Luke Benstead
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b08bbebf12
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Mipmap fix
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2023-03-05 20:26:15 +00:00 |
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Luke Benstead
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8fff6ee1aa
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Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP
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2022-12-09 20:17:46 +00:00 |
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Luke Benstead
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ac86504549
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Clean up
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2022-12-03 20:01:43 +00:00 |
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Luke Benstead
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d78c6275bb
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Increase tri-strip length
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2022-12-03 14:00:24 +00:00 |
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Luke Benstead
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69a2310a3c
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Default to small culling to avoid artifacts
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2022-12-03 13:46:08 +00:00 |
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Luke Benstead
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5296f5c79c
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Optimise perspective divide assuming W is always positive
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2022-11-05 20:28:24 +00:00 |
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Luke Benstead
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b6593acc83
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Switches instead of if ladders
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2022-11-04 19:24:12 +00:00 |
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Luke Benstead
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8ca70a2920
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Initialize submission target on boot to save runtime cost
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2022-11-04 19:23:50 +00:00 |
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Luke Benstead
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4d8c507706
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Fix a bug where glXPointer functions would do unnecessary work
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2022-11-04 19:23:06 +00:00 |
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Luke Benstead
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a248f3a50c
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Faster inversion
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2022-11-03 20:24:38 +00:00 |
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Luke Benstead
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6be3e6185d
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Faster inversion
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2022-09-14 19:20:24 +01:00 |
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Luke Benstead
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3caaf798e7
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Undo double transform
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2022-08-25 21:25:52 +01:00 |
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Luke Benstead
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0b62ac8673
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Clean ups and optimisations
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2022-08-25 21:24:08 +01:00 |
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Luke Benstead
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4edf8ce04d
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Use the direct texture path for vbuffer uploads
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2022-08-25 20:01:54 +01:00 |
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Luke Benstead
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c793e1f35d
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Don't submit empty lists
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2022-08-24 20:31:55 +01:00 |
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Luke Benstead
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9d9a502e96
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Remove old clipping
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2022-06-13 20:16:46 +01:00 |
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Luke Benstead
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3d69003c5f
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Allow disabling near-z
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2022-06-13 20:16:37 +01:00 |
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Luke Benstead
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99ae70a72b
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Make the software implementation use the same clipping code
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2022-06-13 20:06:04 +01:00 |
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Luke Benstead
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6fb15ee4c7
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Fix some winding issues
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2022-06-13 20:05:54 +01:00 |
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Luke Benstead
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16f6100afa
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Fix issues and optimise
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2022-06-12 19:53:26 +01:00 |
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Luke Benstead
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4827fd4c5b
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Fix various clipping glitches
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2022-06-11 21:27:09 +01:00 |
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Luke Benstead
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53c54997c3
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Fix a number of issues!
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2022-06-10 20:27:21 +01:00 |
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Luke Benstead
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dbb94d0cb9
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Move clipping into list submission
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2022-06-09 13:07:51 +01:00 |
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Luke Benstead
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193f0bdc49
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Cleanup
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2022-05-21 20:16:50 +01:00 |
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Luke Benstead
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9a50917062
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Fix rgba vs argb inversion
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2022-05-21 20:16:34 +01:00 |
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Luke Benstead
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fe7f9cbed0
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Fix crash when generating mipmaps on 4bpp textures
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2022-05-07 12:57:45 +01:00 |
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Luke Benstead
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d0e6b56414
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Restore validation of the internalFormat (even though it's unused)
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2022-05-04 21:00:15 +01:00 |
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Luke Benstead
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dc69a81da1
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Remove unused code. Various clean ups
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2022-05-04 20:53:18 +01:00 |
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Luke Benstead
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411d4f0e4f
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Add a missing space
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2022-05-04 20:45:21 +01:00 |
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Luke Benstead
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dd7bb47ffb
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Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures
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2022-05-04 20:39:39 +01:00 |
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OzzyOuzo
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c48bbfe07c
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Fixed glMultMatrixf(...)
