T_chan
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50aee8a92c
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add glPolygonMode() stub
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2022-01-18 21:28:07 +00:00 |
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T_chan
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66d87fb845
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Add stubs for Stencil functions glStencilFunc() and glStencilOp()
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2022-01-18 20:29:27 +00:00 |
|
Luke Benstead
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11860ba6e1
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Merge branch 'add_glGetTexParameterfv_stub' into 'master'
Add glGetTexParameterfv() stub to increase compatibility
See merge request simulant/GLdc!76
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2022-01-18 19:25:39 +00:00 |
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Luke Benstead
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3b320bf874
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Merge branch 'add_glTexParameterf' into 'master'
expose and correct glTexParameterf()
See merge request simulant/GLdc!75
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2022-01-18 19:25:20 +00:00 |
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T_chan
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d594eff3a6
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Add glGetTexParameterfv() stub to increase compatibility
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2022-01-18 17:38:14 +00:00 |
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T_chan
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0d60b318da
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expose and correct glTexParameterf()
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2022-01-18 17:23:30 +00:00 |
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T_chan
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d9a2ed7892
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Add glColor4ubv() to increase compatibility of GLdc
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2022-01-18 17:06:26 +00:00 |
|
OzzyOuzo
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1a456cb1a7
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16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
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2021-12-03 09:32:53 +02:00 |
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OzzyOuzo
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8caee68df5
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added _glFreePaletteSlots(..)
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2021-11-30 19:23:49 +02:00 |
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OzzyOuzo
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148962254a
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4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
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2021-11-18 12:04:46 +02:00 |
|
Luke Benstead
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b710a619d5
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Fix issues with bilinear mipmapping
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2021-10-25 19:04:58 +01:00 |
|
Luke Benstead
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e225f54386
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Fix bug when glVertexPointer etc. is called without client state enabled
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2021-10-02 20:01:44 +01:00 |
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Luke Benstead
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5df2190536
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Fix various bugs with non-fastpath rendering
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2021-10-02 14:43:23 +01:00 |
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Luke Benstead
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7d82649a62
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Be sure to restore the fast path flag in glEnd
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2021-10-01 21:02:13 +01:00 |
|
Luke Benstead
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e26fae6d2e
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Remove debug logging
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2021-09-18 14:37:28 +01:00 |
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Luke Benstead
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dd16530a1f
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Fix an assertion in debug, and building on PC
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2021-09-18 14:36:47 +01:00 |
|
Luke Benstead
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cf996b9e80
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Add tri and quad fast paths
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2021-09-14 19:36:42 +01:00 |
|
Luke Benstead
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7992c89758
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Fix perf hit
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2021-09-14 09:20:00 +01:00 |
|
Luke Benstead
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9c2907e41d
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Small optimisation
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2021-09-13 19:57:46 +01:00 |
|
Luke Benstead
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4ee9c3ee64
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More optimisations
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2021-09-13 19:35:53 +01:00 |
|
Luke Benstead
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adce2c7538
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Perf tweaks
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2021-09-13 12:57:52 +01:00 |
|
Luke Benstead
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52ff506397
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Only recalc the fast path when pointers change
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2021-09-13 10:40:25 +01:00 |
|
Luke Benstead
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66d09e7d77
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
|
Luke Benstead
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4adc49cd40
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Optimisations
