Luke Benstead
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7db15a0e03
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Fix PC build
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2022-11-04 19:25:50 +00:00 |
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Luke Benstead
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6be3e6185d
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Faster inversion
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2022-09-14 19:20:24 +01:00 |
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Luke Benstead
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b17104afea
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Add a missing header
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2022-06-13 20:05:39 +01:00 |
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Luke Benstead
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53c54997c3
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Fix a number of issues!
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2022-06-10 20:27:21 +01:00 |
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Luke Benstead
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68c6936b25
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Add nehe10 sample
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2022-06-10 20:26:51 +01:00 |
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Luke Benstead
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0060f48202
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Fix compilation issues on PC vs DC
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2022-05-21 20:16:12 +01:00 |
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Luke Benstead
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dd7bb47ffb
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Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures
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2022-05-04 20:39:39 +01:00 |
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Luke Benstead
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774a956012
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Merge branch 'refactor_nehe08' into 'master'
refactor nehe08 slightly
See merge request simulant/GLdc!94
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2022-02-01 09:00:46 +00:00 |
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T_chan
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bd507f38bd
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refactor nehe08 slightly
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2022-02-01 08:48:31 +00:00 |
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T_chan
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53eb2e2a51
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Add gluBuild2DMipmaps()
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2022-02-01 07:25:54 +00:00 |
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T_chan
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fdac490e34
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
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T_chan
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ae3ebe2e5c
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regroup the BMP file loading into 1 file, and correct some types that give...
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2022-01-31 10:30:26 +00:00 |
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Luke Benstead
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d7d8f4c4f1
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Merge branch 'Samples_Make_Romdisk_Conditional' into 'master'
Include romdisk only if target is dreamcast
See merge request simulant/GLdc!86
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2022-01-31 10:06:02 +00:00 |
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Luke Benstead
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12080967c2
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Merge branch 'Fix_depth_funcs_ortho' into 'master'
fix depth_funcs_ortho - show blue and green quads
See merge request simulant/GLdc!88
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2022-01-31 10:05:03 +00:00 |
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Luke Benstead
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80ca380a22
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Merge branch 'Correct_Blend_Test' into 'master'
merge of blend_test and lerabot_blend_test, addition of 1 case, and...
See merge request simulant/GLdc!89
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2022-01-31 10:04:50 +00:00 |
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T_chan
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ab627b5ef5
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merge of blend_test and lerabot_blend_test, addition of 1 case, and...
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2022-01-31 10:04:50 +00:00 |
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T_chan
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23419bf57c
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dont put objects on the far plane
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2022-01-26 19:46:31 +00:00 |
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T_chan
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7abd878e93
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AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again
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2022-01-25 20:47:40 +00:00 |
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T_chan
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0c8e11c02a
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Include romdisk only if target is dreamcast
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2022-01-25 14:41:55 +00:00 |
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Luke Benstead
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9506237c47
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Merge branch 'Solve_Warnings' into 'master'
Solve some warnings from the compilation
See merge request simulant/GLdc!83
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2022-01-25 13:44:09 +00:00 |
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Luke Benstead
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e2da03ac74
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Merge branch 'Remove_mipmapping_from_Nehe06' into 'master'
Remove mipmapping from Nehe06
See merge request simulant/GLdc!84
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2022-01-25 13:43:49 +00:00 |
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T_chan
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37e407d032
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solve 4 warnings about printf & long unsigned values vs %d
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2022-01-25 13:35:24 +00:00 |
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T_chan
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f5b63bfc97
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Remove mipmapping from Nehe06
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2022-01-23 13:07:58 +00:00 |
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T_chan
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b1508be822
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Solve some warnings from the compilation
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2022-01-20 22:42:08 +00:00 |
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OzzyOuzo
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148962254a
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4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
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2021-11-18 12:04:46 +02:00 |
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OzzyOuzo
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37110ba47f
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4bpp texture palette support (GL_RGBA8 pal components), modified paletted_pcx sample (USE_16C_PALETTE)
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2021-11-18 11:59:37 +02:00 |
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Luke Benstead
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5df2190536
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Fix various bugs with non-fastpath rendering
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2021-10-02 14:43:23 +01:00 |
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Luke Benstead
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cef1e852f4
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Fix ci
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2021-10-01 20:20:29 +00:00 |
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T_chan
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830a985606
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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cfefce44a6
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Add nehe20 sample
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2021-05-08 14:17:57 +01:00 |
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Luke Benstead
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a98f22e3c9
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
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Luke Benstead
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0a8d43d47b
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Add nehe08 sample
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2021-04-30 20:47:33 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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8977fbf6e2
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Compile quadmark on PC
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2021-04-19 20:43:56 +01:00 |
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Luke Benstead
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ce9f3677f6
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Immediate mode optimisation
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2021-04-18 21:33:23 +01:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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7146ed303b
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Add some files
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2021-04-14 08:36:46 +01:00 |
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Luke Benstead
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30d76eada9
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Fix texture issues
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2021-04-13 21:28:59 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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03694d85bf
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Minor fixes
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2021-04-03 21:15:03 +01:00 |
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Andress Barajas
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9bb1c3a9e1
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Added new nehe lessons
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2020-10-03 00:27:11 -07:00 |
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Andress Barajas
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926961fe95
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Remove DS_Store files
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2020-10-02 19:51:21 -07:00 |
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Andress Barajas
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c6200e8391
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Added more nehe samples
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2020-10-02 19:37:13 -07:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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17db29142a
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Merge branch 'master' into 'master'
SAMPLE : depth testing with ortho projection
See merge request simulant/GLdc!59
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2020-05-15 19:20:09 +00:00 |
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lerabot
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3817101653
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Added depth_func_ortho
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2020-05-14 17:13:04 -04:00 |
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Luke Benstead
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64f2a57dd0
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Tweak depth_funcs_alpha_testing sample to use glOrtho
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2020-05-14 07:20:41 +01:00 |
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Luke Benstead
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06acff400c
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Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
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2020-05-14 07:08:56 +01:00 |
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