Commit Graph

163 Commits

Author SHA1 Message Date
Luke Benstead
aa20bb20b2 Performance tweaks 2020-05-08 19:42:31 +01:00
Luke Benstead
1289a06279 Undo fmac which worked out slower 2020-05-08 13:53:56 +01:00
Luke Benstead
397d9d2915 More perf tweaks 2020-05-08 09:59:32 +01:00
Luke Benstead
0a14db39a8 Improve the performance of _readVertexData1i3f 2020-05-06 20:15:28 +01:00
Luke Benstead
b3ded78897 Fix glDrawElements 2020-05-06 15:23:37 +01:00
Luke Benstead
177ad28219 More simplification 2020-05-06 08:42:09 +01:00
Luke Benstead
2c67560289 Refactor all the user-data reading code 2020-05-05 21:52:37 +01:00
Luke Benstead
40661e6823 Fix orthographic depth values (?) 2020-05-04 21:24:27 +01:00
Luke Benstead
5407e9643e Hacky fix for ortho projections 2020-04-07 20:44:29 +01:00
Luke Benstead
8add817086 Fix depth issues 2020-04-06 20:50:26 +01:00
Luke Benstead
c3ae9bef64 Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
Luke Benstead
cf90d10cb9 Fix clipping 2020 2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1 Implement glClearDepth 2020-03-24 13:58:44 +00:00
Luke Benstead
e21b7a0b9c Fix clipping 2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08 Make sure we don't go beyond the bounds of PVR 2020-03-22 21:09:18 +00:00
Hayden Kowalchuk
e587519e14 fix: draw.c inline changes, and unused notation
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Luke Benstead
7e7d90b606 Inline some things 2020-02-29 13:25:30 +00:00
Luke Benstead
43a8db9e9d Remove divisions 2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3 Remove divisions 2020-02-22 21:00:33 +00:00
Luke Benstead
b2a2e71795 Much faster lighting implementation 2019-12-27 10:36:30 +00:00
Luke Benstead
a280dac778 Performance improvements 2019-11-30 10:07:41 +00:00
Luke Benstead
cdfb805dd9 Implement a fast path for glDrawElements 2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92 glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_... 2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
8f84cbb142 Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc Optimise multitexture submission 2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
4170655a88 If someone attempts to use lines, just log an error and render nothing (for now) 2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5 Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00
Luke Benstead
b82d28130d Rewrite the lighting code 2019-08-01 20:21:13 +01:00
Luke Benstead
a8d420299c Correctly throw GL_INVALID_VALUE for invalid sizes 2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c Handle GL_DOUBLE like GL_FLOAT everywhere 2019-04-14 07:17:27 +01:00
Luke Benstead
e876dcb14f Massively optimise GL_POLYGON/GL_TRIANGLE_FAN 2019-03-29 11:26:19 +00:00
Luke Benstead
a75ced3fef Speed up immediate mode submission 2019-03-29 11:26:19 +00:00
Luke Benstead
2e33dc0718 Add missing profiler_pop(). Fixes #36 2019-03-29 11:26:19 +00:00
Luke Benstead
41ee67cbf1 Code cleanup 2019-03-28 13:10:53 +00:00
Luke Benstead
e15a47b6fb Use the list stored on the SubmissionTarget 2019-03-28 13:09:36 +00:00
Luke Benstead
3cd15de332 Add additional traces 2019-03-28 13:09:04 +00:00
Luke Benstead
8982444406 Consistently allow > 16384 verts 2019-03-28 13:07:53 +00:00
Luke Benstead
cd04784c33 Fix memory corruption 2019-03-28 13:05:13 +00:00
Luke Benstead
30f8564298 Fix glDrawElements 2019-03-27 09:39:06 +00:00
Luke Benstead
434f316526 Switch pointer comparisons for counters 2019-03-26 09:09:07 +00:00
Luke Benstead
d44a24d339 Add assertions 2019-03-25 19:43:03 +00:00
Luke Benstead
bdeb9cd45a Restore clipping case that apparently can happen after all 2019-03-25 19:04:50 +00:00
Luke Benstead
493592ea30 Tweaks 2019-03-25 16:07:27 +00:00
Luke Benstead
f712f00602 Don't do anything if there are no vertices submitted 2019-03-25 16:06:41 +00:00
Luke Benstead
4355d0f224 Add additional profiler checkpoints 2019-03-25 16:06:28 +00:00
Luke Benstead
8fd90bd040 Switch back to normal swapping 2019-03-25 12:38:34 +00:00
Luke Benstead
0e71588e6c Try to optimise the quad generation 2019-03-25 10:33:05 +00:00
Luke Benstead
671881eafd Optimise GL_POLYGON rendering 2019-03-25 09:48:58 +00:00