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2021-09-12 15:04:52 +01:00 |
|
Luke Benstead
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cb96769074
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Fix incorrect usage of memset
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2021-09-04 13:36:59 +01:00 |
|
Luke Benstead
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3332dfa74a
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Handle running out of PVR memory correctly
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2021-09-04 12:14:31 +01:00 |
|
Luke Benstead
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fc947c49f8
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Performance improvements
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2021-05-25 20:40:43 +01:00 |
|
Luke Benstead
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f736332eb8
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Always make sure we send opaque polys with one/zero blending
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2021-05-23 20:58:29 +01:00 |
|
Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
|
Luke Benstead
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cde0abd18d
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Force the correct depth and blend modes with PT polys
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2021-05-23 13:15:07 +01:00 |
|
Luke Benstead
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0789ea99b3
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Disable fast mode by default
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2021-05-23 13:06:11 +01:00 |
|
Luke Benstead
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f0383f8e1c
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Remove broken check
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2021-05-16 20:33:49 +01:00 |
|
Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
|
Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
|
Luke Benstead
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cb9d699576
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Use invW as the Z axis (abandon standards compliance for speed)
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2021-05-01 14:32:16 +01:00 |
|
Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
|
Luke Benstead
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d05c5b8353
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Remove incorrect warning
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2021-04-30 07:52:12 +01:00 |
|
Luke Benstead
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fcbb6418d2
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Perf improvements
|
2021-04-26 16:16:25 +01:00 |
|
Luke Benstead
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5fc77887d0
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Remove unnecessary branches
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2021-04-25 15:27:04 +01:00 |
|
Luke Benstead
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16243acd7b
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More immediate mode optimisation
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2021-04-25 14:21:09 +01:00 |
|
Luke Benstead
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1b6f543fab
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Slight optimisation
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2021-04-25 13:33:24 +01:00 |
|
Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
|
Luke Benstead
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1f42838992
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Fix incorrect glColorPointer stride
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2021-04-23 09:09:25 +01:00 |
|
Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
|
Luke Benstead
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df2d7a210c
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New Fast Path
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2021-04-21 16:23:43 +00:00 |
|
Luke Benstead
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ea25251944
|
Optimisations
|
2021-04-20 16:08:58 +01:00 |
|
Luke Benstead
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faf24ac61d
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Small optimisations
|
2021-04-20 09:07:14 +01:00 |
|
Luke Benstead
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38c7967ae2
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Clean up some things
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2021-04-19 21:23:23 +01:00 |
|
Luke Benstead
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165318ea76
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Use MATH_fmac
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2021-04-19 21:12:46 +01:00 |
|
Luke Benstead
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1a849c8b1c
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Minor optimisation
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2021-04-19 21:08:09 +01:00 |
|
Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
|
Luke Benstead
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b480c0a01f
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Fix optimisations
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2021-04-19 20:21:46 +01:00 |
|
Luke Benstead
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eb35d607b9
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Immediate mode performance optimisation
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2021-04-19 10:53:08 +01:00 |
|
Luke Benstead
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778e9c4e64
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Optimise CompilePolyHeader
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2021-04-18 21:50:41 +01:00 |
|
Luke Benstead
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ce9f3677f6
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Immediate mode optimisation
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2021-04-18 21:33:23 +01:00 |
|
Luke Benstead
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7bcbb86e80
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Align to 32 byte
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2021-04-18 13:57:28 +01:00 |
|
Luke Benstead
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9ca68de427