Added _glResetSharedPalettes
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2022-05-03 16:12:27 +03:00 |
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Luke Benstead
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4e8ff2f8e4
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Fix texture issues
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2022-04-26 20:34:14 +01:00 |
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T_chan
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53eb2e2a51
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Add gluBuild2DMipmaps()
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2022-02-01 07:25:54 +00:00 |
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T_chan
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621982d14e
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Add glGetTexImage stub for portability
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2022-01-31 08:29:00 +00:00 |
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Luke Benstead
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4ad2841809
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Merge branch 'Add_glTexCoord1f_functions' into 'master'
Add glTexCoord1f() and glTexCoord1fv()
See merge request simulant/GLdc!80
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2022-01-19 08:05:59 +00:00 |
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T_chan
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9b6c2bbb21
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Add glTexCoord1f() and glTexCoord1fv()
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2022-01-18 21:40:31 +00:00 |
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Luke Benstead
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f9af9af567
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Merge branch 'Add_glPolygonMode_Stub' into 'master'
add glPolygonMode() stub
See merge request simulant/GLdc!79
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2022-01-18 21:38:31 +00:00 |
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Luke Benstead
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8d51579870
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Merge branch 'Add_Stencil_Functions_Stubs' into 'master'
Add stubs for Stencil functions glStencilFunc() and glStencilOp()
See merge request simulant/GLdc!78
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2022-01-18 21:37:56 +00:00 |
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T_chan
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50aee8a92c
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add glPolygonMode() stub
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2022-01-18 21:28:07 +00:00 |
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T_chan
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66d87fb845
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Add stubs for Stencil functions glStencilFunc() and glStencilOp()
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2022-01-18 20:29:27 +00:00 |
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Luke Benstead
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11860ba6e1
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Merge branch 'add_glGetTexParameterfv_stub' into 'master'
Add glGetTexParameterfv() stub to increase compatibility
See merge request simulant/GLdc!76
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2022-01-18 19:25:39 +00:00 |
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Luke Benstead
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3b320bf874
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Merge branch 'add_glTexParameterf' into 'master'
expose and correct glTexParameterf()
See merge request simulant/GLdc!75
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2022-01-18 19:25:20 +00:00 |
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T_chan
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d594eff3a6
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Add glGetTexParameterfv() stub to increase compatibility
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2022-01-18 17:38:14 +00:00 |
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T_chan
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0d60b318da
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expose and correct glTexParameterf()
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2022-01-18 17:23:30 +00:00 |
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T_chan
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d9a2ed7892
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Add glColor4ubv() to increase compatibility of GLdc
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2022-01-18 17:06:26 +00:00 |
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OzzyOuzo
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1a456cb1a7
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16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
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2021-12-03 09:32:53 +02:00 |
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OzzyOuzo
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8caee68df5
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added _glFreePaletteSlots(..)
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2021-11-30 19:23:49 +02:00 |
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OzzyOuzo
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148962254a
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4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
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2021-11-18 12:04:46 +02:00 |
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Luke Benstead
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b710a619d5
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Fix issues with bilinear mipmapping
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2021-10-25 19:04:58 +01:00 |
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Luke Benstead
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e225f54386
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Fix bug when glVertexPointer etc. is called without client state enabled
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2021-10-02 20:01:44 +01:00 |
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Luke Benstead
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5df2190536
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Fix various bugs with non-fastpath rendering
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2021-10-02 14:43:23 +01:00 |
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Luke Benstead
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7d82649a62
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Be sure to restore the fast path flag in glEnd
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2021-10-01 21:02:13 +01:00 |
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Luke Benstead
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e26fae6d2e
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Remove debug logging
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2021-09-18 14:37:28 +01:00 |
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Luke Benstead
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dd16530a1f
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Fix an assertion in debug, and building on PC
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2021-09-18 14:36:47 +01:00 |
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Luke Benstead
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cf996b9e80
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Add tri and quad fast paths
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2021-09-14 19:36:42 +01:00 |
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Luke Benstead
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7992c89758
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Fix perf hit
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2021-09-14 09:20:00 +01:00 |
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Luke Benstead
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9c2907e41d
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Small optimisation
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2021-09-13 19:57:46 +01:00 |
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Luke Benstead
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4ee9c3ee64
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More optimisations
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2021-09-13 19:35:53 +01:00 |
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Luke Benstead
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adce2c7538
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Perf tweaks
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2021-09-13 12:57:52 +01:00 |
