Daniel Chappuis
|
b33b8e0dc5
|
Fix issue in SAT algorithm between polyhedron and capsule
|
2017-09-25 23:06:17 +02:00 |
|
Daniel Chappuis
|
643c781fa0
|
Fix issues with smooth triangle contact
|
2017-09-21 22:44:42 +02:00 |
|
Daniel Chappuis
|
63833621a0
|
Fix issue with triangle shape normal computation
|
2017-09-12 23:25:21 +02:00 |
|
Daniel Chappuis
|
709bed3cec
|
Fix issues with GJK algorithm
|
2017-09-09 15:37:55 +02:00 |
|
Daniel Chappuis
|
8cb2ec7e17
|
Remove wrong assert
|
2017-09-08 07:38:57 +02:00 |
|
Daniel Chappuis
|
b890773053
|
Fix issue when computing clipping planes in SAT algorithm
|
2017-09-07 22:24:30 +02:00 |
|
Daniel Chappuis
|
1b82a3e228
|
Fix issue in GJK algorithm when numerical issue occurs
|
2017-09-07 22:23:00 +02:00 |
|
Daniel Chappuis
|
dd91f6dcbf
|
Fix typo
|
2017-09-04 22:23:29 +02:00 |
|
Daniel Chappuis
|
95ade79af5
|
Fix issue with obsolete contact points that were not removed
|
2017-09-04 21:23:07 +02:00 |
|
Daniel Chappuis
|
501bca5e3d
|
Fix issue in TriangleVertexArray
|
2017-09-04 07:26:01 +02:00 |
|
Daniel Chappuis
|
946e62dd4b
|
Remove unnecessary collision margin for some shapes
|
2017-09-03 19:06:02 +02:00 |
|
Daniel Chappuis
|
8bab9c1348
|
Remove unused cachedCollisionData parameter
|
2017-09-03 18:05:23 +02:00 |
|
Daniel Chappuis
|
e1602f2b27
|
Fix issues with normals computation in TriangleVertexArray
|
2017-09-03 17:35:09 +02:00 |
|
Daniel Chappuis
|
6a22b3a81d
|
Fix temporal coherence in SAT algorithm between two convex polyhedra
|
2017-09-03 10:48:39 +02:00 |
|
Daniel Chappuis
|
673e487f14
|
Remove temporal coherence from SAT for sphere vs polyhedron and capsule vs polyhedron
|
2017-09-01 07:37:45 +02:00 |
|
Daniel Chappuis
|
9b89f66667
|
Fix issues and refactor collision shape type and collision shape name
|
2017-08-31 23:11:00 +02:00 |
|
Daniel Chappuis
|
a655ffb462
|
Fix issue in ContactManifoldSet.cpp
|
2017-08-31 22:42:19 +02:00 |
|
Daniel Chappuis
|
624e01b595
|
Working on ConcaveMeshShape and HeightFieldShape collision detection
|
2017-08-21 07:35:08 +02:00 |
|
Daniel Chappuis
|
319cc72cde
|
Fix issues in collision detection
|
2017-08-18 17:50:27 +02:00 |
|
Daniel Chappuis
|
2f60190942
|
Do not generate contact in GJK algorithm if not needed
|
2017-08-01 15:57:46 +02:00 |
|
Daniel Chappuis
|
b6ad69b278
|
Do not compute contacts if not necessary
|
2017-07-30 23:56:20 +02:00 |
|
Daniel Chappuis
|
8b82c4ac81
|
Refactor the way to create the contact manifolds and contact points
|
2017-07-30 22:14:46 +02:00 |
|
Daniel Chappuis
|
6eec956eb0
|
Fix issues in SAT algorithm between two convex polyhedra
|
2017-07-21 08:09:43 +02:00 |
|
Daniel Chappuis
|
ddd7f500a6
|
Fix issues in SAT algorithm
|
2017-07-17 18:35:51 +02:00 |
|
Daniel Chappuis
|
6e9a84823a
|
Fix issues in collision detection
|
2017-07-17 08:05:40 +02:00 |
|
Daniel Chappuis
|
462fc1dfae
|
Merge joint bug fix into develop
|
2017-07-04 07:10:10 +02:00 |
|
jorrit
|
1855e1c121
|
Fixed bug in FixedJoint and SliderJoint when objects initially have a different rotation. In solvePositionConstraint the error was calculated wrongly causing incorrect simulation.
