Commit Graph

120 Commits

Author SHA1 Message Date
Luke Benstead
dd7bb47ffb Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures 2022-05-04 20:39:39 +01:00
Luke Benstead
774a956012 Merge branch 'refactor_nehe08' into 'master'
refactor nehe08 slightly

See merge request simulant/GLdc!94
2022-02-01 09:00:46 +00:00
T_chan
bd507f38bd refactor nehe08 slightly 2022-02-01 08:48:31 +00:00
T_chan
53eb2e2a51 Add gluBuild2DMipmaps() 2022-02-01 07:25:54 +00:00
T_chan
fdac490e34 samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
T_chan
ae3ebe2e5c regroup the BMP file loading into 1 file, and correct some types that give... 2022-01-31 10:30:26 +00:00
Luke Benstead
d7d8f4c4f1 Merge branch 'Samples_Make_Romdisk_Conditional' into 'master'
Include romdisk only if target is dreamcast

See merge request simulant/GLdc!86
2022-01-31 10:06:02 +00:00
Luke Benstead
12080967c2 Merge branch 'Fix_depth_funcs_ortho' into 'master'
fix depth_funcs_ortho - show blue and green quads

See merge request simulant/GLdc!88
2022-01-31 10:05:03 +00:00
Luke Benstead
80ca380a22 Merge branch 'Correct_Blend_Test' into 'master'
merge of blend_test and lerabot_blend_test, addition of 1 case, and...

See merge request simulant/GLdc!89
2022-01-31 10:04:50 +00:00
T_chan
ab627b5ef5 merge of blend_test and lerabot_blend_test, addition of 1 case, and... 2022-01-31 10:04:50 +00:00
T_chan
23419bf57c dont put objects on the far plane 2022-01-26 19:46:31 +00:00
T_chan
7abd878e93 AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again 2022-01-25 20:47:40 +00:00
T_chan
0c8e11c02a Include romdisk only if target is dreamcast 2022-01-25 14:41:55 +00:00
Luke Benstead
9506237c47 Merge branch 'Solve_Warnings' into 'master'
Solve some warnings from the compilation

See merge request simulant/GLdc!83
2022-01-25 13:44:09 +00:00
Luke Benstead
e2da03ac74 Merge branch 'Remove_mipmapping_from_Nehe06' into 'master'
Remove mipmapping from Nehe06

See merge request simulant/GLdc!84
2022-01-25 13:43:49 +00:00
T_chan
37e407d032 solve 4 warnings about printf & long unsigned values vs %d 2022-01-25 13:35:24 +00:00
T_chan
f5b63bfc97 Remove mipmapping from Nehe06 2022-01-23 13:07:58 +00:00
T_chan
b1508be822 Solve some warnings from the compilation 2022-01-20 22:42:08 +00:00
OzzyOuzo
148962254a 4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE) 2021-11-18 12:04:46 +02:00
OzzyOuzo
37110ba47f 4bpp texture palette support (GL_RGBA8 pal components), modified paletted_pcx sample (USE_16C_PALETTE) 2021-11-18 11:59:37 +02:00
Luke Benstead
5df2190536 Fix various bugs with non-fastpath rendering 2021-10-02 14:43:23 +01:00
Luke Benstead
cef1e852f4 Fix ci 2021-10-01 20:20:29 +00:00
T_chan
830a985606 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
Colton Pawielski
3d6c756ab7 Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
2021-05-14 08:57:10 -04:00
Luke Benstead
cfefce44a6 Add nehe20 sample 2021-05-08 14:17:57 +01:00
Luke Benstead
a98f22e3c9 Remove old Makefiles 2021-05-08 13:15:18 +01:00
Luke Benstead
0a8d43d47b Add nehe08 sample 2021-04-30 20:47:33 +01:00
Luke Benstead
fcbb6418d2 Perf improvements 2021-04-26 16:16:25 +01:00
Luke Benstead
ea25251944 Optimisations 2021-04-20 16:08:58 +01:00
Luke Benstead
8977fbf6e2 Compile quadmark on PC 2021-04-19 20:43:56 +01:00
Luke Benstead
ce9f3677f6 Immediate mode optimisation 2021-04-18 21:33:23 +01:00
Luke Benstead
f03f0e8f04 Implement glScissor correctly 2021-04-14 21:38:33 +01:00
Luke Benstead
7146ed303b Add some files 2021-04-14 08:36:46 +01:00
Luke Benstead
30d76eada9 Fix texture issues 2021-04-13 21:28:59 +01:00
Luke Benstead
fe616028bb X86 2021-04-09 15:24:47 +00:00
Luke Benstead
03694d85bf Minor fixes 2021-04-03 21:15:03 +01:00
Andress Barajas
9bb1c3a9e1 Added new nehe lessons 2020-10-03 00:27:11 -07:00
Andress Barajas
926961fe95 Remove DS_Store files 2020-10-02 19:51:21 -07:00
Andress Barajas
c6200e8391 Added more nehe samples 2020-10-02 19:37:13 -07:00
Luke Benstead
29658ef3de Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
Luke Benstead
17db29142a Merge branch 'master' into 'master'
SAMPLE : depth testing with ortho projection

See merge request simulant/GLdc!59
2020-05-15 19:20:09 +00:00
lerabot
3817101653 Added depth_func_ortho 2020-05-14 17:13:04 -04:00
Luke Benstead
64f2a57dd0 Tweak depth_funcs_alpha_testing sample to use glOrtho 2020-05-14 07:20:41 +01:00
Luke Benstead
06acff400c Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive 2020-05-14 07:08:56 +01:00
Luke Benstead
db079fdc39 Remove .gch files 2020-05-14 07:05:47 +01:00
lerabot
4e47b30b0a added a new depth/alpha testing sample 2020-05-13 10:34:18 -04:00
lerabot
bd59922052 updated makefile 2020-05-13 10:33:55 -04:00
lerabot
84f9711489 Updated the blend samples 2020-05-13 10:16:29 -04:00
Luke Benstead
814f228db9 Lighting optimisations 2020-05-07 20:58:24 +01:00
Luke Benstead
8add817086 Fix depth issues 2020-04-06 20:50:26 +01:00