Luke Benstead
291e82d18a Rename ClipVertex -> Vertex 2019-03-25 09:44:59 +00:00
Luke Benstead
bd0ef4cba3 Demo multitexturing in zclip, default to GL_MODULATE on multitexture 2019-03-24 14:09:52 +00:00
Luke Benstead
5e6927d9a1 Huge refactor of the drawing code 2019-03-24 08:09:02 +00:00
Luke Benstead
3cb24c4fb4 Rename some functions 2019-03-14 13:16:55 +00:00
Luke Benstead
e9c8836181 Huge cleanup of glDrawElements handling 2019-03-14 13:15:56 +00:00
Luke Benstead
1ee16d8ee1 Slight optimisation 2019-03-13 17:38:42 +00:00
Luke Benstead
d9539da841 Optimisations 2019-03-13 15:35:42 +00:00
Luke Benstead
8101e43e90 Fix winding issue 2019-03-13 15:19:28 +00:00
Luke Benstead
5bf58ec1a8 Refactor array submission to be (hopefully) faster 2019-03-13 11:24:35 +00:00
Luke Benstead
25bd3aedc8 Increase the max polygon size to 32 2019-03-10 16:10:59 +00:00
Luke Benstead
b00b65af54 Fix issues with triangle fans / polygons 2019-03-10 12:24:27 +00:00
Luke Benstead
df3cdf0ebb Fix drawing polygons. Fixes #35 2019-03-07 21:41:25 +00:00
Luke Benstead
d7342fa0c0 Automatically twiddle non-twiddled palette data 2019-03-07 21:21:30 +00:00
Luke Benstead
d89997a277 Simplify the element drawing 2019-03-04 20:41:33 +00:00
Luke Benstead
5f7fef2cf9 Prefix non-static private functions with '_gl' 2019-03-03 19:06:01 +00:00
Luke Benstead
926214bd82 Prefix some non-static private functions with '_gl' 2019-03-03 19:02:25 +00:00
Luke Benstead
df44c0ea73 More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
Luke Benstead
52e1be498e Keep header pointer updated. Fixes #25 (hopefully...) 2018-09-19 17:11:56 +01:00
Luke Benstead
17c9699966 More clipping fixes 2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e Return the correct count from clip 2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092 Don't include the header in startOffset 2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288 Fix invalid memory access bug 2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5 Allow toggling debug logging 2018-09-06 19:45:52 +01:00
Luke Benstead
af54c96ff4 Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled 2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487 Begin implementing a new clipping algorithm 2018-09-03 21:48:42 +01:00
Luke Benstead
8b3bf5a579 Fix lighting wrapping 2018-08-27 21:35:07 +01:00
Luke Benstead
b29303fb6c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855 Properly restore state after glEnd 2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a Properly restore enabled client state when using immediate mode 2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166 Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6 Fix a bug where only one texture would bind 2018-08-21 15:50:41 +01:00
Luke Benstead
8b834ac3f1 Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788 Start refactoring the submission process 2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff Remove conditional header sending, it's slightly slower 2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee Switch to using 4-byte colours internally rather than floats
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)

This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
25e4518501 Performance optimisations 2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa Further optimisations 2018-08-17 21:40:27 +01:00
Luke Benstead
ba66608a96 Add a basic profiler and optimise some code 2018-08-16 17:51:15 +01:00
Luke Benstead
021237f258 Fix a number of issues with texture loading 2018-08-14 09:49:31 +01:00
Luke Benstead
6942e597f4 Untested multitexture implementation 2018-08-04 21:00:26 +01:00
Luke Benstead
0bf023b8df Fix a bug where headers weren't sent to a list 2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f Don't send headers unnecessarily 2018-08-01 20:41:59 +01:00
Luke Benstead
39ac10af00 Simplify colour handling 2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796 Allow toggling z clipping 2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a Implement support for GL_UNSIGNED_INT indices 2018-08-01 11:08:51 +01:00
Luke Benstead
47d3c0f478 Minor optimisations 2018-08-01 09:57:44 +01:00