|
2017-07-03 19:21:44 +02:00 |
|
Daniel Chappuis
|
2f43e554b5
|
Make TriangleShape inherits from ConvexPolyhedronShape
|
2017-06-06 21:12:26 +02:00 |
|
Daniel Chappuis
|
95db87fd62
|
Working on contacts reduction
|
2017-06-05 00:05:49 +02:00 |
|
Daniel Chappuis
|
b1597c508f
|
Working on temporal coherence in SAT algorithm
|
2017-05-31 07:36:39 +02:00 |
|
Daniel Chappuis
|
6b0ba1cfbb
|
Fix issues in collision detection
|
2017-05-29 22:30:30 +02:00 |
|
Daniel Chappuis
|
730b687877
|
Working on temporal coherence in SAT (polyhedron vs polyhedron)
|
2017-05-29 08:32:10 +02:00 |
|
Daniel Chappuis
|
2af87d4804
|
Add bias to prefer some axis when penetration depths are the same in SAT algorithm
|
2017-05-16 07:42:04 +02:00 |
|
Daniel Chappuis
|
0ec21e36b9
|
Working on SAT algorithm between two polyhedra
|
2017-05-16 07:10:44 +02:00 |
|
Daniel Chappuis
|
7fb6f49149
|
Working on capsule vs polyhedron narrow-phase algorithm
|
2017-04-28 21:40:16 +02:00 |
|
Daniel Chappuis
|
f61fea8b8a
|
Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
|
2017-04-16 22:09:59 +02:00 |
|
Daniel Chappuis
|
57da79492f
|
Add sphere vs convex polyhedron test in SAT algorithm
|
2017-04-02 00:33:29 +02:00 |
|
Daniel Chappuis
|
951ba3e42c
|
Working on ConvexPolyhedron class
|
2017-03-30 22:39:06 +02:00 |
|
Daniel Chappuis
|
a9b3afae59
|
Finish implementing capsule vs capsule narrow-phase algorithm
|
2017-03-28 23:07:10 +02:00 |
|
Daniel Chappuis
|
050e8b36dc
|
Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
|
2017-03-22 19:07:31 +01:00 |
|
Daniel Chappuis
|
b21a6bb59b
|
Refactor contact manifold and contact point creation
|
2017-02-26 13:48:50 +02:00 |
|
Daniel Chappuis
|
6a01abfae8
|
Fix issues, work on HalfEdgeStructure and add unit tests
|
2017-02-20 17:11:13 +02:00 |
|
Daniel Chappuis
|
7a656aedc9
|
Working on HalfEdgeStructure
|
2017-02-13 22:38:47 +01:00 |
|
Daniel Chappuis
|
30e0132e15
|
Add capsule/capsule and capsule/sphere collision algorithm
|
2017-02-02 23:10:01 +01:00 |
|
Daniel Chappuis
|
e9f2f94f64
|
Continue working on SAT, remove Cone and Cylinder shapes
|
2017-02-02 22:58:40 +01:00 |
|
Daniel Chappuis
|
e491e38146
|
Fix issue in collision detection
|
2017-01-27 20:26:56 +01:00 |
|
Daniel Chappuis
|
99eb7cf82c
|
Fix issue in collision detection
|
2017-01-19 21:27:58 +01:00 |
|
Daniel Chappuis
|
a50ae73663
|
Fix issue in GJK algorithm
|
2017-01-19 20:29:40 +01:00 |
|
Daniel Chappuis
|
f2a6dde913
|
Fix return value in EPA Algorithm
|
2017-01-18 23:05:43 +01:00 |
|
Daniel Chappuis
|
4a97c2ca97
|
Refactor collision detection
|
2017-01-08 19:56:59 +01:00 |
|
Daniel Chappuis
|
f82777bd3b
|
Refactor some methods in ContactPoint
|
2016-11-05 19:20:54 +01:00 |
|
Daniel Chappuis
|
16d27f40b9
|
Remove bodies pointer from ContactPoint
|
2016-11-03 18:06:45 +01:00 |
|
Daniel Chappuis
|
b3d24e4299
|
Cache some calculation in contact solver
|
2016-10-23 20:04:52 +02:00 |
|
Daniel Chappuis
|
cc6d3d621d
|
Add profiling data
|
2016-10-20 19:16:55 +02:00 |
|
Daniel Chappuis
|
ce06a4b935
|
Change fixed size data types
|
2016-10-17 22:41:58 +02:00 |
|
Daniel Chappuis
