Commit Graph

461 Commits

Author SHA1 Message Date
Luke Benstead
f49a98ab54 Fix allocate and free 2023-08-31 20:49:34 +01:00
Luke Benstead
f278777c0e WIP: Start implementing new allocator 2023-08-31 08:47:00 +01:00
Luke Benstead
77531ca347 Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
Luke Benstead
a05e1b01fa Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
Luke Benstead
3dcbbdbde6 Add logging 2023-06-09 20:35:00 +01:00
Luke Benstead
92ee4f616d Set mode to PAL@50 if it's a European console without VGA 2023-06-06 21:05:52 +01:00
Luke Benstead
e7574bca1d Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
Luke Benstead
026bdeff09 Fix infuriating memory corruption bug 2023-05-20 07:47:39 +01:00
Luke Benstead
f6713bc778 Speed up the software renderer 2023-05-20 07:45:45 +01:00
Luke Benstead
5865d57384 Wait for the store queues to finish when we've uploaded everything 2023-05-20 07:45:16 +01:00
Luke Benstead
1e3896e699 Clean up 2023-05-20 07:44:55 +01:00
Luke Benstead
d81472ef57 Liberally assert stuff 2023-05-17 20:39:58 +01:00
Luke Benstead
462eb40d7a Fix bugs in texture deletion 2023-05-17 20:39:49 +01:00
Luke Benstead
c4c0bf4239 Fix an off-by-one error 2023-05-17 20:39:27 +01:00
Luke Benstead
9037d157d5 Clean up 2023-05-17 20:38:21 +01:00
Luke Benstead
52a0215ed8 Make sure we initialize texture 0. We don't actually use it yet
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
2023-05-17 20:36:59 +01:00
Luke Benstead
a5891056db Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
Luke Benstead
9cffe14ad6 Clean up aligned vector 2023-05-12 20:51:36 +01:00
Luke Benstead
e683b8becb Optimisations 2023-05-11 20:00:13 +01:00
Luke Benstead
452cda5a3b Fix backface culling 2023-04-28 19:49:01 +01:00
Luke Benstead
0f65eab86a Much faster clipping 2023-04-26 20:50:43 +01:00
Luke Benstead
1a678d2c8d Undo some bad changes 2023-04-23 21:00:01 +01:00
Luke Benstead
0923b5c601 Further optimisations 2023-04-23 20:16:15 +01:00
Luke Benstead
2ec7055547 Optimisations 2023-04-23 07:44:09 +01:00
Luke Benstead
9cc52a01fe Better clipping 2023-04-22 20:47:45 +01:00
Luke Benstead
095ebf2790 Fix final bug 2023-04-22 11:37:42 +01:00
Luke Benstead
baa275b41b Fix a bunch of issues with clipping (almost working) 2023-04-21 20:38:21 +01:00
Luke Benstead
72c375f87c Fix some things 2023-04-21 11:39:37 +01:00
Luke Benstead
e54494e995 More clipping work 2023-04-20 20:45:59 +01:00
Luke Benstead
c5ce81a38d WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
Luke Benstead
307d371c55 Various store queue shinanigans 2023-04-11 20:46:31 +01:00
Luke Benstead
4ad58bea89 Optimise glLoadMatrixf 2023-04-11 20:46:12 +01:00
Luke Benstead
8e60b18f29 Merge branch 'add-new-cubes-sample' into 'master'
Add new cubes sample

See merge request simulant/GLdc!103
2023-04-08 20:32:18 +00:00
David Reichelt
a4b778063a Make sure ZNEAR_CLIPPING_ENABLED is defined in software renderer 2023-04-08 20:00:33 +00:00
Luke Benstead
6ee9a823c1 Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
Luke Benstead
0c5f941098 Optimise nearz clipping 2023-03-17 20:40:55 +00:00
Luke Benstead
300f2a611e Optimise state management 2023-03-17 20:40:45 +00:00
Luke Benstead
e5c6fefcd9 Optimisations 2023-03-16 21:24:12 +00:00
Luke Benstead
8789d6557e Huge refactor of internal state 2023-03-07 21:27:48 +00:00
Luke Benstead
8beb295c6b Refactor state management 2023-03-07 10:19:09 +00:00
Luke Benstead
a9f3e3a744 Fix alignments 2023-03-06 13:44:17 +00:00
Luke Benstead
f0a3465486 Use Moops memcpy 2023-03-05 21:16:12 +00:00
Luke Benstead
b08bbebf12 Mipmap fix 2023-03-05 20:26:15 +00:00
Luke Benstead
8fff6ee1aa Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP 2022-12-09 20:17:46 +00:00
Luke Benstead
ac86504549 Clean up 2022-12-03 20:01:43 +00:00
Luke Benstead
d78c6275bb Increase tri-strip length 2022-12-03 14:00:24 +00:00
Luke Benstead
69a2310a3c Default to small culling to avoid artifacts 2022-12-03 13:46:08 +00:00
Luke Benstead
5296f5c79c Optimise perspective divide assuming W is always positive 2022-11-05 20:28:24 +00:00
Luke Benstead
b6593acc83 Switches instead of if ladders 2022-11-04 19:24:12 +00:00
Luke Benstead
8ca70a2920 Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00