Luke Benstead
71da98a0cd
Clean up some state
2026-03-04 21:13:42 +00:00
Luke Benstead
21a66c8284
Fix behaviour of current color, normal etc.
2026-03-04 21:04:24 +00:00
Luke Benstead
f0eefc4125
Get non textured polys working
2026-03-01 08:13:04 +00:00
Luke Benstead
13a7de3633
Fix software build
2026-02-28 22:04:08 +00:00
Luke Benstead
bf45f36e82
More float color work
2026-02-28 14:26:22 +00:00
Luke Benstead
cb3153d763
Start refactoring everything
2026-02-23 21:41:00 +00:00
Luke Benstead
ba10615722
Allow compiling containers on Xbox
...
Obviously GLdc doesn't work on XBox but the containers are fairly generic and are (ab)used
in the Simulant engine which does compile there.
2026-02-15 07:33:44 +00:00
Luke Benstead
b67c8976db
Don't fail when passing GL_TEXTURE_BINDING_CUBE_MAP_ARB to glGet
2025-11-01 21:15:03 +00:00
darc
67f2671618
Allow for proper shutdown/deinitialization
2025-09-15 16:50:02 -05:00
jnmartin84
cae97a2cce
mirrored repeat param should only alter mirrored repeat state
2025-09-15 16:50:02 -05:00
jnmartin84
b5bde0a259
sorry, I was wrong about the clamp state for MIRRORED_REPEAT
2025-09-15 16:50:02 -05:00
Falco Girgis
88e7130e98
Changed fabs() to fabfs() within glClipEdge().
2025-09-15 16:50:02 -05:00
jnmartin84
7ff32cec48
clear clamp when setting mirrored repeat
2025-07-13 01:07:49 -04:00
jnmartin84
0cd447dbcf
don't waste a full byte on mirror/flip setting
...
moved MIRROR bits into bits 2 and 3 of what used to be `uv_clamp` member of TextureObject
renamed `uv_clamp` member to `uv_wrap`
updated and commented code accessing `uv_wrap` for both clamp and mirror settings
2025-07-13 00:16:43 -04:00
jnmartin84
708566af72
initial support for GL_MIRRORED_REPEAT
2025-07-12 12:07:04 -04:00
Luke Benstead
f09760dda3
Merge branch 'tnl_effects' into 'master'
...
Add support for texture and colour matrices
See merge request simulant/GLdc!157
2025-05-24 20:19:01 +00:00
bruceleeto
dccc26d532
Fix compiler ICE with double-to-float macro conversion
2025-05-24 05:32:04 +01:00
UnknownShadow200
b4f2a80a0b
Optimise twiddle index calculation
2025-04-12 10:46:09 +10:00
UnknownShadow200
cf3a29e097
Fix clipped triangle in THIRD_VISIBLE case producing vertices in wrong direction, which would result in them being culled when face culling was enabled
2025-03-31 21:12:05 +11:00
UnknownShadow200
135f4c58c5
Fix gluBuild2DMipmaps not returning a value
2025-03-31 21:08:53 +11:00
T_chan
ca8ebf7fc0
Change all ifdefs to support both DC & Naomi
2025-02-22 14:42:00 +01:00
UnknownShadow200
6ce38521c9
Fix tnl_effects sample not working at all on native desktop OpenGL
2025-02-22 22:41:49 +11:00
UnknownShadow200
0e112ffb3c
Merge branch 'master' into tnl_effects
2025-02-22 22:35:41 +11:00
Luke Benstead
0285e2027d
Merge branch 'sketchy_vertex_formats' into 'master'
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Implemented support for all vertex attribute fmts.
See merge request simulant/GLdc!156
2025-02-22 08:23:38 +00:00
Luke Benstead
6bd42b87b9
Merge branch 'fog_fix' into 'master'
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Fixed OpenGL Fog implementation + Added New Sample
See merge request simulant/GLdc!155
2025-02-22 08:23:16 +00:00
Luke Benstead
d630041cc8
Merge branch 'glCompressedTexSubImage2D-recreated' into 'master'
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creates new GLext function glCompressedTexSubImage2D, updated nehe_06_vq.elf sample to use the new function.