|
14bfb0aca4
|
Some optimizations in contact solver
|
2016-10-17 22:41:33 +02:00 |
|
Daniel Chappuis
|
81426293e0
|
Remove unused variables in contact solver
|
2016-10-16 23:18:42 +02:00 |
|
Daniel Chappuis
|
d04cee7d0a
|
Change the way to iterate over contacts
|
2016-10-16 15:40:38 +02:00 |
|
Daniel Chappuis
|
58ae61d6aa
|
Remove Impulse class
|
2016-10-11 20:08:47 +02:00 |
|
Daniel Chappuis
|
7b5dce927e
|
Fix issue with split impulse and refactor contact solver
|
2016-10-10 23:30:32 +02:00 |
|
Daniel Chappuis
|
a4a141483b
|
Remove init contact constraint method
|
2016-10-08 23:04:22 +02:00 |
|
Daniel Chappuis
|
3ab2b8608c
|
Always solve friction at the center of the manifold and always use warmstarting
|
2016-10-08 16:58:28 +02:00 |
|
Daniel Chappuis
|
25fddd6fb2
|
Back to previous contact solver
|
2016-10-08 01:18:56 +02:00 |
|
Daniel Chappuis
|
54be20c5d3
|
Increase the default size of the single frame memory allocator
|
2016-10-02 15:10:19 +02:00 |
|
Daniel Chappuis
|
c597815191
|
Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
|
2016-09-26 22:51:30 +02:00 |
|
Daniel Chappuis
|
8f4979f4a2
|
Allocate memory in the SingleFrameAllocator in the update() method
|
2016-09-22 23:24:03 +02:00 |
|
Daniel Chappuis
|
e014f00afc
|
Refactor memory allocator and refactor contact solver
|
2016-09-21 22:03:45 +02:00 |
|
Daniel Chappuis
|
92460791e6
|
Refactor PoolAllocator and add SingleFrameAllocator
|
2016-09-21 22:01:14 +02:00 |
|
Daniel Chappuis
|
1a26241fa8
|
Fix issue in contact solver
|
2016-09-16 20:02:38 +02:00 |
|
Daniel Chappuis
|
b4f13308de
|
Optimize warmstarting in contact solver
|
2016-09-13 22:58:17 +02:00 |
|
Daniel Chappuis
|
e069a25f08
|
Start refactoring the contact solver
|
2016-09-10 11:18:52 +02:00 |
|
Daniel Chappuis
|
5b17652adb
|
Merge branch 'develop' into optimization
|
2016-08-21 20:49:22 +02:00 |
|
Daniel Chappuis
|
2f195c6106
|
Fix compilation error on gcc
|
2016-08-21 20:44:29 +02:00 |
|
Daniel Chappuis
|
123cd93f38
|
Fix compilation error on gcc
|
2016-08-21 20:37:58 +02:00 |
|
Daniel Chappuis
|
6f8d9586c7
|
Fix compilation error on gcc
|
2016-08-21 20:25:50 +02:00 |
|
Daniel Chappuis
|
0a7eeaeb48
|
Fix compilation error on gcc
|
2016-08-21 19:32:14 +02:00 |
|
Daniel Chappuis
|
8a69dc89fa
|
Add missing override keyword
|
2016-08-21 12:34:27 +02:00 |
|
Daniel Chappuis
|
8d2b898168
|
Fix merge conflicts
|
2016-08-21 11:47:22 +02:00 |
|
Daniel Chappuis
|
2932403ff4
|
Use default keyword for default constructors/destructors
|
2016-07-19 06:52:18 +02:00 |
|
Daniel Chappuis
|
cfede8f179
|
Use constexpr for compile time constants
|
2016-07-11 08:59:39 +02:00 |
|
Daniel Chappuis
|
16478722de
|
Use override keyword to mark virtual overriden methods
|
2016-07-11 08:33:24 +02:00 |
|
Daniel Chappuis
|
f5ade0f52d
|
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
|
2016-07-08 07:25:37 +02:00 |
|
Daniel Chappuis
|
be957ba41a
|
Replace typedefs by c++11 alias declaration
|
2016-07-06 07:05:34 +02:00 |
|
Daniel Chappuis
|
9cc633fc67
|
Modify initial GJK support direction
|
2016-07-06 06:48:19 +02:00 |
|
Daniel Chappuis
