Commit Graph

201 Commits

Author SHA1 Message Date
Luke Benstead
22690600d0 Don't include kos headers from gl.h 2019-09-06 09:35:33 +01:00
Luke Benstead
4170655a88 If someone attempts to use lines, just log an error and render nothing (for now) 2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5 Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00
Luke Benstead
57f4f62f86 Implement glColor3ubv 2019-08-20 20:42:29 +01:00
Luke Benstead
b6fccd3148 Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48 2019-08-08 09:36:38 +01:00
Luke Benstead
b82d28130d Rewrite the lighting code 2019-08-01 20:21:13 +01:00
Luke Benstead
3395f17687 Throw GL_INVALID_OPERATION if mipmaps are specified for non-square textures 2019-04-17 16:19:03 +01:00
Luke Benstead
62743d42cb Only allocate space for mipmaps when necessary 2019-04-17 14:55:30 +01:00
Luke Benstead
a8d420299c Correctly throw GL_INVALID_VALUE for invalid sizes 2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c Handle GL_DOUBLE like GL_FLOAT everywhere 2019-04-14 07:17:27 +01:00
Luke Benstead
cb692f59b4 Remove unnecessary conditional check 2019-04-01 09:57:33 +01:00
Luke Benstead
d912680ef0 Update version string 2019-03-30 07:15:50 +00:00
Luke Benstead
e876dcb14f Massively optimise GL_POLYGON/GL_TRIANGLE_FAN 2019-03-29 11:26:19 +00:00
Luke Benstead
9fafe31a37 Disable profiler 2019-03-29 11:26:19 +00:00
Luke Benstead
a75ced3fef Speed up immediate mode submission 2019-03-29 11:26:19 +00:00
Luke Benstead
1e18fbc527 Fix twiddling code. Fixes #37 2019-03-29 11:26:19 +00:00
Luke Benstead
2e33dc0718 Add missing profiler_pop(). Fixes #36 2019-03-29 11:26:19 +00:00
Luke Benstead
41ee67cbf1 Code cleanup 2019-03-28 13:10:53 +00:00
Luke Benstead
e15a47b6fb Use the list stored on the SubmissionTarget 2019-03-28 13:09:36 +00:00
Luke Benstead
3cd15de332 Add additional traces 2019-03-28 13:09:04 +00:00
Luke Benstead
8982444406 Consistently allow > 16384 verts 2019-03-28 13:07:53 +00:00
Luke Benstead
cd04784c33 Fix memory corruption 2019-03-28 13:05:13 +00:00
Luke Benstead
30f8564298 Fix glDrawElements 2019-03-27 09:39:06 +00:00
Luke Benstead
434f316526 Switch pointer comparisons for counters 2019-03-26 09:09:07 +00:00
Luke Benstead
d44a24d339 Add assertions 2019-03-25 19:43:03 +00:00
Luke Benstead
9e12e15a13 Make use of swapVertex 2019-03-25 19:30:45 +00:00
Luke Benstead
bdeb9cd45a Restore clipping case that apparently can happen after all 2019-03-25 19:04:50 +00:00
Luke Benstead
493592ea30 Tweaks 2019-03-25 16:07:27 +00:00
Luke Benstead
ba04f62f6d Minor optimisation 2019-03-25 16:07:12 +00:00
Luke Benstead
f712f00602 Don't do anything if there are no vertices submitted 2019-03-25 16:06:41 +00:00
Luke Benstead
4355d0f224 Add additional profiler checkpoints 2019-03-25 16:06:28 +00:00
Luke Benstead
70feea6c6f Minor optimisations 2019-03-25 16:05:36 +00:00
Luke Benstead
b771a5339b Send colours as bytes in immediate mode 2019-03-25 12:56:48 +00:00
Luke Benstead
8fd90bd040 Switch back to normal swapping 2019-03-25 12:38:34 +00:00
Luke Benstead
0e71588e6c Try to optimise the quad generation 2019-03-25 10:33:05 +00:00
Luke Benstead
671881eafd Optimise GL_POLYGON rendering 2019-03-25 09:48:58 +00:00
Luke Benstead
291e82d18a Rename ClipVertex -> Vertex 2019-03-25 09:44:59 +00:00
Luke Benstead
bd0ef4cba3 Demo multitexturing in zclip, default to GL_MODULATE on multitexture 2019-03-24 14:09:52 +00:00
Luke Benstead
5e6927d9a1 Huge refactor of the drawing code 2019-03-24 08:09:02 +00:00
Luke Benstead
3cb24c4fb4 Rename some functions 2019-03-14 13:16:55 +00:00
Luke Benstead
e9c8836181 Huge cleanup of glDrawElements handling 2019-03-14 13:15:56 +00:00
Luke Benstead
1ee16d8ee1 Slight optimisation 2019-03-13 17:38:42 +00:00
Luke Benstead
7c33f13438 Allow configuring initial capacities 2019-03-13 15:43:50 +00:00
Luke Benstead
d9539da841 Optimisations 2019-03-13 15:35:42 +00:00
Luke Benstead
8101e43e90 Fix winding issue 2019-03-13 15:19:28 +00:00
Luke Benstead
724ff628aa Fix some signedness issues 2019-03-13 15:14:09 +00:00
Luke Benstead
8b206f012e Make sure we correctly initalize the used banks 2019-03-13 12:05:06 +00:00
Luke Benstead
5bf58ec1a8 Refactor array submission to be (hopefully) faster 2019-03-13 11:24:35 +00:00
Luke Benstead
5da1ed732a Bump the default vbuf capacity 2019-03-13 08:53:35 +00:00
Luke Benstead
3d8fa7027b Properly forward the internal_palette_format 2019-03-13 08:51:05 +00:00