See merge request simulant/GLdc!147
2025-02-22 08:21:10 +00:00
David Reichelt
32e3f4374e
Call fsincos with angle degrees instead of passing in radians
2025-02-22 08:20:21 +00:00
UnknownShadow200
ff942e804e
Add texture/color matrix sample
2025-02-22 10:52:09 +11:00
UnknownShadow200
2669a9266f
When texture validation fails, log reason why using INFO_MSG
2025-02-22 10:08:55 +11:00
UnknownShadow200
e3f61f3c78
Initial work on texture and colour matrix support
2025-02-22 09:33:08 +11:00
UnknownShadow200
ebdb454a75
Simplify T&L effect code
2025-02-22 08:46:58 +11:00
UnknownShadow200
9ca7c002be
Slightly optimise matrix code to a single pointer lookup
2025-02-22 08:17:56 +11:00
UnknownShadow200
5e2ea81593
Avoid lighting unless needed
2025-02-22 07:40:12 +11:00
UnknownShadow200
93c81739ba
WIP on a separate T&L effects file
2025-02-22 06:43:44 +11:00
Falco Girgis
70e0d503a9
Fixed incorrect alpha vertex color value.
...
- _readColorXXXARGB() macros were being passed the incorrect input index
for the alpha channel from the outer macros, fixed.
- Thanks for finding it, UnknownShadow200!
2025-02-19 13:03:05 -06:00
Falco Girgis
b09e630304
Implemented support for all vertex attribute fmts.
...
1) GLdouble was incorrectly being treated as GLfloat which is now broken
with -m4-single as default. Fixed.
2) Implemented all missing double-precision vertex attribute reader
functions.
3) Implemented all missing vertex reader/extracter functions for
unsigned/signed ints and unsigned/signed shorts.
4) Added (void) argument lists to every function missing them.
- Not the same as accepting no arguments in C, as with C++.
5) Added KOS's __restrict to software.h so it can be used in common code.
2025-02-19 08:54:21 -06:00
Falco Girgis
643685a7b7
ifdef-ing more DC-specifics from Nehe16
...
- Attempting to fix build.
2025-02-18 22:04:49 -06:00
Falco Girgis
56f5b24d85
Fixed OpenGL Fog implementation + Added New Sample
...
- Redid fog.c OpenGL fog back-end implementation
* only reconfigure fog values when changed
* properly clamp between 0.0f and 1.0f colors
* error out on negative densities
* separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
* Made spinning much faster (so you can see it better)
* fixed a few issues with KGL code (invalid GL enums, lol)
* swapped to new controller API
* added #ifdef for non-DC file paths
2025-02-18 21:52:19 -06:00
Luke Benstead
e71560f31b
Merge branch 'platform_h_support_Naomi' into 'master'
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platform.h: support Naomi again
See merge request simulant/GLdc!150
2025-02-09 20:21:51 +00:00
David Reichelt
08b2d58b4e
Add support for glGetIntegerv(GL_MATRIX_MODE,...)
...
(cherry-picked from commit 52011fe9efeb2e997637876be8a3f600bf91df25)
Co-authored-by: David Reichelt <freakdave@hotmail.com>
2025-02-09 19:13:38 +00:00
Luke Benstead
787b873674
Merge branch 'lighting_fix' into 'master'
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Fix lighting using some values calculated for last vertex, instead of the current vertex
See merge request simulant/GLdc!151
2025-02-08 07:07:59 +00:00
UnknownShadow200
b7ac22ec34
Fix lighting using some values calculated for last vertex, instead of the current vertex
2025-02-08 12:23:43 +11:00
T_chan
72f11428d3
platform.h: support Naomi again
2025-02-05 20:29:21 +00:00
Troy Davis
9d2c1fb3e8
Merge branch GLdc:master into glCompressedTexSubImage2D-recreated
2025-02-05 18:00:14 +00:00
GPF
41e30028df
fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation.
2025-02-05 10:42:05 -07:00
GPF
af460af119
Recreated glCompressedTexSubImage2D implementation
2025-02-04 14:27:18 -07:00
UnknownShadow200
5b5e6d3ee6
Fix alloc_count_continuous calculation
2025-02-03 06:53:16 +11:00
Luke Benstead
acee4b5c37
Merge branch 'quicker_transform' into 'master'
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Quicker vertex transform in non-fast path
See merge request simulant/GLdc!144
2025-02-02 08:34:36 +00:00
Luke Benstead
9100660c78
Merge branch 'attribute_speedup' into 'master'
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Move attribute parsing into separate file and avoid recomputing parse/read functions unless necessary
See merge request simulant/GLdc!143
2025-02-02 08:32:06 +00:00
UnknownShadow200
a566bba082
Call TransformVertex directly instead of using TransformVertices
2025-02-02 15:58:19 +11:00