Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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a14a92123c
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Switch to version 3.1 of GLFW for the examples
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2015-02-07 01:20:37 +01:00 |
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Daniel Chappuis
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bb0da781a7
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Fix compilation warnings
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2015-02-01 01:09:58 +01:00 |
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Daniel Chappuis
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3b2ce61cf2
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Fix compilation errors on Linux and issue in CMakeLists file of raycast example
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2015-01-31 02:12:56 +01:00 |
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Daniel Chappuis
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111eec63fe
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Fix with double precision in examples
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2015-01-27 22:46:20 +01:00 |
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Daniel Chappuis
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c057e88983
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Small changes in collision detection
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2015-01-27 22:40:31 +01:00 |
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Daniel Chappuis
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7a8783d6a5
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Fix issues in raycasting unit tests
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2015-01-27 22:35:23 +01:00 |
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Daniel Chappuis
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e3719b32e5
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Fix issue that prevented us from compiling with double precision with CMake
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2015-01-22 21:56:30 +01:00 |
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Daniel Chappuis
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68958d0ed1
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Add internal physics tick callback methods in EventListener class
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2015-01-20 22:17:40 +01:00 |
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Daniel Chappuis
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9f4e63361f
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Small optimization in EPA algorithm
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2015-01-19 21:55:18 +01:00 |
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Daniel Chappuis
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54d8b8518e
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Fix two issues in EPA Algorithm
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2015-01-18 21:25:15 +01:00 |
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Daniel Chappuis
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c8a83768d5
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Only compute narrow collisition test if at least one body is awake and not static
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2014-12-31 01:47:50 +01:00 |
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Daniel Chappuis
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c15b83db4a
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Add collision and raycast filtering using bits mask
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2014-12-31 01:19:14 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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6aba26dc49
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Modications in raycast example
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2014-11-29 17:06:47 +01:00 |
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Daniel Chappuis
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2ab1aace7c
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Raycast query now returns false if the body is not active
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2014-11-29 17:05:53 +01:00 |
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Daniel Chappuis
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f598e0c1e9
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Merge branch 'raycast' into develop
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2014-11-29 13:08:51 +01:00 |
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Daniel Chappuis
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c1fa7b0f50
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Add raycasting example
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2014-11-29 13:08:11 +01:00 |
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Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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5d2cf593b5
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Remove the PairManager class
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2014-11-21 21:38:17 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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ca660b5057
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Replace some matrix multiplications by quaternion multiplications
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2014-11-05 20:52:21 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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78193d9b03
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Small improvements in sphere and cylinder raycasting
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2014-09-20 16:59:47 +02:00 |
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Daniel Chappuis
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188251afd4
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Fix issue with raycasting in cylinder shape
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2014-09-20 10:52:42 +02:00 |
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Daniel Chappuis
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c07a2dc9a2
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Implement raycasting with cylinder shape
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2014-09-19 22:53:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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018b73ad04
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Fix issue with wrong type conversion with double precision in examples
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2014-09-02 22:55:31 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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79c126eac9
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Add name in unit tests and fix some issues in Point Inside test
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2014-08-09 10:27:41 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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47b2eb457a
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Allow the user to attach user data to a ProxyShape object
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2014-08-04 22:57:24 +02:00 |
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Daniel Chappuis
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0fa88dccfa
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Merge branch 'proxyshape' into raycast
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2014-08-04 22:47:47 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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7ea012d52d
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Add raycast tests
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2014-07-27 12:42:57 +02:00 |
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Daniel Chappuis
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0faacdbd6b
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Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
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2014-07-22 22:46:24 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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b5bf3ea032
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Remove the Ray.cpp file
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2014-07-13 20:28:28 -07:00 |
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Daniel Chappuis
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e18a6f4af7
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Modify the CMakeLists.txt file to add the Ray files
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2014-07-13 18:15:16 -07:00 |
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Daniel Chappuis
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046754c93d
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Add test class for the isPointInside() method
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2014-07-13 18:13:49 -07:00 |
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Daniel Chappuis
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a52f89a33e
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Add the Ray class for raycasting
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2014-07-13 18:11:15 -07:00 |
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