|
da9f6ae233
|
Remove Simplex class (replaced by VoronoiSimplex)
|
2016-07-05 22:02:16 +02:00 |
|
Daniel Chappuis
|
4bad013c91
|
Make GJK/EPA collision detection more robust
|
2016-07-05 21:34:44 +02:00 |
|
Daniel Chappuis
|
ccd33c2502
|
Fix issue in VoronoiSimplex
|
2016-06-27 18:50:12 +02:00 |
|
Daniel Chappuis
|
fd224ebaba
|
Add VoronoiSimplex class for GJK algorithm
|
2016-06-20 08:41:22 +02:00 |
|
Daniel Chappuis
|
9fae1b4e35
|
Add missing virtual destructor
|
2016-06-20 08:40:26 +02:00 |
|
Daniel Chappuis
|
942b63b48d
|
Replace NULL pointer by nullptr
|
2016-05-19 22:47:19 +02:00 |
|
Daniel Chappuis
|
c3e74856a0
|
Fix assert raised in empty scene
|
2016-05-18 22:30:20 +02:00 |
|
Daniel Chappuis
|
ae7bec43c4
|
Allow for zero mass rigid body
|
2016-05-18 21:39:11 +02:00 |
|
Daniel Chappuis
|
6a8b63adc2
|
ProxyShape must have a virtual destructor
|
2016-05-15 19:29:50 +02:00 |
|
Daniel Chappuis
|
2640fbd48a
|
Start replacing NULL constant by nullptr
|
2016-05-15 19:25:58 +02:00 |
|
Daniel Chappuis
|
1ae9bb5467
|
Fix warning
|
2016-04-12 21:32:35 +02:00 |
|
Daniel Chappuis
|
34b330eb4f
|
Fix warnings
|
2016-04-12 21:28:09 +02:00 |
|
Daniel Chappuis
|
4ae8d446be
|
Fix compilation errors on Visual Studio and warnings
|
2016-04-12 18:44:55 +02:00 |
|
Daniel Chappuis
|
d9087d6e84
|
Small modification
|
2016-04-11 21:38:47 +02:00 |
|
Daniel Chappuis
|
8a75c867a5
|
Change version number of the library
|
2016-04-11 20:15:20 +02:00 |
|
Daniel Chappuis
|
41dfaf0fa5
|
Fix warnings
|
2016-04-09 11:26:43 +02:00 |
|
Daniel Chappuis
|
5b7a096e27
|
Remove .mtl file and add doxygen documentation in TriangleVertexArray
|
2016-04-07 08:48:25 +02:00 |
|
Daniel Chappuis
|
fcadbed56f
|
Fix issue in function to compute triangle barycentric coordinates
|
2016-04-02 02:50:32 +02:00 |
|
Daniel Chappuis
|
235b1db90c
|
Fix warnings
|
2016-03-30 22:39:47 +02:00 |
|
Daniel Chappuis
|
315c701f34
|
Move method in cpp file
|
2016-03-30 07:09:35 +02:00 |
|
Daniel Chappuis
|
fc1f844135
|
Merge branch nanogui into develop
|
2016-03-21 20:57:42 +01:00 |
|
Daniel Chappuis
|
3e98ab2282
|
Add support for rolling resistance in the contact solver
|
2016-03-20 23:01:38 +01:00 |
|
Daniel Chappuis
|
10549796c8
|
Add functions in Vector2, Vector3 and clamp vector function in mathematics
|
2016-03-20 22:54:08 +01:00 |
|
Daniel Chappuis
|
63fb6261a3
|
Fix issue with linear/angular damping
|
2016-03-20 22:53:05 +01:00 |
|
Daniel Chappuis
|
d0481e0901
|
Fix compilation errors/warnings on Linux
|
2016-02-22 23:26:50 +01:00 |
|
Daniel Chappuis
|
d6580f94aa
|
Fix conflicts when merging triangularmeshes into develop
|
2016-02-15 20:14:30 +01:00 |
|
Daniel Chappuis
|
32bee688be
|
Working on demo scenes in testbed application
|
2016-02-14 19:36:56 +01:00 |
|
Daniel Chappuis
|
eeb1052833
|
Fix issue in HeightField and user Perlin noise to generate terrain
|
2016-02-11 23:09:01 +01:00 |
|
Daniel Chappuis
|
4931e1450a
|
Fix issues in HeightFieldShape
|
2016-02-08 22:24:57 +01:00 |
|
Daniel Chappuis
|
be4cbbffd9
|
Fix issue in HeightFieldShape
|
2016-02-01 18:49:45 +01:00 |
|
Daniel Chappuis
