Daniel Chappuis
|
643ca41922
|
continue to work on replacing SAP broad-phase by dynamic AABB tree
|
2014-04-11 23:50:00 +02:00 |
|
Daniel Chappuis
|
76cb11a74f
|
Add the DynamicAABBTree class
|
2014-03-16 20:59:10 +01:00 |
|
Daniel Chappuis
|
d622e2ff17
|
Fix issue in the broad-phase pair manager
|
2013-11-21 23:26:19 +01:00 |
|
Daniel Chappuis
|
1812402617
|
Add support for the different body types (static, kinematic, dynamic)
|
2013-11-21 23:24:11 +01:00 |
|
Daniel Chappuis
|
7432a87149
|
Modify cmake files and add comments in the code
|
2013-10-06 16:03:25 +02:00 |
|
Daniel Chappuis
|
3173b368c7
|
Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
|
2013-09-30 23:34:47 +02:00 |
|
Daniel Chappuis
|
b5ae655b0a
|
Add comments, modify method names, change solver nb of iterations, ...
|
2013-09-27 18:43:45 +02:00 |
|
Daniel Chappuis
|
97b0903a9d
|
Modify comments
|
2013-09-25 00:11:23 +02:00 |
|
Daniel Chappuis
|
7ca5b88ce3
|
Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
|
2013-09-12 22:45:43 +02:00 |
|
Daniel Chappuis
|
07df001e8b
|
Add the EventListener class
|
2013-09-10 21:33:52 +02:00 |
|
Daniel Chappuis
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d4c7eee175
|
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
|
2013-09-07 10:57:58 +02:00 |
|
Daniel Chappuis
|
a009debf21
|
Fix issue in the contact solver that reduces jittering
|
2013-09-03 19:31:50 +02:00 |
|
Daniel Chappuis
|
8db7823433
|
Continue to implement the sleeping technique
|
2013-09-03 19:30:43 +02:00 |
|
Daniel Chappuis
|
475ec5be5f
|
Iterate over the islands to solve the contacts and joints
|
2013-08-31 19:03:21 +02:00 |
|
Daniel Chappuis
|
f1d29b5123
|
Implement the islands computation
|
2013-08-26 21:28:48 +02:00 |
|
Daniel Chappuis
|
2e6f571b98
|
Implement linear and angular velocity damping
|
2013-08-06 20:51:56 +02:00 |
|
Daniel Chappuis
|
d2f7f6e28c
|
Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
|
2013-07-17 00:09:15 +02:00 |
|
Daniel Chappuis
|
828af79bcf
|
Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
|
2013-07-16 22:28:03 +02:00 |
|
Daniel Chappuis
|
ffd79a89e3
|
Add the convex mesh collision shape
|
2013-07-15 19:10:30 +02:00 |
|
Daniel Chappuis
|
c3f4355c25
|
Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
|
2013-07-15 19:09:07 +02:00 |
|
Daniel Chappuis
|
88504bbb44
|
Add some description comments in the collision shapes
|
2013-07-10 00:22:40 +02:00 |
|
Daniel Chappuis
|
25b6b015b8
|
Add some private copy-constructors and private assignment operators
|
2013-07-10 00:21:31 +02:00 |
|
Daniel Chappuis
|
9d9142af30
|
Add the CapsuleShape class for the capsule collision shape
|
2013-07-10 00:18:55 +02:00 |
|
Daniel Chappuis
|
e081661d8c
|
Add the Material class to store the material properties of a rigid body
|
2013-07-10 00:17:14 +02:00 |
|
Daniel Chappuis
|
a3ca3598d5
|
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
|
2013-07-03 22:50:00 +02:00 |
|
Daniel Chappuis
|
84d946ac48
|
Modifications of the examples
|
2013-07-03 22:42:58 +02:00 |
|
Daniel Chappuis
|
501b0747d3
|
Modifications in the examples
|
2013-07-02 23:14:08 +02:00 |
|
Daniel Chappuis
|
d58db2e6f2
|
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
|
2013-06-27 19:53:13 +02:00 |
|
Daniel Chappuis
|
ce0078c2a9
|
Implement the non-linear-gauss-seidel position error correction
|
2013-06-26 22:28:31 +02:00 |
|
Daniel Chappuis
|
1c0726d9d6
|
Add the fixed joint
|
2013-06-12 20:43:54 +02:00 |
|
Daniel Chappuis
|
c4d6206ee2
|
Finish the implementation of the Hinge joint and some others modifications
|
2013-06-09 16:31:01 +02:00 |
|
Daniel Chappuis
|
9c0844cf1b
|
Finish the implementation of the slider joint
|
2013-05-29 22:45:02 +02:00 |
|
Daniel Chappuis
|
61562b3560
|
Implement the upper limit for the slider joint
|
2013-05-23 22:52:08 +02:00 |
