Falco Girgis
b09e630304
Implemented support for all vertex attribute fmts.
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1) GLdouble was incorrectly being treated as GLfloat which is now broken
with -m4-single as default. Fixed.
2) Implemented all missing double-precision vertex attribute reader
functions.
3) Implemented all missing vertex reader/extracter functions for
unsigned/signed ints and unsigned/signed shorts.
4) Added (void) argument lists to every function missing them.
- Not the same as accepting no arguments in C, as with C++.
5) Added KOS's __restrict to software.h so it can be used in common code.
2025-02-19 08:54:21 -06:00
Luke Benstead
e71560f31b
Merge branch 'platform_h_support_Naomi' into 'master'
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platform.h: support Naomi again
See merge request simulant/GLdc!150
2025-02-09 20:21:51 +00:00
David Reichelt
08b2d58b4e
Add support for glGetIntegerv(GL_MATRIX_MODE,...)
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(cherry-picked from commit 52011fe9efeb2e997637876be8a3f600bf91df25)
Co-authored-by: David Reichelt <freakdave@hotmail.com>
2025-02-09 19:13:38 +00:00
Luke Benstead
787b873674
Merge branch 'lighting_fix' into 'master'
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Fix lighting using some values calculated for last vertex, instead of the current vertex
See merge request simulant/GLdc!151
2025-02-08 07:07:59 +00:00
UnknownShadow200
b7ac22ec34
Fix lighting using some values calculated for last vertex, instead of the current vertex
2025-02-08 12:23:43 +11:00
T_chan
72f11428d3
platform.h: support Naomi again
2025-02-05 20:29:21 +00:00
GPF
41e30028df
fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation.
2025-02-05 10:42:05 -07:00
UnknownShadow200
5b5e6d3ee6
Fix alloc_count_continuous calculation
2025-02-03 06:53:16 +11:00
Luke Benstead
acee4b5c37
Merge branch 'quicker_transform' into 'master'
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Quicker vertex transform in non-fast path
See merge request simulant/GLdc!144
2025-02-02 08:34:36 +00:00
Luke Benstead
9100660c78
Merge branch 'attribute_speedup' into 'master'
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Move attribute parsing into separate file and avoid recomputing parse/read functions unless necessary
See merge request simulant/GLdc!143
2025-02-02 08:32:06 +00:00
UnknownShadow200
a566bba082
Call TransformVertex directly instead of using TransformVertices
2025-02-02 15:58:19 +11:00
UnknownShadow200
3b2e549934
Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again
2025-02-02 14:36:40 +11:00
UnknownShadow200
9d717800bd
Reorganise attribute parsing functions
2025-02-02 13:51:30 +11:00
Luke Benstead
ea4073fbdc
Merge branch 'error_coldpath' into 'master'
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Move error handling code into the cold path
See merge request simulant/GLdc!142
2025-02-01 11:10:52 +00:00
UnknownShadow200
e2c3ff0ed6
Fix not building for desktop
2025-02-01 20:12:23 +11:00
UnknownShadow200
e2fc2da055
Move error handling code into the cold path
2025-02-01 19:58:22 +11:00
UnknownShadow200
5318f11f11
Defer recomputing attributes state when possible
2025-02-01 18:17:28 +11:00
UnknownShadow200
3550c89501
Make non-textured non-fast drawing a little bit faster
2025-02-01 17:04:42 +11:00
UnknownShadow200
a35659ce3d
Fix enable/disable attribute calls not updating read functions
2025-02-01 16:05:07 +11:00
UnknownShadow200
bdecf90d64
Calculate read attribute functions when attribute states changes, instead of at every draw call
2025-02-01 15:38:59 +11:00
UnknownShadow200
3b4b1b6975
Fix compile error
2025-02-01 14:00:49 +11:00
UnknownShadow200
71d0094ac4
Prefer relying on built in codegen rather than relying on sh4_math.h
2025-02-01 13:06:37 +11:00
Falco Girgis
dc0c8148cb
API FP ABI conformity fixes.
2025-01-27 00:53:23 -06:00
Falco Girgis
9653bf8c12
Got rid of a memset4() call from KOS.