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Force 32-byte allocations
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2021-04-18 13:57:00 +01:00 |
|
Luke Benstead
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1172086378
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Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
|
Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
|
Luke Benstead
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30d76eada9
|
Fix texture issues
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2021-04-13 21:28:59 +01:00 |
|
Luke Benstead
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8fe7a8afdf
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Add missing header
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2021-04-10 12:58:23 +01:00 |
|
Luke Benstead
|
fe616028bb
|
X86
|
2021-04-09 15:24:47 +00:00 |
|
Luke Benstead
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8408a36629
|
Implement GL_ATI_meminfo
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2021-02-20 15:10:35 +00:00 |
|
Luke Benstead
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9ed6c0209e
|
Defrag and retry if allocating texture memory fails
|
2021-02-20 15:04:40 +00:00 |
|
Luke Benstead
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f9b7cd7985
|
Add a custom extension to query and defragment texture memory
|
2021-02-19 21:28:31 +00:00 |
|
Luke Benstead
|
425a0c2af1
|
Switch to yalloc
|
2021-02-19 07:08:58 +00:00 |
|
Luke Benstead
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ddf23974bd
|
Apply tweaks to handle larger addresses (thanks @HaydenKow)
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2021-02-18 20:55:03 +00:00 |
|
Luke Benstead
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8a02ee55cc
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Add upstream yalloc allocator
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2021-02-18 20:46:25 +00:00 |
|
Andress Barajas
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a37ae364f0
|
Flip Y
|
2020-10-06 22:44:09 -07:00 |
|
Andress Barajas
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ee8df14426
|
Fix origin bot-left of glViewport
|
2020-10-06 20:07:11 -07:00 |
|
Andress Barajas
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700b0c6389
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Do NULL check before access
|
2020-10-03 16:36:54 -07:00 |
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Andress Barajas
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e7d2042916
|
Fixed glRotate
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2020-10-02 19:31:22 -07:00 |
|
Luke Benstead
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44155632c1
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Add version template
|
2020-09-28 12:52:53 +00:00 |
|
Luke Benstead
|
e2d0ae25a0
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Delete version.h
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2020-09-28 12:52:33 +00:00 |
|
Luke Benstead
|
e54db74914
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Add version template
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2020-09-28 12:52:23 +00:00 |
|
Luke Benstead
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7d4207eddb
|
Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
|
Luke Benstead
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d932811be4
|
Small optimisation
|
2020-05-22 07:32:02 +01:00 |
|
Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
|
Luke Benstead
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0a92240c64
|
More lighting optimisations
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2020-05-21 20:14:43 +01:00 |
|
Luke Benstead
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af82f7632f
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Fix default texture modulation
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2020-05-19 21:27:34 +01:00 |
|
Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
|
Luke Benstead
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29658ef3de
|
Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
|
Luke Benstead
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01cb46a99e
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Small tweak to lighting code
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2020-05-13 21:04:24 +01:00 |
|
Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
|
Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
|
Luke Benstead
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d01b9fa85a
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Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
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2020-05-10 20:53:16 +01:00 |
|
Luke Benstead
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c66f34cc62
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Set Alpha flags when ALPHA_TEST is enabled
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2020-05-10 13:49:45 +01:00 |
|
Luke Benstead
|
8e854ddef7
|
Fix overbright lighting
|
2020-05-09 06:33:28 +01:00 |
|
Luke Benstead
|
aa20bb20b2
|
Performance tweaks
|
2020-05-08 19:42:31 +01:00 |
|
Luke Benstead
|
1289a06279
|
Undo fmac which worked out slower
|
2020-05-08 13:53:56 +01:00 |
|
Luke Benstead
|
ab6725c5e3
|
Restore MAX_LIGHTS to 8
|
2020-05-08 10:00:03 +01:00 |
|
Luke Benstead
|
397d9d2915
|
More perf tweaks
|
2020-05-08 09:59:32 +01:00 |
|
Luke Benstead
|
8974051e38
|
Don't use memcpy when copying colours
|
2020-05-08 09:49:01 +01:00 |
|
Luke Benstead
|
cca09a298e
|
Move enabled state onto the LightSource
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2020-05-08 07:19:56 +01:00 |
|
Luke Benstead
|
814f228db9
|
Lighting optimisations
|
2020-05-07 20:58:24 +01:00 |
|
Luke Benstead
|
0a14db39a8
|
Improve the performance of _readVertexData1i3f
|
2020-05-06 20:15:28 +01:00 |
|
Luke Benstead
|
b3ded78897
|
Fix glDrawElements
|
2020-05-06 15:23:37 +01:00 |
|
Luke Benstead
|
177ad28219
|
More simplification
|
2020-05-06 08:42:09 +01:00 |
|
Luke Benstead
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2c67560289
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Refactor all the user-data reading code
|
2020-05-05 21:52:37 +01:00 |
|
Luke Benstead
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40661e6823
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Fix orthographic depth values (?)
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2020-05-04 21:24:27 +01:00 |
|