|
Daniel Chappuis
|
c7aa6e7e0e
|
Start working of the SliderJoint limits
|
2013-05-22 23:38:30 +02:00 |
|
Daniel Chappuis
|
78abbaac72
|
Fix issues in the BallAndSocketJoint and SliderJoint
|
2013-05-21 23:03:14 +02:00 |
|
Daniel Chappuis
|
8f37d4ac98
|
Fix issues in the unit tests for Vector2 and Matrix2x2
|
2013-05-16 21:42:13 +02:00 |
|
Daniel Chappuis
|
0f17bd1b0b
|
continue working on the slider joint
|
2013-05-12 12:43:07 +02:00 |
|
Daniel Chappuis
|
f23096af50
|
modify code in the Matrix2x2 class
|
2013-05-09 19:47:09 +02:00 |
|
Daniel Chappuis
|
7a2c2bdbd5
|
Add Vector2 and Matrix2x3 classes
|
2013-05-09 19:02:09 +02:00 |
|
Daniel Chappuis
|
b87f981827
|
Start working on the slider joint
|
2013-05-08 23:33:04 +02:00 |
|
Daniel Chappuis
|
da78e5d79a
|
Modifications in the BallAndSocketJoint to make it work
|
2013-05-04 09:20:53 +02:00 |
|
Daniel Chappuis
|
af2fcaeb82
|
Fix two issues
|
2013-05-02 23:55:10 +02:00 |
|
Daniel Chappuis
|
0071ed16a8
|
Add comments in the dynamics world code
|
2013-05-02 22:51:31 +02:00 |
|
Daniel Chappuis
|
c4eee4fb1f
|
Implement the Ball-And-Socket joint
|
2013-05-02 22:41:57 +02:00 |
|
Daniel Chappuis
|
fdda0b26a9
|
Modify the contact solver so that its main loop is outside the solver
|
2013-04-25 22:34:20 +02:00 |
|
Daniel Chappuis
|
ded465c105
|
Remove a file
|
2013-04-24 22:29:31 +02:00 |
|
Daniel Chappuis
|
2b2143d41e
|
Continue the implementation of the constraint solver
|
2013-04-24 19:24:28 +02:00 |
|
Daniel Chappuis
|
471e4f7afc
|
Start to implement the joints
|
2013-04-22 23:32:52 +02:00 |
|
Daniel Chappuis
|
f692f7ef12
|
Allocate memory for the collision shapes inside the physics engine
|
2013-04-22 21:25:40 +02:00 |
|
Daniel Chappuis
|
16c6487796
|
Change #ifndef names in headers to avoid name collision with others libraries
|
2013-04-18 22:54:36 +02:00 |
|
Daniel Chappuis
|
91908c1bbc
|
Continue to implement the examples using the openg-framework
|
2013-04-18 22:22:45 +02:00 |
|
Daniel Chappuis
|
e03888ea25
|
Finish the implementation of the memory allocator
|
2013-04-01 23:43:50 +02:00 |
|
Daniel Chappuis
|
f784dfb320
|
Start to implement the memory allocator
|
2013-03-26 23:04:03 +01:00 |
|
Daniel Chappuis
|
f479c5edf3
|
Finish the implementation of the profiler
|
2013-03-26 21:37:55 +01:00 |
|
Daniel Chappuis
|
aa9bd2098d
|
Continue to work on the profiler
|
2013-03-24 19:45:48 +01:00 |
|
Daniel Chappuis
|
88e680e8e7
|
Add profiler files
|
2013-03-21 23:52:44 +01:00 |
|
Daniel Chappuis
|
17e976ab6c
|
Fix some compilations errors on Linux
|
2013-03-20 22:41:53 +01:00 |
|
Daniel Chappuis
|
f38803d75a
|
Fix some warnings
|
2013-03-17 17:07:09 +01:00 |
|
Daniel Chappuis
|
dac5a2729a
|
Do not compute the AABB of a sphere by rotating its extents
|
2013-03-14 22:47:59 +01:00 |
|
Daniel Chappuis
|
6731ed8be0
|
Merge branch test_mathematics into develop
|
2013-03-13 22:51:27 +01:00 |
|
Daniel Chappuis
|
409bbdaba5
|
Add header in the ContactSolver.cpp file
|
2013-03-13 20:56:53 +01:00 |
|
Daniel Chappuis
|
669ca8ecca
|
Add methods in the mathematics classes
|
2013-03-13 20:55:10 +01:00 |
|
Daniel Chappuis
|
999bef7c8d
|
Add definition to avoid redefinition of min() and max() macros when including windows.h on Windows
|
2013-03-09 08:39:09 +01:00 |
|
Daniel Chappuis
|
8107bbab8e
|
Modify the epsilon parameter of the approxEqual() method
|
2013-03-09 08:37:40 +01:00 |
|
Daniel Chappuis
|
bd0561acd9
|
Remove the isParallelWith() method in Vector3
|
2013-03-09 08:37:10 +01:00 |
|
Daniel Chappuis
|
04a31c696c
|
Add Doxygen documentation into the code
|
2013-03-05 23:09:50 +01:00 |
|
Daniel Chappuis
|
03cddcf568
|
Access std::map using find() method
|
2013-03-03 16:36:07 +01:00 |
|
Daniel Chappuis
|
b43f875cef
|
Improve GJK robustness for spheres by integrating the radius into the object margin