2025-01-23 21:27:34 -06:00
Luke Benstead
b4c2dd0a5e
Merge branch 'micro_opts' into 'master'
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Few micro optimisations
See merge request simulant/GLdc!133
2024-12-22 22:31:47 +00:00
Luke Benstead
aa383913cd
Merge branch 'nonPOT2glTexSubImage2D' into 'master'
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update for glTexSubImage2D, now checks the active texture size and not the...
See merge request simulant/GLdc!136
2024-12-07 23:27:52 +00:00
GPF
f7830df480
removed the commented out debug printing
2024-12-07 16:24:05 -07:00
Luke Benstead
55a912b621
Fix continuous free count
2024-12-07 19:54:16 +00:00
Luke Benstead
c4786a62e6
Fix bug in allocations (thanks @skmp)
2024-12-07 19:35:40 +00:00
GPF
553f6016f3
Only initialize the texture buffer with zeros if it's a partial update
2024-10-15 12:11:17 -07:00
GPF
b44dddbaff
removed some unneeded code
2024-10-15 12:04:17 -07:00
GPF
4adf11543b
fixed the case where xoffset and yoffset !=0 in glTexSubImage2D
2024-10-15 11:25:56 -07:00
GPF
a11847e513
update for glTexSubImage2D, now checks the active texture size and not the subimage size to draw the glTexSubImage2D pixelas into drawing with the xoffset and yoffset into the existing POT2 texture, so subimage size doesn't need to be a POT2.
2024-10-14 13:26:17 -07:00
GPF
72136bb7f5
quick implementation of glTexSubImage2D/_glTexSubImage2DValidate, update to nehe06 example to show usage of glTexSubImage2D, and a compile issue to primitive_modes fixed.
2024-10-13 12:58:09 -07:00
Falco Girgis
6407353121
Removed opb_count hack for older KOS versions
2024-10-09 22:20:32 -05:00
UnknownShadow200
490bf3de6d
Unify and slightly simplify specialised matrix multiply functions
2024-10-07 18:06:42 +11:00
UnknownShadow200
91b59ceca8
glXYZPointer methods now avoid recomputing state when only the data pointer changes
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It is relatively common to call glXYZPointer multiple times with a different pointer but the same type/size
2024-10-07 18:06:03 +11:00
Luke Benstead
31676d9dc8
Merge branch 'sq_fix' into 'master'
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Use direct render APIs instead of manually locking/unlocking store queues
See merge request simulant/GLdc!129
2024-10-04 14:29:12 +00:00
Luke Benstead
98577ebb31
Merge branch 'twid_speedup' into 'master'
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Only check whether twiddle table needs updating once instead of every pixel
See merge request simulant/GLdc!130
2024-10-04 14:28:16 +00:00
UnknownShadow200
6f0acd5218
Only check whether twiddle table needs updating once instead of every pixel
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Based on checking disassembly output in Release mode
2024-10-04 22:11:42 +10:00
UnknownShadow200
ea56577ca9
Use direct render APIs instead of manually locking/unlocking store queues
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This ensures that GLdc works in both 2.1.0 and latest matter
2024-10-04 19:51:33 +10:00
UnknownShadow200
c30b16b97b
Fix points/lines being improperly culled
2024-10-03 08:08:33 +10:00
UnknownShadow200
2b06418fed
Fix not compiling on desktop due to relying on KOS specific frsqrt
2024-10-02 20:27:28 +10:00
UnknownShadow200
4513b040e2
Don't inline less optimal primitive modes
2024-10-02 20:07:36 +10:00
UnknownShadow200
165eb9d5c8
Add primitive modes sample, quad strips partially work
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Although the second triangle is wrongly culled
2024-10-02 19:28:02 +10:00
UnknownShadow200
19a76cbefd
Fix lines
2024-10-02 19:00:05 +10:00
UnknownShadow200
a47f331cee
Initial work on supporting missing primitive modes
2024-10-02 07:48:44 +10:00
UnknownShadow200
d978e3187c
Fix array drawing mode not rendering properly in non-fast mode.
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Also move vertex transform to be done inline in non-fast path, instead of all entirely at the end
2024-10-01 07:13:02 +10:00
Luke Benstead
75b992f52e
Fix multiple bugs in the allocator
2024-09-14 07:51:13 +01:00
Luke Benstead
42786f775e
Fix a bug in the allocator#
2024-09-14 07:46:11 +01:00