Commit Graph

1679 Commits

Author SHA1 Message Date
Daniel Chappuis
cc9da45dc3 Add and rename methods to apply forces to a RigidBody 2021-07-16 17:01:58 +02:00
Daniel Chappuis
e30d1732f8 Add 'ragdoll' scene to the testbed application 2021-07-06 23:20:41 +02:00
Daniel Chappuis
312a4cc9a8 Fix issue with cone limit of ball-and-socket joint 2021-07-04 15:42:42 +02:00
Daniel Chappuis
4dae9449c9 Fix issue with sleeping bodies and joints and small changes 2021-07-03 22:28:19 +02:00
Daniel Chappuis
52aefabaf7 Edit changelog file 2021-07-01 23:33:53 +02:00
Daniel Chappuis
afa4fd7253 Merge branch 'Minigeee-develop' into develop 2021-07-01 23:32:13 +02:00
Minigee
288627bd41 Fixed a bug where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep 2021-06-26 02:30:14 -05:00
Daniel Chappuis
de86e9cbbd Merge branch 'conelimit' into develop 2021-06-24 23:55:57 +02:00
Daniel Chappuis
c4af071c08 Edit Ball and Socket joint scene 2021-06-24 23:39:52 +02:00
Daniel Chappuis
67d480c4ee Working on cone limit for Ball and Socket joint 2021-06-24 23:30:08 +02:00
HugoPeters1024
3c4b3a03f6 docs: fix typos 2021-06-02 14:46:23 +02:00
Daniel Chappuis
4a802a759c Working on cone limit 2021-05-04 15:50:16 +02:00
Daniel Chappuis
75a7fe7239 Edit CHANGELOG file 2021-04-21 21:12:34 +02:00
Daniel Chappuis
8785b1fcc6 Merge branch 'CentuCore-master' into develop 2021-04-21 00:01:34 +02:00
Daniel Chappuis
10fca7e27b Remove change from .gitignore file 2021-04-20 23:57:00 +02:00
Daniel Chappuis
69708bc23f Merge branch 'master' of https://github.com/CentuCore/reactphysics3d into CentuCore-master 2021-04-20 23:41:06 +02:00
Dennis Metzger
742fe872f3 Fixed a bug with DebugRenderer::drawCapsule() where only half the connecting cylinder's triangles were generated 2021-04-18 20:15:59 +02:00
Daniel Chappuis
5c297d1d26 Edit changelog file 2021-04-01 23:40:52 +02:00
Daniel Chappuis
e4f7a8da26 Fix merge conflicts 2021-04-01 23:06:29 +02:00
Daniel Chappuis
c273e7cfe5 Fix issue in the computation of the friction vectors in contact solver 2021-04-01 22:59:20 +02:00
Daniel Chappuis
716aa1940d Working on cone limit for BallAndSocket joint 2021-03-21 15:22:43 +01:00
Daniel Chappuis
ef9ac01e52 Add slider joint scene in testbed application 2021-03-10 22:51:52 +01:00
Daniel Chappuis
80920d7f63 Edit changelog file 2021-03-08 22:40:15 +01:00
Daniel Chappuis
e5d9090441 Fix issue 195 in RigidBodyComponents 2021-03-08 22:35:23 +01:00
Daniel Chappuis
1ffe77c218 Add Hinge joint scene in testbed application 2021-02-28 15:05:53 +01:00
Daniel Chappuis
d465e21fba Add Ball and Socket joint demo in testbed application 2021-02-25 23:55:16 +01:00
Daniel Chappuis
f600e6b678 Add fixed joint scene to the testbed application 2021-02-24 23:29:54 +01:00
Daniel Chappuis
4c0e629e9b Use C++11 std::chrono library to deal with time instead of old code 2021-02-22 21:08:55 +01:00
Daniel Chappuis
8ca63572f4 Add bridge scene to the testbed application 2021-02-10 23:22:03 +01:00
Daniel Chappuis
e0555f1a57 Add methods Joint::getReactionForce() and Joint::getReactionTorque() to retrieve the reaction force and torque of a joint 2021-02-08 21:42:26 +01:00
Daniel Chappuis
3ae53a0466 Remove comments 2021-02-03 13:31:41 +01:00
Daniel Chappuis
4d14c8e854 Remove unused method declaration 2021-02-03 13:21:44 +01:00
Daniel Chappuis
2e1046f2b8 Improve robustness of constraint solver (avoid inverse of matrix with zero determinant) 2021-01-29 22:08:39 +01:00
Daniel Chappuis
b18e617c76 Fix issue with update of inverse mass/inertia of a static body 2021-01-27 21:49:31 +01:00
Daniel Chappuis
c615555daa Fix issue with angular lock axis factor 2021-01-22 21:54:44 +01:00
Daniel Chappuis
5af0cbfae4 Modifications in RigidBodyComponents for locking linear/angular axis 2021-01-16 23:53:45 +01:00
Daniel Chappuis
a3ceafff07 Make possible to lock the linear/angular axis of a RigidBody 2021-01-15 23:47:29 +01:00
Daniel Chappuis
afe8f100d6 Merge branch optimization into develop 2021-01-04 21:50:09 +01:00
Daniel Chappuis
333cabed98 Fix issue in testbed 2021-01-04 21:36:38 +01:00
Daniel Chappuis
bacdf23f8b Fix issue and modifications in HeightFieldShape 2020-12-31 16:41:05 +01:00
Daniel Chappuis
a8d2478a7e Edit changelog file 2020-12-29 23:32:37 +01:00
Daniel Chappuis
d0fa4c2755 Improve the raycasting performance against HeightFielfShape with a better middle-phase algorithm 2020-12-28 00:07:08 +01:00
Daniel Chappuis
5443f0bd54 Fix wrong normal orientation in TriangleShape raycasting 2020-12-28 00:04:23 +01:00
Daniel Chappuis
161796fc9b Edit changelog file 2020-11-28 20:43:50 +01:00
Daniel Chappuis
983398eb1b Merge branch 'master' into optimization 2020-11-28 20:37:48 +01:00
Daniel Chappuis
23abaa905d Add the HingeJoint::getAngle() method to get the current angle of the hinge joint 2020-11-28 19:45:38 +01:00
Daniel Chappuis
0fd8bbbacb Edit changelog file 2020-11-26 22:55:15 +01:00
Daniel Chappuis
b0ccdb6cc1 Fix conflict 2020-11-26 22:53:28 +01:00
Daniel Chappuis
a4a386f823 Fix issue in FixedJointComponents 2020-11-26 22:08:15 +01:00
Daniel Chappuis
cc63f7c0a1 Fix issue 179 in FixedJoint 2020-11-25 22:20:40 +01:00