Commit Graph

126 Commits

Author SHA1 Message Date
Luke Benstead
db079fdc39 Remove .gch files 2020-05-14 07:05:47 +01:00
lerabot
4e47b30b0a added a new depth/alpha testing sample 2020-05-13 10:34:18 -04:00
lerabot
bd59922052 updated makefile 2020-05-13 10:33:55 -04:00
lerabot
84f9711489 Updated the blend samples 2020-05-13 10:16:29 -04:00
Luke Benstead
814f228db9 Lighting optimisations 2020-05-07 20:58:24 +01:00
Luke Benstead
8add817086 Fix depth issues 2020-04-06 20:50:26 +01:00
Luke Benstead
cf90d10cb9 Fix clipping 2020 2020-04-03 19:12:42 +00:00
Luke Benstead
a1eda16a26 Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
Luke Benstead
03bc758be7 Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
Luke Benstead
2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
b6e9b8c3ff Fix a glColorPointer call 2019-11-30 10:08:43 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c Improve the light sample + tweaks 2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2 Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00
Luke Benstead
2aafbfb571 Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
Luke Benstead
2c5b71b2b0 Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
Luke Benstead
150c95bd33 Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
Luke Benstead
aafb99dede Add a mipmap sample 2019-09-23 21:31:11 +01:00
Luke Benstead
83bad86bca Add a blend_test sample 2019-09-06 09:34:33 +01:00
Luke Benstead
00c38edba9 Add polygon_offset sample (thanks mrneo240) 2019-07-17 10:46:19 +01:00
Luke Benstead
26dd1c1205 Tweak the polymark sample 2019-03-30 07:11:08 +00:00
Luke Benstead
e876dcb14f Massively optimise GL_POLYGON/GL_TRIANGLE_FAN 2019-03-29 11:26:19 +00:00
Luke Benstead
a88a9029f5 Add a polymark sample 2019-03-29 11:26:19 +00:00
Luke Benstead
30f8564298 Fix glDrawElements 2019-03-27 09:39:06 +00:00
Luke Benstead
e0613faced Tweak zclip demo 2019-03-25 18:51:36 +00:00
Luke Benstead
7e47b21fb5 Move back and forth in the zclip sample 2019-03-25 16:07:54 +00:00
Luke Benstead
bd0ef4cba3 Demo multitexturing in zclip, default to GL_MODULATE on multitexture 2019-03-24 14:09:52 +00:00
lerabot
f128efad6b Added comments 2019-03-21 12:16:54 -04:00
lerabot
34163498bd early test for testing depth/alpha function with .DTEX 2019-03-21 12:13:03 -04:00
Luke Benstead
70ceb70f0b Fix invalid filter param 2019-03-11 19:51:13 +00:00
Luke Benstead
2485ea3428 Prove rectangular twiddling is broken 2019-03-11 19:08:32 +00:00
Luke Benstead
588c082ec8 Allow specifying palette, autosort, memory options via glKosInitEx 2019-03-11 19:07:59 +00:00
Luke Benstead
7512c1e767 Fix GL_ALPHA_TEST sample 2019-03-10 19:59:34 +00:00
Luke Benstead
e4186a05bf Start working on a test for GL_ALPHA_TEST 2019-03-10 19:38:47 +00:00
Luke Benstead
b00b65af54 Fix issues with triangle fans / polygons 2019-03-10 12:24:27 +00:00
Luke Benstead
259a82e69f Add support for multiple shared palettes 2019-03-10 11:18:56 +00:00
Luke Benstead
df3cdf0ebb Fix drawing polygons. Fixes #35 2019-03-07 21:41:25 +00:00
Luke Benstead
d7342fa0c0 Automatically twiddle non-twiddled palette data 2019-03-07 21:21:30 +00:00
Luke Benstead
2ac9cac22d Use the shared palette in the sample 2019-03-04 20:56:17 +00:00
Luke Benstead
ba4fde3975 Fix depth funcs 2019-03-03 19:41:19 +00:00
Luke Benstead
3c3018450f Support twiddled and non-twiddled paletted textures 2019-03-03 18:49:33 +00:00
Luke Benstead
50f1e277d8 Merge branch 'master' into ext-paletted-texture 2019-02-21 21:26:23 +00:00
Luke Benstead
464c12cfc5 Disable mipmap filtering on the paletted texture sample 2019-02-21 21:22:39 +00:00
Luke Benstead
571438ef4e Implement glColorTableEXT 2019-02-21 20:35:18 +00:00
Luke Benstead
df44c0ea73 More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
Luke Benstead
963eeb54da Start work on spotlights 2018-08-28 15:55:50 +01:00
Luke Benstead
d36469faaf Start implementing a multitexture example 2018-08-17 07:09:53 +01:00
Luke Benstead
e7cd91a91f Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095 Implement glGenerateMipmapEXT 2018-08-09 08:56:43 +01:00
Luke Benstead
4c99dd740a Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8 Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2 glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1 2018-08-07 20:49:10 +01:00
Luke Benstead
c5cb41f1f1 Fix the twiddled flag 2018-08-07 20:34:07 +01:00
Luke Benstead
16d949bfbc Clean up compressed texture constants and code 2018-08-07 20:22:44 +01:00
Luke Benstead
59002546e6 Fix lighting 2018-08-03 14:08:01 +01:00
Luke Benstead
332475c340 Add quadmark sample 2018-08-02 20:13:45 +01:00
Luke Benstead
0bf023b8df Fix a bug where headers weren't sent to a list 2018-08-02 19:56:50 +01:00
Luke Benstead
bebca59796 Allow toggling z clipping 2018-08-01 11:32:07 +01:00
Luke Benstead
8cc9e84cca Add a (broken) terrain sample 2018-08-01 11:08:39 +01:00
Luke Benstead
a113722d82 Update the zclip_trianglestrip sample to show glitches 2018-07-16 17:25:30 +01:00
Luke Benstead
cdef5972f5 Fix bug when clipping triangle strips 2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18 Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
Luke Benstead
b29956af84 Fix a minor issue in the lerabot sample 2018-06-09 16:44:11 +01:00
Luke Benstead
e70922ebb7 Fix various problems with the lighting calculations 2018-06-06 21:23:17 +01:00
Luke Benstead
e4311c5d0b
Update Makefile 2018-06-05 19:52:01 +01:00
lerabot
ecccfe9d55 Merge branch 'master' of https://github.com/Kazade/GLdc
Conflicts:
	samples/Makefile
2018-06-05 12:17:21 -04:00
lerabot
7c60a2b0db adding lerabot sample 2018-06-05 12:16:38 -04:00
lerabot
f1c58fe901 lerabot example 2018-06-05 12:16:10 -04:00
Luke Benstead
5b05039dfd Add a sample demonstrating the zclipping issue 2018-05-31 19:34:55 +01:00
Luke Benstead
9167869633 Add gluOrtho2D, ortho2d example and fix glOrtho 2018-05-29 19:39:27 +01:00
Luke Benstead
101f260ce6 Add nehe06 2018-05-29 17:18:01 +01:00
Luke Benstead
a8d5d2f506 Add NeHe lesson 3, and a Vertex Array version of lesson 2 2018-05-29 17:02:57 +01:00
Luke Benstead
ac43344666 Add placeholder so that the romdisk folder stays around 2018-05-29 15:41:42 +01:00
Luke Benstead
fc14c9fa9a Remove unnecessary files from git 2018-05-29 13:16:11 +01:00
Luke Benstead
b6b1591010 Add the first nehe sample and make it work 2018-05-29 13:12:38 +01:00