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Luke Benstead
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52ff506397
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Only recalc the fast path when pointers change
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2021-09-13 10:40:25 +01:00 |
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Luke Benstead
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66d09e7d77
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
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Luke Benstead
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4adc49cd40
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Optimisations
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2021-09-12 15:04:52 +01:00 |
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Luke Benstead
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cb96769074
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Fix incorrect usage of memset
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2021-09-04 13:36:59 +01:00 |
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Luke Benstead
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3332dfa74a
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Handle running out of PVR memory correctly
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2021-09-04 12:14:31 +01:00 |
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Luke Benstead
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fc947c49f8
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Performance improvements
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2021-05-25 20:40:43 +01:00 |
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Luke Benstead
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f736332eb8
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Always make sure we send opaque polys with one/zero blending
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2021-05-23 20:58:29 +01:00 |
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Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
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Luke Benstead
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cde0abd18d
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Force the correct depth and blend modes with PT polys
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2021-05-23 13:15:07 +01:00 |
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Luke Benstead
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0789ea99b3
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Disable fast mode by default
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2021-05-23 13:06:11 +01:00 |
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Luke Benstead
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f0383f8e1c
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Remove broken check
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2021-05-16 20:33:49 +01:00 |
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Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
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Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
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Luke Benstead
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cb9d699576
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Use invW as the Z axis (abandon standards compliance for speed)
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2021-05-01 14:32:16 +01:00 |
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Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
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Luke Benstead
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d05c5b8353
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Remove incorrect warning
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2021-04-30 07:52:12 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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5fc77887d0
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Remove unnecessary branches
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2021-04-25 15:27:04 +01:00 |
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Luke Benstead
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16243acd7b
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More immediate mode optimisation
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2021-04-25 14:21:09 +01:00 |
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Luke Benstead
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1b6f543fab
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Slight optimisation
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2021-04-25 13:33:24 +01:00 |
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Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
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Luke Benstead
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1f42838992
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Fix incorrect glColorPointer stride
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2021-04-23 09:09:25 +01:00 |
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Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
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Luke Benstead
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df2d7a210c
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New Fast Path
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2021-04-21 16:23:43 +00:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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faf24ac61d
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Small optimisations
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2021-04-20 09:07:14 +01:00 |
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Luke Benstead
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38c7967ae2
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Clean up some things
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2021-04-19 21:23:23 +01:00 |
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Luke Benstead
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165318ea76
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Use MATH_fmac
|
2021-04-19 21:12:46 +01:00 |
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Luke Benstead
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1a849c8b1c
|
Minor optimisation
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2021-04-19 21:08:09 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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b480c0a01f
|
Fix optimisations
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2021-04-19 20:21:46 +01:00 |
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Luke Benstead
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eb35d607b9
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Immediate mode performance optimisation
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2021-04-19 10:53:08 +01:00 |
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Luke Benstead
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778e9c4e64
|
Optimise CompilePolyHeader
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2021-04-18 21:50:41 +01:00 |
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Luke Benstead
|
ce9f3677f6
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Immediate mode optimisation
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2021-04-18 21:33:23 +01:00 |
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Luke Benstead
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7bcbb86e80
|
Align to 32 byte
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2021-04-18 13:57:28 +01:00 |
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Luke Benstead
|
9ca68de427
|
Force 32-byte allocations
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2021-04-18 13:57:00 +01:00 |
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Luke Benstead
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1172086378
|
Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
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Luke Benstead
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f03f0e8f04
|
Implement glScissor correctly
|
2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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30d76eada9
|
Fix texture issues
|
2021-04-13 21:28:59 +01:00 |
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Luke Benstead
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8fe7a8afdf
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Add missing header
|
2021-04-10 12:58:23 +01:00 |
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Luke Benstead
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fe616028bb
|
X86
|
2021-04-09 15:24:47 +00:00 |
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