GPF
7b48abc040
Updated the MR based on the feedback:
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Replaced GL_KOS_texture_stride with GL_KOS_texture_non_power_of_two
Removed the explicit texture parameter and made supported NPOT GL_TEXTURE_2D textures automatically use the PVR strided backend
Added clamp-only validation and retained the existing restrictions around mipmaps, wrapping, and unsupported formats
The underlying PVR strided implementation remains the same. GL_NV_texture_rectangle can be considered as a future follow-up.
2026-06-20 14:34:27 -07:00
GPF
6915d7a58c
Merge remote-tracking branch 'upstream/master' into feature/kos-texture-stride
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# Conflicts:
# GL/texture.c
2026-06-20 01:12:32 -07:00
GPF
8aa9a0ec43
Add GL_KOS_texture_stride support
2026-06-20 00:45:11 -07:00
GPF
5065405e71
Optimize streaming texture updates
2026-06-05 21:11:02 -07:00
Luke Benstead
8aa0e305eb
Many texture and lighting fixes
2026-05-04 08:59:12 +01:00
Luke Benstead
b0ef8ed151
Fix fast path calculation
2026-05-03 21:31:58 +01:00
Luke Benstead
57ab4b60a6
Avoid copies when converting textures
2026-05-03 18:47:58 +01:00
Luke Benstead
d85b8e515c
Fix lighting issues
2026-04-26 21:24:58 +01:00
Luke Benstead
ce67e37c5d
Switch to m4-single
2026-04-23 20:00:48 +01:00
Luke Benstead
8743b0a5b9
Add tests
2026-04-20 22:23:31 +01:00
Luke Benstead
71da98a0cd
Clean up some state
2026-03-04 21:13:42 +00:00
Luke Benstead
21a66c8284
Fix behaviour of current color, normal etc.
2026-03-04 21:04:24 +00:00
Luke Benstead
f0eefc4125
Get non textured polys working
2026-03-01 08:13:04 +00:00
Luke Benstead
13a7de3633
Fix software build
2026-02-28 22:04:08 +00:00
Luke Benstead
bf45f36e82
More float color work
2026-02-28 14:26:22 +00:00
Luke Benstead
cb3153d763
Start refactoring everything
2026-02-23 21:41:00 +00:00
Luke Benstead
ba10615722
Allow compiling containers on Xbox
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Obviously GLdc doesn't work on XBox but the containers are fairly generic and are (ab)used
in the Simulant engine which does compile there.
2026-02-15 07:33:44 +00:00
Luke Benstead
b67c8976db
Don't fail when passing GL_TEXTURE_BINDING_CUBE_MAP_ARB to glGet
2025-11-01 21:15:03 +00:00
darc
67f2671618
Allow for proper shutdown/deinitialization
2025-09-15 16:50:02 -05:00
jnmartin84
cae97a2cce
mirrored repeat param should only alter mirrored repeat state
2025-09-15 16:50:02 -05:00
jnmartin84
b5bde0a259
sorry, I was wrong about the clamp state for MIRRORED_REPEAT
2025-09-15 16:50:02 -05:00
Falco Girgis
88e7130e98
Changed fabs() to fabfs() within glClipEdge().
2025-09-15 16:50:02 -05:00
jnmartin84
7ff32cec48
clear clamp when setting mirrored repeat
2025-07-13 01:07:49 -04:00
jnmartin84
0cd447dbcf
don't waste a full byte on mirror/flip setting
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moved MIRROR bits into bits 2 and 3 of what used to be `uv_clamp` member of TextureObject
renamed `uv_clamp` member to `uv_wrap`
updated and commented code accessing `uv_wrap` for both clamp and mirror settings
2025-07-13 00:16:43 -04:00
jnmartin84
708566af72
initial support for GL_MIRRORED_REPEAT
2025-07-12 12:07:04 -04:00
Luke Benstead
f09760dda3
Merge branch 'tnl_effects' into 'master'
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Add support for texture and colour matrices
See merge request simulant/GLdc!157
2025-05-24 20:19:01 +00:00
bruceleeto
dccc26d532
Fix compiler ICE with double-to-float macro conversion
2025-05-24 05:32:04 +01:00
UnknownShadow200
b4f2a80a0b
Optimise twiddle index calculation
2025-04-12 10:46:09 +10:00
UnknownShadow200
cf3a29e097
Fix clipped triangle in THIRD_VISIBLE case producing vertices in wrong direction, which would result in them being culled when face culling was enabled
2025-03-31 21:12:05 +11:00
UnknownShadow200
135f4c58c5
Fix gluBuild2DMipmaps not returning a value
2025-03-31 21:08:53 +11:00
T_chan
ca8ebf7fc0
Change all ifdefs to support both DC & Naomi
2025-02-22 14:42:00 +01:00
UnknownShadow200
6ce38521c9
Fix tnl_effects sample not working at all on native desktop OpenGL
2025-02-22 22:41:49 +11:00
UnknownShadow200
0e112ffb3c
Merge branch 'master' into tnl_effects
2025-02-22 22:35:41 +11:00
Luke Benstead
0285e2027d
Merge branch 'sketchy_vertex_formats' into 'master'
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Implemented support for all vertex attribute fmts.
