Daniel Chappuis
|
8a69dc89fa
|
Add missing override keyword
|
2016-08-21 12:34:27 +02:00 |
|
Daniel Chappuis
|
8d2b898168
|
Fix merge conflicts
|
2016-08-21 11:47:22 +02:00 |
|
Daniel Chappuis
|
2932403ff4
|
Use default keyword for default constructors/destructors
|
2016-07-19 06:52:18 +02:00 |
|
Daniel Chappuis
|
cfede8f179
|
Use constexpr for compile time constants
|
2016-07-11 08:59:39 +02:00 |
|
Daniel Chappuis
|
16478722de
|
Use override keyword to mark virtual overriden methods
|
2016-07-11 08:33:24 +02:00 |
|
Daniel Chappuis
|
f5ade0f52d
|
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
|
2016-07-08 07:25:37 +02:00 |
|
Daniel Chappuis
|
be957ba41a
|
Replace typedefs by c++11 alias declaration
|
2016-07-06 07:05:34 +02:00 |
|
Daniel Chappuis
|
9cc633fc67
|
Modify initial GJK support direction
|
2016-07-06 06:48:19 +02:00 |
|
Daniel Chappuis
|
da9f6ae233
|
Remove Simplex class (replaced by VoronoiSimplex)
|
2016-07-05 22:02:16 +02:00 |
|
Daniel Chappuis
|
4bad013c91
|
Make GJK/EPA collision detection more robust
|
2016-07-05 21:34:44 +02:00 |
|
Daniel Chappuis
|
ccd33c2502
|
Fix issue in VoronoiSimplex
|
2016-06-27 18:50:12 +02:00 |
|
Daniel Chappuis
|
fd224ebaba
|
Add VoronoiSimplex class for GJK algorithm
|
2016-06-20 08:41:22 +02:00 |
|
Daniel Chappuis
|
9fae1b4e35
|
Add missing virtual destructor
|
2016-06-20 08:40:26 +02:00 |
|
Daniel Chappuis
|
942b63b48d
|
Replace NULL pointer by nullptr
|
2016-05-19 22:47:19 +02:00 |
|
Daniel Chappuis
|
c3e74856a0
|
Fix assert raised in empty scene
|
2016-05-18 22:30:20 +02:00 |
|
Daniel Chappuis
|
ae7bec43c4
|
Allow for zero mass rigid body
|
2016-05-18 21:39:11 +02:00 |
|
Daniel Chappuis
|
6a8b63adc2
|
ProxyShape must have a virtual destructor
|
2016-05-15 19:29:50 +02:00 |
|
Daniel Chappuis
|
2640fbd48a
|
Start replacing NULL constant by nullptr
|
2016-05-15 19:25:58 +02:00 |
|
Daniel Chappuis
|
1ae9bb5467
|
Fix warning
|
2016-04-12 21:32:35 +02:00 |
|
Daniel Chappuis
|
34b330eb4f
|
Fix warnings
|
2016-04-12 21:28:09 +02:00 |
|
Daniel Chappuis
|
4ae8d446be
|
Fix compilation errors on Visual Studio and warnings
|
2016-04-12 18:44:55 +02:00 |
|
Daniel Chappuis
|
d9087d6e84
|
Small modification
|
2016-04-11 21:38:47 +02:00 |
|
Daniel Chappuis
|
8a75c867a5
|
Change version number of the library
|
2016-04-11 20:15:20 +02:00 |
|
Daniel Chappuis
|
41dfaf0fa5
|
Fix warnings
|
2016-04-09 11:26:43 +02:00 |
|
Daniel Chappuis
|
5b7a096e27
|
Remove .mtl file and add doxygen documentation in TriangleVertexArray
|
2016-04-07 08:48:25 +02:00 |
|
Daniel Chappuis
|
fcadbed56f
|
Fix issue in function to compute triangle barycentric coordinates
|
2016-04-02 02:50:32 +02:00 |
|
Daniel Chappuis
|
235b1db90c
|
Fix warnings
|
2016-03-30 22:39:47 +02:00 |
|
Daniel Chappuis
|
315c701f34
|
Move method in cpp file
|
2016-03-30 07:09:35 +02:00 |
|
Daniel Chappuis
|
fc1f844135
|
Merge branch nanogui into develop
|
2016-03-21 20:57:42 +01:00 |
|
Daniel Chappuis
|
3e98ab2282
|
Add support for rolling resistance in the contact solver
|
2016-03-20 23:01:38 +01:00 |
|
Daniel Chappuis
|
10549796c8
|
Add functions in Vector2, Vector3 and clamp vector function in mathematics
|
2016-03-20 22:54:08 +01:00 |
|
Daniel Chappuis
|
63fb6261a3
|
Fix issue with linear/angular damping
|
2016-03-20 22:53:05 +01:00 |
|
Daniel Chappuis
|
d0481e0901
|
Fix compilation errors/warnings on Linux
|
2016-02-22 23:26:50 +01:00 |
|
Daniel Chappuis
|
d6580f94aa
|
Fix conflicts when merging triangularmeshes into develop
|
2016-02-15 20:14:30 +01:00 |
|
Daniel Chappuis
|
32bee688be
|
Working on demo scenes in testbed application
|
2016-02-14 19:36:56 +01:00 |
|
Daniel Chappuis
|
eeb1052833
|
Fix issue in HeightField and user Perlin noise to generate terrain
|
2016-02-11 23:09:01 +01:00 |
|
Daniel Chappuis
|
4931e1450a
|
Fix issues in HeightFieldShape
|
2016-02-08 22:24:57 +01:00 |
|
Daniel Chappuis
|
be4cbbffd9
|
Fix issue in HeightFieldShape
|
2016-02-01 18:49:45 +01:00 |
|
Daniel Chappuis
|
ece6db9636
|
Working on HeightFieldShape
|
2016-01-28 23:04:01 +01:00 |
|
Daniel Chappuis
|
03a31e44f3
|
Working on HeightFieldShape
|
2016-01-21 22:27:52 +01:00 |
|
Daniel Chappuis
|
b9112be1dc
|
Modification in ConvexShape and continue working on HeightFieldShape
|
2016-01-19 22:37:03 +01:00 |
|
Daniel Chappuis
|
ec3a9cef87
|
Modificaitons in ConcaveMeshShape
|
2016-01-14 21:43:19 +01:00 |
|
Daniel Chappuis
|
b7769e5211
|
Add HeightFieldShape class
|
2016-01-14 21:34:30 +01:00 |
|
Daniel Chappuis
|
739e0fec73
|
Modifications in methods to get support point in many collision shapes
|
2016-01-14 21:24:21 +01:00 |
|
Daniel Chappuis
|
a5f39de375
|
Fix issues related to local scaling in ConvexMeshShape
|
2016-01-12 22:48:14 +01:00 |
|
Daniel Chappuis
|
a12703b86d
|
