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2601afb5f3
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experimental support for parsing from a float16 mesh (or a float32-quantized-as-ushort mesh)
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2023-10-26 13:22:47 -05:00 |
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Spencer Elliott
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79172452f2
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Convert GL_SHORT to proper float on conversion
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2023-09-26 18:51:29 +00:00 |
|
Spencer Elliott
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202f546848
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Fixed alignment for matrix passed into UploadMatrix4x4 in gluLookAt
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2023-09-20 10:18:55 -05:00 |
|
Luke Benstead
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d054dde785
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Fix paletted texture glitch
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2023-09-12 21:11:05 +01:00 |
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Luke Benstead
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00b4468928
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Remove unused function
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2023-09-11 20:42:09 +01:00 |
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Luke Benstead
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43d64a4957
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Fix twiddling issues
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2023-09-11 17:27:04 +01:00 |
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Luke Benstead
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61e5a7a2a6
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More twiddling work
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2023-09-10 19:41:25 +01:00 |
|
Luke Benstead
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3308a57e59
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Implement defragmenting the memory
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2023-09-08 17:49:46 +01:00 |
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Luke Benstead
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db9e1cd424
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Fall back to unaligned if there's no more aligned spaced
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2023-09-08 09:13:33 +01:00 |
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Luke Benstead
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6eb079228e
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Fix infinite loop
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2023-09-06 21:01:37 +01:00 |
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Luke Benstead
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7ce01ad93f
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Fix up paletted textures
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2023-09-06 08:01:01 +01:00 |
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Luke Benstead
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12bd6f474f
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Fix issues with the allocator
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2023-09-06 07:59:40 +01:00 |
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Luke Benstead
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e5a4f4f716
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Continue fixing up paletted texture issues
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2023-09-03 21:12:11 +01:00 |
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Luke Benstead
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4d39e19ed5
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Start repairing paletted textures
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2023-09-02 21:10:42 +01:00 |
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Luke Benstead
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9cedc81850
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Fix broken merge
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2023-09-01 20:29:24 +01:00 |
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Luke Benstead
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5e7b33797d
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Perf improvements and fixes
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2023-09-01 20:25:27 +01:00 |
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Luke Benstead
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b19b9d498a
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Clean up the allocator code
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2023-09-01 20:25:21 +01:00 |
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Luke Benstead
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36de063756
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Allow configuring automatic texture twiddling in glKosInitEx
Defaults to enabled.
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2023-09-01 20:23:55 +01:00 |
|
Luke Benstead
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cfbaea4a46
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Don't calculate things twice
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2023-09-01 08:52:01 +01:00 |
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Luke Benstead
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4b47f6878f
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Remove yalloc
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2023-09-01 08:34:48 +01:00 |
|
Luke Benstead
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3248499d5a
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Switch to the new allocator
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2023-08-31 21:21:14 +01:00 |
|
Luke Benstead
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f49a98ab54
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Fix allocate and free
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2023-08-31 20:49:34 +01:00 |
|
Luke Benstead
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f278777c0e
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WIP: Start implementing new allocator
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2023-08-31 08:47:00 +01:00 |
|
Luke Benstead
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77531ca347
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Drastically refactor glTexImage2D
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2023-08-26 20:34:11 +01:00 |
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Luke Benstead
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a05e1b01fa
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Make glGenerateMipmap the function, and EXT the alias
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2023-07-26 20:33:12 +01:00 |
|
Luke Benstead
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3dcbbdbde6
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Add logging
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2023-06-09 20:35:00 +01:00 |
|
Luke Benstead
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92ee4f616d
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Set mode to PAL@50 if it's a European console without VGA
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2023-06-06 21:05:52 +01:00 |
|
Luke Benstead
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e7574bca1d
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Fix issues with GL_QUADS
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2023-05-31 18:27:17 +01:00 |
|
Luke Benstead
|
026bdeff09
|
Fix infuriating memory corruption bug
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2023-05-20 07:47:39 +01:00 |
|
Luke Benstead
|
f6713bc778
|
Speed up the software renderer
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2023-05-20 07:45:45 +01:00 |
|
Luke Benstead
|
5865d57384
|
Wait for the store queues to finish when we've uploaded everything
|
2023-05-20 07:45:16 +01:00 |
|
Luke Benstead
|
1e3896e699
|
Clean up
|
2023-05-20 07:44:55 +01:00 |
|
Luke Benstead
|
d81472ef57
|
Liberally assert stuff
|
2023-05-17 20:39:58 +01:00 |
|
Luke Benstead
|
462eb40d7a
|
Fix bugs in texture deletion
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2023-05-17 20:39:49 +01:00 |
|
Luke Benstead
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c4c0bf4239
|
Fix an off-by-one error
|
2023-05-17 20:39:27 +01:00 |
|
Luke Benstead
|
9037d157d5
|
Clean up
|
2023-05-17 20:38:21 +01:00 |
|
Luke Benstead
|
52a0215ed8
|
Make sure we initialize texture 0. We don't actually use it yet
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
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2023-05-17 20:36:59 +01:00 |
|
Luke Benstead
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a5891056db
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Many bug fixes and optimisations
|
2023-05-16 13:31:44 +01:00 |
|
Luke Benstead
|
9cffe14ad6
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Clean up aligned vector
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2023-05-12 20:51:36 +01:00 |
|
Luke Benstead
|
e683b8becb
|
Optimisations
|
2023-05-11 20:00:13 +01:00 |
|
Luke Benstead
|
452cda5a3b
|
Fix backface culling
|
2023-04-28 19:49:01 +01:00 |
|
Luke Benstead
|
0f65eab86a
|
Much faster clipping
|
2023-04-26 20:50:43 +01:00 |
|
Luke Benstead
|
1a678d2c8d
|
Undo some bad changes
|
2023-04-23 21:00:01 +01:00 |
|
Luke Benstead
|
0923b5c601
|
Further optimisations
|
2023-04-23 20:16:15 +01:00 |
|
Luke Benstead
|
2ec7055547
|
Optimisations
|
2023-04-23 07:44:09 +01:00 |
|
Luke Benstead
|
9cc52a01fe
|
Better clipping
|
2023-04-22 20:47:45 +01:00 |
|
Luke Benstead
|
095ebf2790
|
Fix final bug
|
2023-04-22 11:37:42 +01:00 |
|
Luke Benstead
|
baa275b41b
|
Fix a bunch of issues with clipping (almost working)
|
2023-04-21 20:38:21 +01:00 |
|
Luke Benstead
|
72c375f87c
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Fix some things
|
2023-04-21 11:39:37 +01:00 |
|
Luke Benstead
|
e54494e995
|
More clipping work
|
2023-04-20 20:45:59 +01:00 |
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