Luke Benstead
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0f65eab86a
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Much faster clipping
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2023-04-26 20:50:43 +01:00 |
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Luke Benstead
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1a678d2c8d
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Undo some bad changes
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2023-04-23 21:00:01 +01:00 |
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Luke Benstead
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0923b5c601
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Further optimisations
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2023-04-23 20:16:15 +01:00 |
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Luke Benstead
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2ec7055547
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Optimisations
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2023-04-23 07:44:09 +01:00 |
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Luke Benstead
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9cc52a01fe
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Better clipping
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2023-04-22 20:47:45 +01:00 |
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Luke Benstead
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095ebf2790
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Fix final bug
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2023-04-22 11:37:42 +01:00 |
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Luke Benstead
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baa275b41b
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Fix a bunch of issues with clipping (almost working)
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2023-04-21 20:38:21 +01:00 |
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Luke Benstead
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72c375f87c
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Fix some things
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2023-04-21 11:39:37 +01:00 |
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Luke Benstead
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e54494e995
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More clipping work
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2023-04-20 20:45:59 +01:00 |
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Luke Benstead
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c5ce81a38d
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WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
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2023-04-19 20:57:44 +01:00 |
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Luke Benstead
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307d371c55
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Various store queue shinanigans
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2023-04-11 20:46:31 +01:00 |
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Luke Benstead
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4ad58bea89
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Optimise glLoadMatrixf
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2023-04-11 20:46:12 +01:00 |
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Luke Benstead
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8e60b18f29
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Merge branch 'add-new-cubes-sample' into 'master'
Add new cubes sample
See merge request simulant/GLdc!103
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2023-04-08 20:32:18 +00:00 |
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David Reichelt
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a4b778063a
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Make sure ZNEAR_CLIPPING_ENABLED is defined in software renderer
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2023-04-08 20:00:33 +00:00 |
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Luke Benstead
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6ee9a823c1
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Don't update lights unnecessarily
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2023-03-23 20:01:41 +00:00 |
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Luke Benstead
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0c5f941098
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Optimise nearz clipping
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2023-03-17 20:40:55 +00:00 |
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Luke Benstead
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300f2a611e
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Optimise state management
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2023-03-17 20:40:45 +00:00 |
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Luke Benstead
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e5c6fefcd9
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Optimisations
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2023-03-16 21:24:12 +00:00 |
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Luke Benstead
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8789d6557e
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Huge refactor of internal state
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2023-03-07 21:27:48 +00:00 |
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Luke Benstead
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8beb295c6b
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Refactor state management
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2023-03-07 10:19:09 +00:00 |
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Luke Benstead
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a9f3e3a744
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Fix alignments
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2023-03-06 13:44:17 +00:00 |
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Luke Benstead
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f0a3465486
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Use Moops memcpy
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2023-03-05 21:16:12 +00:00 |
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Luke Benstead
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b08bbebf12
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Mipmap fix
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2023-03-05 20:26:15 +00:00 |
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Luke Benstead
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8fff6ee1aa
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Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP
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2022-12-09 20:17:46 +00:00 |
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Luke Benstead
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ac86504549
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Clean up
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2022-12-03 20:01:43 +00:00 |
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Luke Benstead
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d78c6275bb
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Increase tri-strip length
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2022-12-03 14:00:24 +00:00 |
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Luke Benstead
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69a2310a3c
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Default to small culling to avoid artifacts
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2022-12-03 13:46:08 +00:00 |
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Luke Benstead
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5296f5c79c
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Optimise perspective divide assuming W is always positive
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2022-11-05 20:28:24 +00:00 |
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Luke Benstead
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b6593acc83
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Switches instead of if ladders
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2022-11-04 19:24:12 +00:00 |
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Luke Benstead
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8ca70a2920
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Initialize submission target on boot to save runtime cost
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2022-11-04 19:23:50 +00:00 |
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Luke Benstead
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4d8c507706
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Fix a bug where glXPointer functions would do unnecessary work
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2022-11-04 19:23:06 +00:00 |
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Luke Benstead
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a248f3a50c
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Faster inversion
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2022-11-03 20:24:38 +00:00 |
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Luke Benstead
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6be3e6185d
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Faster inversion
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2022-09-14 19:20:24 +01:00 |
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Luke Benstead
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3caaf798e7
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Undo double transform
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2022-08-25 21:25:52 +01:00 |
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Luke Benstead
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0b62ac8673
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Clean ups and optimisations
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2022-08-25 21:24:08 +01:00 |
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Luke Benstead
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4edf8ce04d
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Use the direct texture path for vbuffer uploads
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2022-08-25 20:01:54 +01:00 |
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Luke Benstead
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c793e1f35d
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Don't submit empty lists
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2022-08-24 20:31:55 +01:00 |
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Luke Benstead
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9d9a502e96
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Remove old clipping
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2022-06-13 20:16:46 +01:00 |
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Luke Benstead
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3d69003c5f
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Allow disabling near-z
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2022-06-13 20:16:37 +01:00 |
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Luke Benstead
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99ae70a72b
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Make the software implementation use the same clipping code
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2022-06-13 20:06:04 +01:00 |
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Luke Benstead
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6fb15ee4c7
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Fix some winding issues
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2022-06-13 20:05:54 +01:00 |
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Luke Benstead
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16f6100afa
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Fix issues and optimise
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2022-06-12 19:53:26 +01:00 |
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Luke Benstead
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4827fd4c5b
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Fix various clipping glitches
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2022-06-11 21:27:09 +01:00 |
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Luke Benstead
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53c54997c3
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Fix a number of issues!
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2022-06-10 20:27:21 +01:00 |
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Luke Benstead
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dbb94d0cb9
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Move clipping into list submission
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2022-06-09 13:07:51 +01:00 |
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Luke Benstead
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193f0bdc49
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Cleanup
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2022-05-21 20:16:50 +01:00 |
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Luke Benstead
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9a50917062
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Fix rgba vs argb inversion
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2022-05-21 20:16:34 +01:00 |
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Luke Benstead
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fe7f9cbed0
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Fix crash when generating mipmaps on 4bpp textures
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2022-05-07 12:57:45 +01:00 |
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Luke Benstead
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d0e6b56414
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Restore validation of the internalFormat (even though it's unused)
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2022-05-04 21:00:15 +01:00 |
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Luke Benstead
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dc69a81da1
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Remove unused code. Various clean ups
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2022-05-04 20:53:18 +01:00 |
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