Make possible to create a ConvexMeshShape using a TriangleVertexArray
|
2016-01-07 23:04:39 +01:00 |
|
Daniel Chappuis
|
8be408ccec
|
Modifications for smooth concave mesh contacts
|
2016-01-05 18:39:22 +01:00 |
|
Daniel Chappuis
|
4362033018
|
Add object margin to TriangleShape
|
2015-12-16 18:39:13 +01:00 |
|
Daniel Chappuis
|
0b6d9af18e
|
Add testRayIntersect() method to AABB and use in raycasting broadphase
|
2015-12-07 23:03:04 +01:00 |
|
Daniel Chappuis
|
df88e59017
|
Transform ray from world-space to local-space earlier during raycasting
|
2015-12-07 17:32:18 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
3ebb00fd68
|
Modifications in testbed for setScaling() method on objects
|
2015-11-24 07:03:02 +01:00 |
|
Daniel Chappuis
|
22b214fb91
|
Add setScaling() method to objects in testbed/common
|
2015-11-20 07:20:56 +01:00 |
|
Daniel Chappuis
|
3476f3e9c4
|
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
|
2015-11-19 07:20:43 +01:00 |
|
Daniel Chappuis
|
4eceb7e7c6
|
Small modifications
|
2015-11-16 19:08:36 +01:00 |
|
Daniel Chappuis
|
5c8320583d
|
Change the testCollision() methods to return void instead of bool
|
2015-11-16 07:25:46 +01:00 |
|
Daniel Chappuis
|
32d9c0e1b8
|
Fix issue in convex vs concave mesh collision
|
2015-11-16 07:05:07 +01:00 |
|
Daniel Chappuis
|
568f03461f
|
Continue working on triangle mesh collision detection
|
2015-11-13 21:23:34 +01:00 |
|
Daniel Chappuis
|
9fd98f8efc
|
Add Timer.h and Timer.cpp files back (used for Profiler)
|
2015-11-13 21:20:04 +01:00 |
|
Daniel Chappuis
|
d9fe3ed97f
|
Make DynamicAABBTree more generic and use less memory per node
|
2015-11-06 17:29:42 +01:00 |
|
Daniel Chappuis
|
63094dfd92
|
Fix issue in ConcaveMeshShape (AABB calculation)
|
2015-10-27 18:34:29 +01:00 |
|
Daniel Chappuis
|
1c735e483c
|
Working on triangular mesh collision detection
|
2015-10-26 18:15:25 +01:00 |
|
Daniel Chappuis
|
a070dca761
|
Small changes in ContactManifold
|
2015-10-19 17:59:41 +02:00 |
|
Daniel Chappuis
|
c3c9a5c38c
|
Remove contact manifolds that do not have contact points anymore after manifold update
|
2015-10-19 06:55:35 +02:00 |
|
Daniel Chappuis
|
b5314040b5
|
Do not use contact normal choice when there is a single manifold
|
2015-10-16 06:54:25 +02:00 |
|
Daniel Chappuis
|
55789d5cdf
|
Fix memory leak
|
2015-10-15 08:26:33 +02:00 |
|
Daniel Chappuis
|
85c6a2eaf5
|
Return manifold set by reference and not by pointer
|
2015-10-15 07:48:28 +02:00 |
|
Daniel Chappuis
|
20c9794a20
|
Remove ProxyShapes pointers from OverlappingPair
|
2015-10-13 19:10:13 +02:00 |
|
Daniel Chappuis
|
3acdeb8cd2
|
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
|
2015-10-12 18:37:18 +02:00 |
|
Daniel Chappuis
|
c7846d4a29
|
Report narrow-phase contacts to the collision detection in a more generic way
|
2015-10-12 18:02:18 +02:00 |
|
Daniel Chappuis
|
ec5e41c19e
|
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
|
2015-10-08 21:28:37 +02:00 |
|
Daniel Chappuis
|
fc91540a79
|
Add ContactManifoldSet class
|
2015-10-02 07:04:05 +02:00 |
|
Daniel Chappuis
|
aab1413f4d
|
Continue working of triangular meshes
|
2015-09-13 13:02:05 +02:00 |
|
Daniel Chappuis
|
a37f00c41c
|
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
|
2015-09-10 07:30:50 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
|
ae122f07d6
|
Add ConcaveShape et ConvexShape classes
|
2015-08-31 17:33:34 +02:00 |
|
Daniel Chappuis
|
16617fef8e
|
Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop
|
2015-08-27 22:32:18 +02:00 |
|
Daniel Chappuis
|
0ddec3f842
|
Start working on triangular meshes collision detection
|
2015-08-27 22:31:05 +02:00 |
|
Colin
|
22d90659bb
|
Final fix :)
|
2015-08-26 04:30:07 -06:00 |
|
Colin
|
494f866357
|
Fix merge mess
|
2015-08-26 04:23:44 -06:00 |
|
Colin
|
87b88fc953
|
Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
|
2015-08-26 04:01:18 -06:00 |
|
Colin
|
1468f8f13c
|
Replace dynamic_cast with static_cast
|
2015-08-24 13:36:30 -06:00 |
|
Daniel Chappuis
|
c76e5247aa
|
Allow the user to use custom collision detection algorithm
|
2015-08-19 18:48:08 +02:00 |
|
Daniel Chappuis
|
7ce44f9775
|
Fix warnings
|
2015-08-17 06:44:26 +02:00 |
|
Daniel Chappuis
|
345afc1a1d
|
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
|
2015-08-13 07:19:15 +02:00 |
|
Daniel Chappuis
|
a4e28ddcf1
|
Add getContactsList() method to DynamicsWorld
|
2015-08-11 18:32:06 +02:00 |
|
Daniel Chappuis
|
2a3fe8f8d1
|
Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
|
2015-08-11 06:58:55 +02:00 |
|
Daniel Chappuis
|
39b7883462
|
Add methods to query number of solver iterations in DynamicsWorld
|
2015-07-11 18:34:37 +02:00 |
|
Daniel Chappuis
|
82f6bf2dbb
|
Work on the GUI
|
2015-06-30 19:50:17 +02:00 |
|
Daniel Chappuis
|
