898168
|
Fix merge conflicts
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2016-08-21 11:47:22 +02:00 |
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Daniel Chappuis
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2932403ff4
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Use default keyword for default constructors/destructors
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2016-07-19 06:52:18 +02:00 |
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Daniel Chappuis
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cfede8f179
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Use constexpr for compile time constants
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2016-07-11 08:59:39 +02:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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be957ba41a
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Replace typedefs by c++11 alias declaration
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2016-07-06 07:05:34 +02:00 |
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Daniel Chappuis
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9cc633fc67
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Modify initial GJK support direction
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2016-07-06 06:48:19 +02:00 |
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Daniel Chappuis
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942b63b48d
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Replace NULL pointer by nullptr
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2016-05-19 22:47:19 +02:00 |
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Daniel Chappuis
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c3e74856a0
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Fix assert raised in empty scene
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2016-05-18 22:30:20 +02:00 |
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Daniel Chappuis
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2640fbd48a
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Start replacing NULL constant by nullptr
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2016-05-15 19:25:58 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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235b1db90c
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Fix warnings
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2016-03-30 22:39:47 +02:00 |
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Daniel Chappuis
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3e98ab2282
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Add support for rolling resistance in the contact solver
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2016-03-20 23:01:38 +01:00 |
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Daniel Chappuis
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63fb6261a3
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Fix issue with linear/angular damping
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2016-03-20 22:53:05 +01:00 |
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Daniel Chappuis
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d6580f94aa
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Fix conflicts when merging triangularmeshes into develop
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2016-02-15 20:14:30 +01:00 |
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Daniel Chappuis
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9fd98f8efc
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Add Timer.h and Timer.cpp files back (used for Profiler)
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2015-11-13 21:20:04 +01:00 |
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Daniel Chappuis
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c3c9a5c38c
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Remove contact manifolds that do not have contact points anymore after manifold update
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2015-10-19 06:55:35 +02:00 |
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Daniel Chappuis
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85c6a2eaf5
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Return manifold set by reference and not by pointer
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2015-10-15 07:48:28 +02:00 |
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Daniel Chappuis
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20c9794a20
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Remove ProxyShapes pointers from OverlappingPair
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2015-10-13 19:10:13 +02:00 |
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Daniel Chappuis
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ec5e41c19e
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Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
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2015-10-08 21:28:37 +02:00 |
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Daniel Chappuis
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fc91540a79
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Add ContactManifoldSet class
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2015-10-02 07:04:05 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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16617fef8e
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Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop
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2015-08-27 22:32:18 +02:00 |
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Colin
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87b88fc953
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Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
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2015-08-26 04:01:18 -06:00 |
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Colin
