Daniel Chappuis
3acdeb8cd2
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
2015-10-12 18:37:18 +02:00
Daniel Chappuis
c7846d4a29
Report narrow-phase contacts to the collision detection in a more generic way
2015-10-12 18:02:18 +02:00
Daniel Chappuis
ec5e41c19e
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
2015-10-08 21:28:37 +02:00
Daniel Chappuis
fc91540a79
Add ContactManifoldSet class
2015-10-02 07:04:05 +02:00
Daniel Chappuis
aab1413f4d
Continue working of triangular meshes
2015-09-13 13:02:05 +02:00
Daniel Chappuis
a37f00c41c
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
2015-09-10 07:30:50 +02:00
Daniel Chappuis
cd808fcf62
Modify the way the collision shapes are created (we don't make an internal copy anymore)
2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6
Add ConcaveShape et ConvexShape classes
2015-08-31 17:33:34 +02:00
Daniel Chappuis
0ddec3f842
Start working on triangular meshes collision detection
2015-08-27 22:31:05 +02:00
Daniel Chappuis
c76e5247aa
Allow the user to use custom collision detection algorithm
2015-08-19 18:48:08 +02:00
Daniel Chappuis
7ce44f9775
Fix warnings
2015-08-17 06:44:26 +02:00
Daniel Chappuis
3aaac820e0
Fix compilation error on Visual Studio 2013
2015-04-08 22:10:34 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
c56557898f
Small modifications
2015-02-09 22:37:36 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
bb0da781a7
Fix compilation warnings
2015-02-01 01:09:58 +01:00
Daniel Chappuis
c057e88983
Small changes in collision detection
2015-01-27 22:40:31 +01:00
Daniel Chappuis
9f4e63361f
Small optimization in EPA algorithm
2015-01-19 21:55:18 +01:00
Daniel Chappuis
54d8b8518e
Fix two issues in EPA Algorithm
2015-01-18 21:25:15 +01:00
Daniel Chappuis
c8a83768d5
Only compute narrow collisition test if at least one body is awake and not static
2014-12-31 01:47:50 +01:00
Daniel Chappuis
c15b83db4a
Add collision and raycast filtering using bits mask
2014-12-31 01:19:14 +01:00
Daniel Chappuis
aae4da54d0
Add methods to test collision and AABB overlap in physics world
2014-12-28 00:54:34 +01:00
Daniel Chappuis
2ab1aace7c
Raycast query now returns false if the body is not active
2014-11-29 17:05:53 +01:00
Daniel Chappuis
4ae7e7997a
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
2014-11-27 21:05:32 +01:00
Daniel Chappuis
5d2cf593b5
Remove the PairManager class
2014-11-21 21:38:17 +01:00
Daniel Chappuis
5f7af61593
-Remove unnecessary contact manifold
...
-Delete the BroadPhasePair class
2014-11-21 21:27:09 +01:00
Daniel Chappuis
2570d794c3
Fix issues in CollisionBody
2014-11-20 21:59:53 +01:00
Daniel Chappuis
ca660b5057
Replace some matrix multiplications by quaternion multiplications
2014-11-05 20:52:21 +01:00
Daniel Chappuis
3da146eb84
Implement world ray casting query
2014-11-04 22:38:40 +01:00
Daniel Chappuis
e9257ec56f
Change raycasting so that a ray is given by two points instead of a point and a direction
2014-10-21 22:26:40 +02:00
Daniel Chappuis
08e286d27c
Implement raycasting for cone shape
2014-10-08 21:38:40 +02:00
Daniel Chappuis
25c11c6d6a
Implement raycasting for capsule shape
2014-09-20 17:00:32 +02:00
Daniel Chappuis
78193d9b03
Small improvements in sphere and cylinder raycasting
2014-09-20 16:59:47 +02:00
Daniel Chappuis
188251afd4
Fix issue with raycasting in cylinder shape
2014-09-20 10:52:42 +02:00
Daniel Chappuis
c07a2dc9a2
Implement raycasting with cylinder shape
2014-09-19 22:53:40 +02:00
Daniel Chappuis
ebf13c3366
Use the standard library swap() function instead
2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418
Implement raycasting for the BoxShape
2014-09-08 23:19:07 +02:00
Daniel Chappuis
0dd55e716b
Implement raycasting with sphere shape
2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109
Continue the implementation of convex shape raycasting
2014-09-02 22:54:19 +02:00
Daniel Chappuis
3c1b819fda
Implement the testPointInside() methods in the collision shapes
2014-08-09 10:28:37 +02:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
47b2eb457a
Allow the user to attach user data to a ProxyShape object
2014-08-04 22:57:24 +02:00
Daniel Chappuis
ab8656fc0b
Remove all the special proxy shapes to keep only the ProxyShape class
2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51