80cf65ccf2
|
Allow to change the gravity vector of the DynamicsWorld
|
2015-06-29 23:35:50 +02:00 |
|
Daniel Chappuis
|
f376e2043f
|
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
|
2015-06-25 22:27:20 +02:00 |
|
Daniel Chappuis
|
6279867964
|
Remove the use of the old transform variable in CollisionBody
|
2015-06-16 22:46:43 +02:00 |
|
Daniel Chappuis
|
b8192db3ef
|
Fix compilation error in DynamicsWorld
|
2015-04-20 23:22:22 +02:00 |
|
Daniel Chappuis
|
fb90eac003
|
The time accumulator and frame interpolation should now be done outside the physics engine
|
2015-04-18 18:33:25 +02:00 |
|
Daniel Chappuis
|
3aaac820e0
|
Fix compilation error on Visual Studio 2013
|
2015-04-08 22:10:34 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
3a8e69654f
|
Add Doxygen documentation
|
2015-02-12 22:31:26 +01:00 |
|
Daniel Chappuis
|
c56557898f
|
Small modifications
|
2015-02-09 22:37:36 +01:00 |
|
Daniel Chappuis
|
0b3abacb3c
|
Fix possible memory leaks
|
2015-02-07 14:15:05 +01:00 |
|
Daniel Chappuis
|
bb0da781a7
|
Fix compilation warnings
|
2015-02-01 01:09:58 +01:00 |
|
Daniel Chappuis
|
c057e88983
|
Small changes in collision detection
|
2015-01-27 22:40:31 +01:00 |
|
Daniel Chappuis
|
e3719b32e5
|
Fix issue that prevented us from compiling with double precision with CMake
|
2015-01-22 21:56:30 +01:00 |
|
Daniel Chappuis
|
68958d0ed1
|
Add internal physics tick callback methods in EventListener class
|
2015-01-20 22:17:40 +01:00 |
|
Daniel Chappuis
|
9f4e63361f
|
Small optimization in EPA algorithm
|
2015-01-19 21:55:18 +01:00 |
|
Daniel Chappuis
|
54d8b8518e
|
Fix two issues in EPA Algorithm
|
2015-01-18 21:25:15 +01:00 |
|
Daniel Chappuis
|
c8a83768d5
|
Only compute narrow collisition test if at least one body is awake and not static
|
2014-12-31 01:47:50 +01:00 |
|
Daniel Chappuis
|
c15b83db4a
|
Add collision and raycast filtering using bits mask
|
2014-12-31 01:19:14 +01:00 |
|
Daniel Chappuis
|
aae4da54d0
|
Add methods to test collision and AABB overlap in physics world
|
2014-12-28 00:54:34 +01:00 |
|
Daniel Chappuis
|
2ab1aace7c
|
Raycast query now returns false if the body is not active
|
2014-11-29 17:05:53 +01:00 |
|
Daniel Chappuis
|
4ae7e7997a
|
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
|
2014-11-27 21:05:32 +01:00 |
|
Daniel Chappuis
|
5d2cf593b5
|
Remove the PairManager class
|
2014-11-21 21:38:17 +01:00 |
|
Daniel Chappuis
|
5f7af61593
|
-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
|
2014-11-21 21:27:09 +01:00 |
|
Daniel Chappuis
|
2570d794c3
|
Fix issues in CollisionBody
|
2014-11-20 21:59:53 +01:00 |
|
Daniel Chappuis
|
adc53c6523
|
Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
|
2014-11-09 18:53:50 +01:00 |
|
Daniel Chappuis
|
ca660b5057
|
Replace some matrix multiplications by quaternion multiplications
|
2014-11-05 20:52:21 +01:00 |
|
Daniel Chappuis
|
3da146eb84
|
Implement world ray casting query
|
2014-11-04 22:38:40 +01:00 |
|
Daniel Chappuis
|
e9257ec56f
|
Change raycasting so that a ray is given by two points instead of a point and a direction
|
2014-10-21 22:26:40 +02:00 |
|
Daniel Chappuis
|
08e286d27c
|
Implement raycasting for cone shape
|
2014-10-08 21:38:40 +02:00 |
|
Daniel Chappuis
|
25c11c6d6a
|
Implement raycasting for capsule shape
|
2014-09-20 17:00:32 +02:00 |
|
Daniel Chappuis
|
78193d9b03
|
Small improvements in sphere and cylinder raycasting
|
2014-09-20 16:59:47 +02:00 |
|
Daniel Chappuis
|
188251afd4
|
Fix issue with raycasting in cylinder shape
|
2014-09-20 10:52:42 +02:00 |
|
Daniel Chappuis
|
c07a2dc9a2
|
Implement raycasting with cylinder shape
|
2014-09-19 22:53:40 +02:00 |
|
Daniel Chappuis
|
ebf13c3366
|
Use the standard library swap() function instead
|
2014-09-19 22:53:05 +02:00 |
|
Daniel Chappuis
|
a89b258418
|
Implement raycasting for the BoxShape
|
2014-09-08 23:19:07 +02:00 |
|
Daniel Chappuis
|
0dd55e716b
|
Implement raycasting with sphere shape
|
2014-09-04 22:32:29 +02:00 |
|
Daniel Chappuis
|
677c694109
|
Continue the implementation of convex shape raycasting
|
2014-09-02 22:54:19 +02:00 |
|
Daniel Chappuis
|
3c1b819fda
|
Implement the testPointInside() methods in the collision shapes
|
2014-08-09 10:28:37 +02:00 |
|
Daniel Chappuis
|
6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
47b2eb457a
|
Allow the user to attach user data to a ProxyShape object
|
2014-08-04 22:57:24 +02:00 |
|
Daniel Chappuis
|
ab8656fc0b
|
Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
|
bd5668ed51
|
Work on the testPointInside() method
|
2014-08-01 12:36:32 +02:00 |
|
Daniel Chappuis
|
0faacdbd6b
|
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
|
2014-07-22 22:46:24 +02:00 |
|
Daniel Chappuis
|
5dd9ee826e
|
Add classes and tests for raycasting
|
2014-07-21 23:08:18 +02:00 |
