Commit Graph

237 Commits

Author SHA1 Message Date
Luke Benstead
6516f0f6f5 Prevent overflowing colours 2020-02-17 10:38:30 +00:00
Luke Benstead
5183d7b2d4 Fix strict aliasing issues 2020-02-17 10:31:26 +00:00
Luke Benstead
ab69030b1e Fix lighting colours 2020-02-17 10:21:33 +00:00
Luke Benstead
35842ad300 Faster FPOw implementation 2020-02-17 10:12:15 +00:00
Luke Benstead
2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
dafc56c396 Add new file 2020-01-01 14:30:03 +00:00
Luke Benstead
eeb95193ac Fix overflow 2019-12-27 19:35:18 +00:00
Luke Benstead
b2a2e71795 Much faster lighting implementation 2019-12-27 10:36:30 +00:00
Luke Benstead
a280dac778 Performance improvements 2019-11-30 10:07:41 +00:00
Luke Benstead
62b53f0fb1 Simplify swapVertex 2019-11-30 10:07:23 +00:00
Luke Benstead
e61369674c Change where txr.alpha is set 2019-11-30 10:07:04 +00:00
Luke Benstead
e97dd466aa Fix depth test functions 2019-11-30 10:06:46 +00:00
Luke Benstead
cdfb805dd9 Implement a fast path for glDrawElements 2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92 glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_... 2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c Improve the light sample + tweaks 2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2 Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00
Luke Benstead
9f3adc099a Fix a bad reference 2019-11-12 17:28:39 +00:00
Hayden Kowalchuk
805c68e973 remove single minus sign 2019-10-04 10:29:54 -04:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
2c5b71b2b0 Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
Luke Benstead
08ba39f6d1 Fix twiddled mipmap generation 2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51 More mipmap generation fixes 2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f Implement mipmap generation for twiddled textures 2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41 Fix a bunch of mipmap issues 2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46 Add some copy safety and remove some print statements 2019-09-24 19:39:23 +01:00
Luke Benstead
150c95bd33 Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
Luke Benstead
888a48562f Generate version.h and print version on boot. Fixes #46 2019-09-22 21:48:43 +01:00
Luke Benstead
8f84cbb142 Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
Ben Baron
b192bfc451 Fixed comment 2019-09-17 08:28:43 -05:00
Ben Baron
cb675434c7 Fixed GL_ALPHA support (convert to argb format) 2019-09-16 20:48:06 -05:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc Optimise multitexture submission 2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
1d32834b52 Simplify texture and blending context updates 2019-09-06 09:35:57 +01:00
Luke Benstead
22690600d0 Don't include kos headers from gl.h 2019-09-06 09:35:33 +01:00
Luke Benstead
4170655a88 If someone attempts to use lines, just log an error and render nothing (for now) 2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5 Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00
Luke Benstead
57f4f62f86 Implement glColor3ubv 2019-08-20 20:42:29 +01:00
Luke Benstead
b6fccd3148 Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48 2019-08-08 09:36:38 +01:00
Luke Benstead
b82d28130d Rewrite the lighting code 2019-08-01 20:21:13 +01:00
Luke Benstead
3395f17687 Throw GL_INVALID_OPERATION if mipmaps are specified for non-square textures 2019-04-17 16:19:03 +01:00
Luke Benstead
62743d42cb Only allocate space for mipmaps when necessary 2019-04-17 14:55:30 +01:00
Luke Benstead
a8d420299c Correctly throw GL_INVALID_VALUE for invalid sizes 2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c Handle GL_DOUBLE like GL_FLOAT everywhere 2019-04-14 07:17:27 +01:00
Luke Benstead
cb692f59b4 Remove unnecessary conditional check 2019-04-01 09:57:33 +01:00
Luke Benstead
d912680ef0 Update version string 2019-03-30 07:15:50 +00:00
Luke Benstead
e876dcb14f Massively optimise GL_POLYGON/GL_TRIANGLE_FAN 2019-03-29 11:26:19 +00:00
Luke Benstead
9fafe31a37 Disable profiler 2019-03-29 11:26:19 +00:00