Work on the testPointInside() method
2014-08-01 12:36:32 +02:00
Daniel Chappuis
0faacdbd6b
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
2014-07-22 22:46:24 +02:00
Daniel Chappuis
5dd9ee826e
Add classes and tests for raycasting
2014-07-21 23:08:18 +02:00
Daniel Chappuis
1415bad00e
Small modifications
2014-07-09 23:45:19 +02:00
Daniel Chappuis
050b610d8c
Remove check() and checkNode() methods from DynamicAABBTree in release mode
2014-07-07 19:01:26 +02:00
Daniel Chappuis
a983026094
Inflate the AABB in direction of linear motion in Dynamic AABB tree
2014-07-03 00:13:30 +02:00
Daniel Chappuis
3aa05ef61a
Fix issues and add conversion from Euler angles to Quaternion
2014-06-24 23:31:13 +02:00
Daniel Chappuis
bc4de62e75
Fix issue in the collision detection for compound shapes
2014-06-10 23:37:11 +02:00
Daniel Chappuis
cbeeec21f3
fix issues in Dynamic AABB Tree and add compound shapes in the examples
2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
76cb11a74f
Add the DynamicAABBTree class
2014-03-16 20:59:10 +01:00
Daniel Chappuis
d622e2ff17
Fix issue in the broad-phase pair manager
2013-11-21 23:26:19 +01:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
97b0903a9d
Modify comments
2013-09-25 00:11:23 +02:00
Daniel Chappuis
7ca5b88ce3
Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
2013-09-12 22:45:43 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
d2f7f6e28c
Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
2013-07-17 00:09:15 +02:00
Daniel Chappuis
828af79bcf
Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
2013-07-16 22:28:03 +02:00
Daniel Chappuis
ffd79a89e3
Add the convex mesh collision shape
2013-07-15 19:10:30 +02:00
Daniel Chappuis
c3f4355c25
Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
2013-07-15 19:09:07 +02:00
Daniel Chappuis
88504bbb44
Add some description comments in the collision shapes
2013-07-10 00:22:40 +02:00
Daniel Chappuis
9d9142af30
Add the CapsuleShape class for the capsule collision shape
2013-07-10 00:18:55 +02:00
Daniel Chappuis
a3ca3598d5
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
2013-07-03 22:50:00 +02:00
Daniel Chappuis
84d946ac48
Modifications of the examples
2013-07-03 22:42:58 +02:00
Daniel Chappuis
ce0078c2a9
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
Daniel Chappuis
c4d6206ee2
Finish the implementation of the Hinge joint and some others modifications
2013-06-09 16:31:01 +02:00
Daniel Chappuis
c4eee4fb1f
Implement the Ball-And-Socket joint
2013-05-02 22:41:57 +02:00
Daniel Chappuis
ded465c105
Remove a file
2013-04-24 22:29:31 +02:00
Daniel Chappuis
2b2143d41e
Continue the implementation of the constraint solver
2013-04-24 19:24:28 +02:00
Daniel Chappuis
f692f7ef12
Allocate memory for the collision shapes inside the physics engine
2013-04-22 21:25:40 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
e03888ea25
Finish the implementation of the memory allocator
2013-04-01 23:43:50 +02:00
Daniel Chappuis
f479c5edf3
Finish the implementation of the profiler
2013-03-26 21:37:55 +01:00
Daniel Chappuis
17e976ab6c
Fix some compilations errors on Linux
2013-03-20 22:41:53 +01:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
03cddcf568
Access std::map using find() method
2013-03-03 16:36:07 +01:00
Daniel Chappuis
b43f875cef
Improve GJK robustness for spheres by integrating the radius into the object margin
2013-03-03 16:24:46 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
4346a16f62
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
Daniel Chappuis
db23fd0000
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
2013-02-28 22:40:06 +01:00
Daniel Chappuis
ef93134c79
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
a362171532
Clean the code of the sequential impulse contact solver
2013-02-26 22:43:45 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
2fc8beaa77
Fix two compilation errors
2012-12-11 23:09:54 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
fc37d40bbb
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174
Add the BroadPhasePair class
2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
19f7925d47
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
2012-08-13 02:14:47 +02:00
Daniel Chappuis
fcac6457a7
Add documentation
2012-08-06 22:34:42 +02:00