Luke Benstead
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f349cd1b49
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Fix packing order issue (thanks @mrneo240!)
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2019-03-03 18:48:50 +00:00 |
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Luke Benstead
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cf273eab42
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Add glTexParameterf (thanks @mrneo240)
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2019-02-28 19:21:16 +00:00 |
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Luke Benstead
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b0c9ac7207
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Remove zero special casing from named array
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2019-02-28 18:33:37 +00:00 |
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Luke Benstead
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31ed419dfa
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Don't allow zero as a valid texture ID
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2019-02-28 18:28:55 +00:00 |
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Luke Benstead
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02937ccd2c
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Add stub with just GL_PROJECTION_MATRIX supported
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2019-02-28 08:46:13 +00:00 |
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Luke Benstead
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111d4ca83e
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Handle calling glBindTexture on an unknown name
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2019-02-27 20:45:53 +00:00 |
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Luke Benstead
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f6af3ab3fb
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Implement new conversion
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2019-02-27 20:11:14 +00:00 |
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Luke Benstead
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920fc2b782
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Increase the max number of textures to 512. Add config.h for settings like this. Fixes #29
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2019-02-25 08:30:02 +00:00 |
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Luke Benstead
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7368f5c290
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Add GL_SHARED_TEXTURE_PALETTE_EXT as a valid target to glColorTableEXT. Fixes #27
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2019-02-25 08:26:04 +00:00 |
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Luke Benstead
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6d2c47bda1
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Implement GL_EXT_shared_texture_palette
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2019-02-21 21:58:31 +00:00 |
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Luke Benstead
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50f1e277d8
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Merge branch 'master' into ext-paletted-texture
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2019-02-21 21:26:23 +00:00 |
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Luke Benstead
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571438ef4e
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Implement glColorTableEXT
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2019-02-21 20:35:18 +00:00 |
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Luke Benstead
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df44c0ea73
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More performance work and fix bugs introduced in last commit
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2018-10-09 09:27:53 +01:00 |
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Luke Benstead
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18759422ea
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Optimise non-indexed rendering paths
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2018-10-08 22:03:50 +01:00 |
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Luke Benstead
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c84f211ad0
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More work towards paletted textures
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2018-09-22 20:45:17 +01:00 |
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Luke Benstead
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e4f8cb8c9b
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Add a width limit
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2018-09-20 16:48:26 +01:00 |
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Luke Benstead
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9645b10ed6
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Add paletted texture to the supported extensions
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2018-09-20 15:11:01 +01:00 |
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Luke Benstead
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8670fd459c
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More conversions
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2018-09-20 15:10:08 +01:00 |
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Luke Benstead
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741707ac85
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Implement conversions to RGBA8
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2018-09-20 15:08:06 +01:00 |
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Luke Benstead
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21ad46ad94
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Make it clear that some things aren't yet implemented
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2018-09-20 15:02:22 +01:00 |
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Luke Benstead
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baf7cf5bdd
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Stub out glColorTableEXT
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2018-09-20 15:01:13 +01:00 |
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Luke Benstead
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52e1be498e
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Keep header pointer updated. Fixes #25 (hopefully...)
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2018-09-19 17:11:56 +01:00 |
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Luke Benstead
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e36f561ec0
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Improve check
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2018-09-15 17:41:58 +01:00 |
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Luke Benstead
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6aadc1124f
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Fix another zclipping bug
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2018-09-15 17:38:42 +01:00 |
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Luke Benstead
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bc2fb6b658
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Fix a clipping bug
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2018-09-15 16:03:21 +01:00 |
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Luke Benstead
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7100ebe5a9
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Prefix some non-static private methods
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2018-09-15 11:45:38 +01:00 |
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Luke Benstead
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6cfccbd20d
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Inline + Static some lighting functions
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2018-09-15 11:42:56 +01:00 |
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Luke Benstead
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e68c051991
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Add missing glColorMaterial definition
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2018-09-15 11:42:42 +01:00 |
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Luke Benstead
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17c9699966
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More clipping fixes
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2018-09-08 20:53:28 +01:00 |
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Luke Benstead
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06b065dc7e
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Return the correct count from clip
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2018-09-06 20:08:55 +01:00 |
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Luke Benstead
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93af697092
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Don't include the header in startOffset
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2018-09-06 20:00:18 +01:00 |
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Luke Benstead
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d9fa69c288
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Fix invalid memory access bug
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2018-09-06 19:46:04 +01:00 |
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Luke Benstead
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b4539443f5
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Allow toggling debug logging
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2018-09-06 19:45:52 +01:00 |
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Luke Benstead
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e82646faff
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Remove old clipping code
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2018-09-06 19:22:25 +01:00 |
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Luke Benstead
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af54c96ff4
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Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled
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2018-09-06 19:19:00 +01:00 |
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Luke Benstead
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517d21b487
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Begin implementing a new clipping algorithm
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2018-09-03 21:48:42 +01:00 |
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Luke Benstead
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19491173e5
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Set registers correctly before using store queues.
Fixes #23
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2018-09-03 20:47:24 +01:00 |
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Luke Benstead
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55b3aa4ddd
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Fix up twiddled formats with alpha
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2018-08-28 17:51:33 +01:00 |
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Luke Benstead
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963eeb54da
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Start work on spotlights
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2018-08-28 15:55:50 +01:00 |
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Luke Benstead
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c191ced3f9
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Fix issues with directional lights
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2018-08-28 09:24:51 +01:00 |
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Luke Benstead
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acaecf49bc
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Add a missing header
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2018-08-27 21:35:15 +01:00 |
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Luke Benstead
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8b3bf5a579
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Fix lighting wrapping
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2018-08-27 21:35:07 +01:00 |
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Luke Benstead
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8ef04be966
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Try to fix directional lights
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2018-08-27 20:54:20 +01:00 |
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Luke Benstead
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b29303fb6c
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Implement glColorMaterial
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2018-08-22 09:24:49 +01:00 |
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Luke Benstead
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21f8f9d855
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Properly restore state after glEnd
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2018-08-21 16:15:43 +01:00 |
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Luke Benstead
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9b0322ce8a
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Properly restore enabled client state when using immediate mode
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2018-08-21 16:08:06 +01:00 |
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Luke Benstead
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edae8a9166
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Properly pop active client texture in immediate mode
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2018-08-21 15:50:59 +01:00 |
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Luke Benstead
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25de48b3f6
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Fix a bug where only one texture would bind
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2018-08-21 15:50:41 +01:00 |
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Luke Benstead
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8b834ac3f1
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Avoid an additional copy of every vertex. Fixes #22
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2018-08-21 09:37:19 +01:00 |
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Luke Benstead
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bccd1aa788
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Start refactoring the submission process
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2018-08-20 21:19:12 +01:00 |
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