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1468f8f13c
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Replace dynamic_cast with static_cast
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2015-08-24 13:36:30 -06:00 |
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Daniel Chappuis
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c76e5247aa
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Allow the user to use custom collision detection algorithm
|
2015-08-19 18:48:08 +02:00 |
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Daniel Chappuis
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7ce44f9775
|
Fix warnings
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2015-08-17 06:44:26 +02:00 |
|
Daniel Chappuis
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345afc1a1d
|
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
|
2015-08-13 07:19:15 +02:00 |
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Daniel Chappuis
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a4e28ddcf1
|
Add getContactsList() method to DynamicsWorld
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2015-08-11 18:32:06 +02:00 |
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Daniel Chappuis
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39b7883462
|
Add methods to query number of solver iterations in DynamicsWorld
|
2015-07-11 18:34:37 +02:00 |
|
Daniel Chappuis
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82f6bf2dbb
|
Work on the GUI
|
2015-06-30 19:50:17 +02:00 |
|
Daniel Chappuis
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80cf65ccf2
|
Allow to change the gravity vector of the DynamicsWorld
|
2015-06-29 23:35:50 +02:00 |
|
Daniel Chappuis
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6279867964
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Remove the use of the old transform variable in CollisionBody
|
2015-06-16 22:46:43 +02:00 |
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Daniel Chappuis
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b8192db3ef
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Fix compilation error in DynamicsWorld
|
2015-04-20 23:22:22 +02:00 |
|
Daniel Chappuis
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fb90eac003
|
The time accumulator and frame interpolation should now be done outside the physics engine
|
2015-04-18 18:33:25 +02:00 |
|
Daniel Chappuis
|
3aaac820e0
|
Fix compilation error on Visual Studio 2013
|
2015-04-08 22:10:34 +02:00 |
|
Daniel Chappuis
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6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
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3a8e69654f
|
Add Doxygen documentation
|
2015-02-12 22:31:26 +01:00 |
|
Daniel Chappuis
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c56557898f
|
Small modifications
|
2015-02-09 22:37:36 +01:00 |
|
Daniel Chappuis
|
0b3abacb3c
|
Fix possible memory leaks
|
2015-02-07 14:15:05 +01:00 |
|
Daniel Chappuis
|
bb0da781a7
|
Fix compilation warnings
|
2015-02-01 01:09:58 +01:00 |
|
Daniel Chappuis
|
68958d0ed1
|
Add internal physics tick callback methods in EventListener class
|
2015-01-20 22:17:40 +01:00 |
|
Daniel Chappuis
|
c15b83db4a
|
Add collision and raycast filtering using bits mask
|
2014-12-31 01:19:14 +01:00 |
|
Daniel Chappuis
|
aae4da54d0
|
Add methods to test collision and AABB overlap in physics world
|
2014-12-28 00:54:34 +01:00 |
|
Daniel Chappuis
|
5f7af61593
|
-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
|
2014-11-21 21:27:09 +01:00 |
|
Daniel Chappuis
|
3da146eb84
|
Implement world ray casting query
|
2014-11-04 22:38:40 +01:00 |
|
Daniel Chappuis
|
e9257ec56f
|
Change raycasting so that a ray is given by two points instead of a point and a direction
|
2014-10-21 22:26:40 +02:00 |
|
Daniel Chappuis
|
3c1b819fda
|
Implement the testPointInside() methods in the collision shapes
|
2014-08-09 10:28:37 +02:00 |
|
Daniel Chappuis
|
6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
ab8656fc0b
|
Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
|
bd5668ed51
|
Work on the testPointInside() method
|
2014-08-01 12:36:32 +02:00 |
|
Daniel Chappuis
|
0faacdbd6b
|
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
|
2014-07-22 22:46:24 +02:00 |
|
Daniel Chappuis
|
5dd9ee826e
|
Add classes and tests for raycasting
|
2014-07-21 23:08:18 +02:00 |
|
Daniel Chappuis
|
1415bad00e
|
Small modifications
|
2014-07-09 23:45:19 +02:00 |
|
Daniel Chappuis
|
a983026094
|
Inflate the AABB in direction of linear motion in Dynamic AABB tree
|
2014-07-03 00:13:30 +02:00 |
|
Daniel Chappuis
|
3aa05ef61a
|
Fix issues and add conversion from Euler angles to Quaternion
|
2014-06-24 23:31:13 +02:00 |
|
Daniel Chappuis
|
bc4de62e75
|
Fix issue in the collision detection for compound shapes
|
2014-06-10 23:37:11 +02:00 |
|
Daniel Chappuis
|
aa76c85e60
|
continue to replace SAP broad-phase by a dynamic AABB tree
|
2014-05-15 06:39:39 +02:00 |
|
Daniel Chappuis
|
643ca41922
|
continue to work on replacing SAP broad-phase by dynamic AABB tree
|
2014-04-11 23:50:00 +02:00 |
|
Daniel Chappuis
|
1812402617
|
Add support for the different body types (static, kinematic, dynamic)
|
2013-11-21 23:24:11 +01:00 |
|
Daniel Chappuis
|
7432a87149
|
Modify cmake files and add comments in the code
|
2013-10-06 16:03:25 +02:00 |
|
Daniel Chappuis
|
3173b368c7
|
Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
|
2013-09-30 23:34:47 +02:00 |
|
Daniel Chappuis
|
b5ae655b0a
|
Add comments, modify method names, change solver nb of iterations, ...
|
2013-09-27 18:43:45 +02:00 |
|
Daniel Chappuis
|
07df001e8b
|
Add the EventListener class
|
2013-09-10 21:33:52 +02:00 |
|
Daniel Chappuis
|
d4c7eee175
|
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
|
2013-09-07 10:57:58 +02:00 |
|
Daniel Chappuis
|
a009debf21
|
Fix issue in the contact solver that reduces jittering
|
2013-09-03 19:31:50 +02:00 |
|
Daniel Chappuis
|
8db7823433
|
Continue to implement the sleeping technique
|
2013-09-03 19:30:43 +02:00 |
|