See merge request simulant/GLdc!156
2025-02-22 08:23:38 +00:00
Luke Benstead
6bd42b87b9
Merge branch 'fog_fix' into 'master'
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Fixed OpenGL Fog implementation + Added New Sample
See merge request simulant/GLdc!155
2025-02-22 08:23:16 +00:00
Luke Benstead
d630041cc8
Merge branch 'glCompressedTexSubImage2D-recreated' into 'master'
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creates new GLext function glCompressedTexSubImage2D, updated nehe_06_vq.elf sample to use the new function.
See merge request simulant/GLdc!147
2025-02-22 08:21:10 +00:00
David Reichelt
32e3f4374e
Call fsincos with angle degrees instead of passing in radians
2025-02-22 08:20:21 +00:00
UnknownShadow200
ff942e804e
Add texture/color matrix sample
2025-02-22 10:52:09 +11:00
UnknownShadow200
2669a9266f
When texture validation fails, log reason why using INFO_MSG
2025-02-22 10:08:55 +11:00
UnknownShadow200
e3f61f3c78
Initial work on texture and colour matrix support
2025-02-22 09:33:08 +11:00
UnknownShadow200
ebdb454a75
Simplify T&L effect code
2025-02-22 08:46:58 +11:00
UnknownShadow200
9ca7c002be
Slightly optimise matrix code to a single pointer lookup
2025-02-22 08:17:56 +11:00
UnknownShadow200
5e2ea81593
Avoid lighting unless needed
2025-02-22 07:40:12 +11:00
UnknownShadow200
93c81739ba
WIP on a separate T&L effects file
2025-02-22 06:43:44 +11:00
Falco Girgis
70e0d503a9
Fixed incorrect alpha vertex color value.
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- _readColorXXXARGB() macros were being passed the incorrect input index
for the alpha channel from the outer macros, fixed.
- Thanks for finding it, UnknownShadow200!
2025-02-19 13:03:05 -06:00
Falco Girgis
b09e630304
Implemented support for all vertex attribute fmts.
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1) GLdouble was incorrectly being treated as GLfloat which is now broken
with -m4-single as default. Fixed.
2) Implemented all missing double-precision vertex attribute reader
functions.
3) Implemented all missing vertex reader/extracter functions for
unsigned/signed ints and unsigned/signed shorts.
4) Added (void) argument lists to every function missing them.
- Not the same as accepting no arguments in C, as with C++.
5) Added KOS's __restrict to software.h so it can be used in common code.
2025-02-19 08:54:21 -06:00
Falco Girgis
643685a7b7
ifdef-ing more DC-specifics from Nehe16
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- Attempting to fix build.
2025-02-18 22:04:49 -06:00
Falco Girgis
56f5b24d85
Fixed OpenGL Fog implementation + Added New Sample
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- Redid fog.c OpenGL fog back-end implementation
* only reconfigure fog values when changed
* properly clamp between 0.0f and 1.0f colors
* error out on negative densities
* separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
* Made spinning much faster (so you can see it better)
* fixed a few issues with KGL code (invalid GL enums, lol)
* swapped to new controller API
* added #ifdef for non-DC file paths
2025-02-18 21:52:19 -06:00
Luke Benstead
e71560f31b
Merge branch 'platform_h_support_Naomi' into 'master'
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platform.h: support Naomi again
See merge request simulant/GLdc!150
2025-02-09 20:21:51 +00:00
David Reichelt
08b2d58b4e
Add support for glGetIntegerv(GL_MATRIX_MODE,...)
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(cherry-picked from commit 52011fe9efeb2e997637876be8a3f600bf91df25)
Co-authored-by: David Reichelt <freakdave@hotmail.com>
2025-02-09 19:13:38 +00:00