Commit Graph

219 Commits

Author SHA1 Message Date
Hayden Kowalchuk
805c68e973 remove single minus sign 2019-10-04 10:29:54 -04:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
2c5b71b2b0 Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
Luke Benstead
08ba39f6d1 Fix twiddled mipmap generation 2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51 More mipmap generation fixes 2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f Implement mipmap generation for twiddled textures 2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41 Fix a bunch of mipmap issues 2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46 Add some copy safety and remove some print statements 2019-09-24 19:39:23 +01:00
Luke Benstead
150c95bd33 Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
Luke Benstead
888a48562f Generate version.h and print version on boot. Fixes #46 2019-09-22 21:48:43 +01:00
Luke Benstead
8f84cbb142 Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
Ben Baron
b192bfc451 Fixed comment 2019-09-17 08:28:43 -05:00
Ben Baron
cb675434c7 Fixed GL_ALPHA support (convert to argb format) 2019-09-16 20:48:06 -05:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc Optimise multitexture submission 2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
1d32834b52 Simplify texture and blending context updates 2019-09-06 09:35:57 +01:00
Luke Benstead
22690600d0 Don't include kos headers from gl.h 2019-09-06 09:35:33 +01:00
Luke Benstead
4170655a88 If someone attempts to use lines, just log an error and render nothing (for now) 2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5 Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00
Luke Benstead
57f4f62f86 Implement glColor3ubv 2019-08-20 20:42:29 +01:00
Luke Benstead
b6fccd3148 Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48 2019-08-08 09:36:38 +01:00
Luke Benstead
b82d28130d Rewrite the lighting code 2019-08-01 20:21:13 +01:00
Luke Benstead
3395f17687 Throw GL_INVALID_OPERATION if mipmaps are specified for non-square textures 2019-04-17 16:19:03 +01:00
Luke Benstead
62743d42cb Only allocate space for mipmaps when necessary 2019-04-17 14:55:30 +01:00
Luke Benstead
a8d420299c Correctly throw GL_INVALID_VALUE for invalid sizes 2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c Handle GL_DOUBLE like GL_FLOAT everywhere 2019-04-14 07:17:27 +01:00
Luke Benstead
cb692f59b4 Remove unnecessary conditional check 2019-04-01 09:57:33 +01:00
Luke Benstead
d912680ef0 Update version string 2019-03-30 07:15:50 +00:00
Luke Benstead
e876dcb14f Massively optimise GL_POLYGON/GL_TRIANGLE_FAN 2019-03-29 11:26:19 +00:00
Luke Benstead
9fafe31a37 Disable profiler 2019-03-29 11:26:19 +00:00
Luke Benstead
a75ced3fef Speed up immediate mode submission 2019-03-29 11:26:19 +00:00
Luke Benstead
1e18fbc527 Fix twiddling code. Fixes #37 2019-03-29 11:26:19 +00:00
Luke Benstead
2e33dc0718 Add missing profiler_pop(). Fixes #36 2019-03-29 11:26:19 +00:00
Luke Benstead
41ee67cbf1 Code cleanup 2019-03-28 13:10:53 +00:00
Luke Benstead
e15a47b6fb Use the list stored on the SubmissionTarget 2019-03-28 13:09:36 +00:00
Luke Benstead
3cd15de332 Add additional traces 2019-03-28 13:09:04 +00:00
Luke Benstead
8982444406 Consistently allow > 16384 verts 2019-03-28 13:07:53 +00:00
Luke Benstead
cd04784c33 Fix memory corruption 2019-03-28 13:05:13 +00:00
Luke Benstead
30f8564298 Fix glDrawElements 2019-03-27 09:39:06 +00:00
Luke Benstead
434f316526 Switch pointer comparisons for counters 2019-03-26 09:09:07 +00:00
Luke Benstead
d44a24d339 Add assertions 2019-03-25 19:43:03 +00:00
Luke Benstead
9e12e15a13 Make use of swapVertex 2019-03-25 19:30:45 +00:00
Luke Benstead
bdeb9cd45a Restore clipping case that apparently can happen after all 2019-03-25 19:04:50 +00:00
Luke Benstead
493592ea30 Tweaks 2019-03-25 16:07:27 +00:00
Luke Benstead
ba04f62f6d Minor optimisation 2019-03-25 16:07:12 +00:00
Luke Benstead
f712f00602 Don't do anything if there are no vertices submitted 2019-03-25 16:06:41 +00:00
Luke Benstead
4355d0f224 Add additional profiler checkpoints 2019-03-25 16:06:28 +00:00
Luke Benstead
70feea6c6f Minor optimisations 2019-03-25 16:05:36 +00:00