|
Daniel Chappuis
|
b5bf3ea032
|
Remove the Ray.cpp file
|
2014-07-13 20:28:28 -07:00 |
|
Daniel Chappuis
|
a52f89a33e
|
Add the Ray class for raycasting
|
2014-07-13 18:11:15 -07:00 |
|
Daniel Chappuis
|
1415bad00e
|
Small modifications
|
2014-07-09 23:45:19 +02:00 |
|
Daniel Chappuis
|
050b610d8c
|
Remove check() and checkNode() methods from DynamicAABBTree in release mode
|
2014-07-07 19:01:26 +02:00 |
|
Daniel Chappuis
|
a983026094
|
Inflate the AABB in direction of linear motion in Dynamic AABB tree
|
2014-07-03 00:13:30 +02:00 |
|
Daniel Chappuis
|
114360337c
|
Fix issue in RigidBody::applyForce() method
|
2014-06-29 21:59:06 +02:00 |
|
Daniel Chappuis
|
3aa05ef61a
|
Fix issues and add conversion from Euler angles to Quaternion
|
2014-06-24 23:31:13 +02:00 |
|
Daniel Chappuis
|
bc4de62e75
|
Fix issue in the collision detection for compound shapes
|
2014-06-10 23:37:11 +02:00 |
|
Daniel Chappuis
|
cbeeec21f3
|
fix issues in Dynamic AABB Tree and add compound shapes in the examples
|
2014-06-10 22:46:32 +02:00 |
|
Daniel Chappuis
|
aa76c85e60
|
continue to replace SAP broad-phase by a dynamic AABB tree
|
2014-05-15 06:39:39 +02:00 |
|
Daniel Chappuis
|
643ca41922
|
continue to work on replacing SAP broad-phase by dynamic AABB tree
|
2014-04-11 23:50:00 +02:00 |
|
Daniel Chappuis
|
76cb11a74f
|
Add the DynamicAABBTree class
|
2014-03-16 20:59:10 +01:00 |
|
Daniel Chappuis
|
d622e2ff17
|
Fix issue in the broad-phase pair manager
|
2013-11-21 23:26:19 +01:00 |
|
Daniel Chappuis
|
1812402617
|
Add support for the different body types (static, kinematic, dynamic)
|
2013-11-21 23:24:11 +01:00 |
|
Daniel Chappuis
|
7432a87149
|
Modify cmake files and add comments in the code
|
2013-10-06 16:03:25 +02:00 |
|
Daniel Chappuis
|
3173b368c7
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Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
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2013-09-30 23:34:47 +02:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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97b0903a9d
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Modify comments
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2013-09-25 00:11:23 +02:00 |
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Daniel Chappuis
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7ca5b88ce3
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Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
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2013-09-12 22:45:43 +02:00 |
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Daniel Chappuis
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07df001e8b
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Add the EventListener class
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2013-09-10 21:33:52 +02:00 |
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Daniel Chappuis
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d4c7eee175
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Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
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2013-09-07 10:57:58 +02:00 |
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Daniel Chappuis
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a009debf21
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Fix issue in the contact solver that reduces jittering
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2013-09-03 19:31:50 +02:00 |
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Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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d2f7f6e28c
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Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
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2013-07-17 00:09:15 +02:00 |
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Daniel Chappuis
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828af79bcf
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Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
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2013-07-16 22:28:03 +02:00 |
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Daniel Chappuis
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ffd79a89e3
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Add the convex mesh collision shape
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2013-07-15 19:10:30 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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88504bbb44
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Add some description comments in the collision shapes
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2013-07-10 00:22:40 +02:00 |
