Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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5d2cf593b5
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Remove the PairManager class
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2014-11-21 21:38:17 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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ca660b5057
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Replace some matrix multiplications by quaternion multiplications
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2014-11-05 20:52:21 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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78193d9b03
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Small improvements in sphere and cylinder raycasting
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2014-09-20 16:59:47 +02:00 |
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Daniel Chappuis
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188251afd4
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Fix issue with raycasting in cylinder shape
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2014-09-20 10:52:42 +02:00 |
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Daniel Chappuis
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c07a2dc9a2
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Implement raycasting with cylinder shape
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2014-09-19 22:53:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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018b73ad04
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Fix issue with wrong type conversion with double precision in examples
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2014-09-02 22:55:31 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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79c126eac9
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Add name in unit tests and fix some issues in Point Inside test
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2014-08-09 10:27:41 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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47b2eb457a
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Allow the user to attach user data to a ProxyShape object
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2014-08-04 22:57:24 +02:00 |
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Daniel Chappuis
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0fa88dccfa
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Merge branch 'proxyshape' into raycast
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2014-08-04 22:47:47 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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7ea012d52d
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Add raycast tests
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2014-07-27 12:42:57 +02:00 |
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Daniel Chappuis
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0faacdbd6b
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Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
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2014-07-22 22:46:24 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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b5bf3ea032
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Remove the Ray.cpp file
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2014-07-13 20:28:28 -07:00 |
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Daniel Chappuis
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e18a6f4af7
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Modify the CMakeLists.txt file to add the Ray files
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2014-07-13 18:15:16 -07:00 |
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Daniel Chappuis
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046754c93d
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Add test class for the isPointInside() method
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2014-07-13 18:13:49 -07:00 |
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Daniel Chappuis
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a52f89a33e
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Add the Ray class for raycasting
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2014-07-13 18:11:15 -07:00 |
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Daniel Chappuis
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1415bad00e
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Small modifications
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2014-07-09 23:45:19 +02:00 |
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Daniel Chappuis
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9a54213582
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Remove message from CMakeLists.txt
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2014-07-08 23:48:18 +02:00 |
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Daniel Chappuis
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c532c87794
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Modify CMakeLists.txt file to handle build type in a better way
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2014-07-08 23:47:14 +02:00 |
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Daniel Chappuis
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35574fd138
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Add script to generate the HTML user manual from LaTeX
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2014-07-08 22:11:58 +02:00 |
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Daniel Chappuis
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050b610d8c
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Remove check() and checkNode() methods from DynamicAABBTree in release mode
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2014-07-07 19:01:26 +02:00 |
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Daniel Chappuis
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4f141b87fb
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Modify examples
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2014-07-03 23:09:08 +02:00 |
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Daniel Chappuis
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a983026094
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Inflate the AABB in direction of linear motion in Dynamic AABB tree
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2014-07-03 00:13:30 +02:00 |
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Daniel Chappuis
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114360337c
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Fix issue in RigidBody::applyForce() method
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2014-06-29 21:59:06 +02:00 |
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Daniel Chappuis
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3aa05ef61a
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Fix issues and add conversion from Euler angles to Quaternion
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2014-06-24 23:31:13 +02:00 |
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Daniel Chappuis
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bc4de62e75
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Fix issue in the collision detection for compound shapes
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2014-06-10 23:37:11 +02:00 |
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Daniel Chappuis
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cbeeec21f3
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fix issues in Dynamic AABB Tree and add compound shapes in the examples
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2014-06-10 22:46:32 +02:00 |
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Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
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Daniel Chappuis
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a448334013
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change CMakeLists file
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2014-04-11 23:50:26 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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76cb11a74f
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Add the DynamicAABBTree class
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2014-03-16 20:59:10 +01:00 |
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Daniel Chappuis
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6b8180b620
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Fix issues with the paths of the shaders and meshes in the examples
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2014-01-18 17:57:42 +01:00 |
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Daniel Chappuis
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72d8a9af39
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Merge branch 'glfw' into develop
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2013-12-30 02:12:13 +01:00 |
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Daniel Chappuis
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8b9b6eb5d5
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Replace Glut/Freeglut by GLFW for the examples
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2013-12-30 01:51:46 +01:00 |
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