|
2013-03-03 16:24:46 +01:00 |
|
Daniel Chappuis
|
5a373cf27b
|
Clean the code and modify the date in the license text
|
2013-03-02 16:26:18 +01:00 |
|
Daniel Chappuis
|
4346a16f62
|
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
|
2013-02-28 23:18:48 +01:00 |
|
Daniel Chappuis
|
db23fd0000
|
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
|
2013-02-28 22:40:06 +01:00 |
|
Daniel Chappuis
|
ef93134c79
|
Make some modifications in the mathematics library
|
2013-02-28 20:03:37 +01:00 |
|
Daniel Chappuis
|
31e6ed2d8a
|
Replace the 0 constant by NULL when using pointers
|
2013-02-28 19:50:52 +01:00 |
|
Daniel Chappuis
|
fe88e68e73
|
Improve robustness by using correct machine epsilon value test
|
2013-02-27 23:10:54 +01:00 |
|
Daniel Chappuis
|
cdc384db68
|
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
|
2013-02-27 22:10:10 +01:00 |
|
Daniel Chappuis
|
a362171532
|
Clean the code of the sequential impulse contact solver
|
2013-02-26 22:43:45 +01:00 |
|
Daniel Chappuis
|
9e499be150
|
Move the constrained velocities outside the contact solver
|
2013-02-26 08:15:58 +01:00 |
|
Daniel Chappuis
|
aa236286de
|
Remove files
|
2013-02-19 23:16:48 +01:00 |
|
Daniel Chappuis
|
e84f6468c8
|
Clean the code
|
2013-02-19 23:16:20 +01:00 |
|
Daniel Chappuis
|
0695b30704
|
Make possible to solve the friction constraints at the center of the contact manifold
|
2013-02-16 16:14:04 +01:00 |
|
Daniel Chappuis
|
8cde68f5b9
|
Implement the split impulse technique for position correction
|
2013-01-31 22:42:11 +01:00 |
|
Daniel Chappuis
|
d546d8208f
|
Use first friction vector in the direction of the tangential velocity
|
2013-01-27 10:38:41 +01:00 |
|
Daniel Chappuis
|
2d0da2cc1c
|
Clean up the code and change the warmstart() method
|
2013-01-17 23:13:18 +01:00 |
|
Daniel Chappuis
|
9cf672c51c
|
Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver
|
2013-01-16 19:47:49 +01:00 |
|
Daniel Chappuis
|
5c941cf88b
|
Continue to implement the Sequential Impulse solver
|
2013-01-16 13:23:37 +01:00 |
|
Daniel Chappuis
|
1bcec415a1
|
Continue to transform PGS solver into the sequential impulse solver
|
2013-01-06 19:28:56 +01:00 |
|
Daniel Chappuis
|
e4d47ded09
|
Change the way we solve the linear system
|
2012-12-30 12:45:06 +01:00 |
|
Daniel Chappuis
|
a70e0655c5
|
Use Vector3 type into the a[] array
|
2012-12-29 14:15:07 +01:00 |
|
Daniel Chappuis
|
f2f168f6c8
|
Change the way to compute the inverse constraint matrix K for the friction constraints
|
2012-12-29 00:05:44 +01:00 |
|
Daniel Chappuis
|
158c19541b
|
Add methods to get the friction vectors of the contact
|
2012-12-26 02:18:51 +01:00 |
|
Daniel Chappuis
|
e64cac4571
|
Start to compute the inverse mass matrix K for the friction constraints
|
2012-12-26 02:15:49 +01:00 |
|
Daniel Chappuis
|
3872e9615c
|
Use unit friction vectors
|
2012-12-25 17:35:52 +01:00 |
|
Daniel Chappuis
|
91d148e311
|
Change the way to compute the inverse constraint matrix K for the penetration constraint
|
2012-12-25 13:03:06 +01:00 |
|
Daniel Chappuis
|
c8d216aafe
|
Use Vector3 inside the V1 array
|
2012-12-21 11:33:11 +01:00 |
|
Daniel Chappuis
|
d6b3b18aee
|
Use vectors in the Vconstraint array
|
2012-12-21 11:00:13 +01:00 |
|
Daniel Chappuis
|
d615f9af12
|
Separate code for bodies initialization and contact constraints initialization
|
2012-12-21 08:39:21 +01:00 |
|
Daniel Chappuis
|
7172ee4843
|
Loop over the contact manifolds in the constraint solver
|
2012-12-16 16:57:15 +01:00 |
|
Daniel Chappuis
|
3259f54558
|
Add the ContactManifold file
|
2012-12-12 19:28:52 +01:00 |
|
Daniel Chappuis
|
5e997f1c5c
|
Add the class Contact that contains the contact points between two bodies
|
2012-12-12 08:19:03 +01:00 |
|
Daniel Chappuis
|
2fc8beaa77
|
Fix two compilation errors
|
2012-12-11 23:09:54 +01:00 |
|