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Daniel Chappuis
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25b6b015b8
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Add some private copy-constructors and private assignment operators
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2013-07-10 00:21:31 +02:00 |
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Daniel Chappuis
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9d9142af30
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Add the CapsuleShape class for the capsule collision shape
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2013-07-10 00:18:55 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
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2013-07-03 22:50:00 +02:00 |
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Daniel Chappuis
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84d946ac48
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Modifications of the examples
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2013-07-03 22:42:58 +02:00 |
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Daniel Chappuis
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501b0747d3
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Modifications in the examples
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2013-07-02 23:14:08 +02:00 |
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Daniel Chappuis
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d58db2e6f2
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Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
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2013-06-27 19:53:13 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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1c0726d9d6
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Add the fixed joint
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2013-06-12 20:43:54 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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9c0844cf1b
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Finish the implementation of the slider joint
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2013-05-29 22:45:02 +02:00 |
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Daniel Chappuis
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61562b3560
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Implement the upper limit for the slider joint
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2013-05-23 22:52:08 +02:00 |
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Daniel Chappuis
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c7aa6e7e0e
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Start working of the SliderJoint limits
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2013-05-22 23:38:30 +02:00 |
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Daniel Chappuis
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78abbaac72
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Fix issues in the BallAndSocketJoint and SliderJoint
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2013-05-21 23:03:14 +02:00 |
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Daniel Chappuis
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8f37d4ac98
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Fix issues in the unit tests for Vector2 and Matrix2x2
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2013-05-16 21:42:13 +02:00 |
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Daniel Chappuis
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0f17bd1b0b
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continue working on the slider joint
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2013-05-12 12:43:07 +02:00 |
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Daniel Chappuis
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f23096af50
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modify code in the Matrix2x2 class
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2013-05-09 19:47:09 +02:00 |
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Daniel Chappuis
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7a2c2bdbd5
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Add Vector2 and Matrix2x3 classes
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2013-05-09 19:02:09 +02:00 |
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Daniel Chappuis
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b87f981827
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Start working on the slider joint
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2013-05-08 23:33:04 +02:00 |
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Daniel Chappuis
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da78e5d79a
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Modifications in the BallAndSocketJoint to make it work
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2013-05-04 09:20:53 +02:00 |
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Daniel Chappuis
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af2fcaeb82
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Fix two issues
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2013-05-02 23:55:10 +02:00 |
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Daniel Chappuis
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0071ed16a8
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Add comments in the dynamics world code
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2013-05-02 22:51:31 +02:00 |
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Daniel Chappuis
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c4eee4fb1f
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
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Daniel Chappuis
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fdda0b26a9
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Modify the contact solver so that its main loop is outside the solver
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2013-04-25 22:34:20 +02:00 |
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Daniel Chappuis
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ded465c105
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Remove a file
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2013-04-24 22:29:31 +02:00 |
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Daniel Chappuis
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2b2143d41e
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Continue the implementation of the constraint solver
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2013-04-24 19:24:28 +02:00 |
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Daniel Chappuis
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471e4f7afc
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Start to implement the joints
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2013-04-22 23:32:52 +02:00 |
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Daniel Chappuis
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f692f7ef12
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Allocate memory for the collision shapes inside the physics engine
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2013-04-22 21:25:40 +02:00 |
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Daniel Chappuis
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16c6487796
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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91908c1bbc
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Continue to implement the examples using the openg-framework
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2013-04-18 22:22:45 +02:00 |
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Daniel Chappuis
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e03888ea25
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Finish the implementation of the memory allocator
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2013-04-01 23:43:50 +02:00 |
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Daniel Chappuis
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f784dfb320
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Start to implement the memory allocator
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2013-03-26 23:04:03 +01:00 |
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Daniel Chappuis
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f479c5edf3
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Finish the implementation of the profiler
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2013-03-26 21:37:55 +01:00 |
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Daniel Chappuis
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aa9bd2098d
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Continue to work on the profiler
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2013-03-24 19:45:48 +01:00 |
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Daniel Chappuis
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88e680e8e7
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Add profiler files
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2013-03-21 23:52:44 +01:00 |
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