|
ece6db9636
|
Working on HeightFieldShape
|
2016-01-28 23:04:01 +01:00 |
|
Daniel Chappuis
|
03a31e44f3
|
Working on HeightFieldShape
|
2016-01-21 22:27:52 +01:00 |
|
Daniel Chappuis
|
b9112be1dc
|
Modification in ConvexShape and continue working on HeightFieldShape
|
2016-01-19 22:37:03 +01:00 |
|
Daniel Chappuis
|
ec3a9cef87
|
Modificaitons in ConcaveMeshShape
|
2016-01-14 21:43:19 +01:00 |
|
Daniel Chappuis
|
b7769e5211
|
Add HeightFieldShape class
|
2016-01-14 21:34:30 +01:00 |
|
Daniel Chappuis
|
739e0fec73
|
Modifications in methods to get support point in many collision shapes
|
2016-01-14 21:24:21 +01:00 |
|
Daniel Chappuis
|
a5f39de375
|
Fix issues related to local scaling in ConvexMeshShape
|
2016-01-12 22:48:14 +01:00 |
|
Daniel Chappuis
|
a12703b86d
|
Make possible to create a ConvexMeshShape using a TriangleVertexArray
|
2016-01-07 23:04:39 +01:00 |
|
Daniel Chappuis
|
8be408ccec
|
Modifications for smooth concave mesh contacts
|
2016-01-05 18:39:22 +01:00 |
|
Daniel Chappuis
|
4362033018
|
Add object margin to TriangleShape
|
2015-12-16 18:39:13 +01:00 |
|
Daniel Chappuis
|
0b6d9af18e
|
Add testRayIntersect() method to AABB and use in raycasting broadphase
|
2015-12-07 23:03:04 +01:00 |
|
Daniel Chappuis
|
df88e59017
|
Transform ray from world-space to local-space earlier during raycasting
|
2015-12-07 17:32:18 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
3ebb00fd68
|
Modifications in testbed for setScaling() method on objects
|
2015-11-24 07:03:02 +01:00 |
|
Daniel Chappuis
|
22b214fb91
|
Add setScaling() method to objects in testbed/common
|
2015-11-20 07:20:56 +01:00 |
|
Daniel Chappuis
|
3476f3e9c4
|
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
|
2015-11-19 07:20:43 +01:00 |
|
Daniel Chappuis
|
4eceb7e7c6
|
Small modifications
|
2015-11-16 19:08:36 +01:00 |
|
Daniel Chappuis
|
5c8320583d
|
Change the testCollision() methods to return void instead of bool
|
2015-11-16 07:25:46 +01:00 |
|
Daniel Chappuis
|
32d9c0e1b8
|
Fix issue in convex vs concave mesh collision
|
2015-11-16 07:05:07 +01:00 |
|
Daniel Chappuis
|
568f03461f
|
Continue working on triangle mesh collision detection
|
2015-11-13 21:23:34 +01:00 |
|
Daniel Chappuis
|
9fd98f8efc
|
Add Timer.h and Timer.cpp files back (used for Profiler)
|
2015-11-13 21:20:04 +01:00 |
|
Daniel Chappuis
|
d9fe3ed97f
|
Make DynamicAABBTree more generic and use less memory per node
|
2015-11-06 17:29:42 +01:00 |
|
Daniel Chappuis
|
63094dfd92
|
Fix issue in ConcaveMeshShape (AABB calculation)
|
2015-10-27 18:34:29 +01:00 |
|
Daniel Chappuis
|
1c735e483c
|
Working on triangular mesh collision detection
|
2015-10-26 18:15:25 +01:00 |
|
Daniel Chappuis
|
a070dca761
|
Small changes in ContactManifold
|
2015-10-19 17:59:41 +02:00 |
|
Daniel Chappuis
|
c3c9a5c38c
|
Remove contact manifolds that do not have contact points anymore after manifold update
|
2015-10-19 06:55:35 +02:00 |
|
Daniel Chappuis
|
b5314040b5
|
Do not use contact normal choice when there is a single manifold
|
2015-10-16 06:54:25 +02:00 |
|
Daniel Chappuis
|
55789d5cdf
|
Fix memory leak
|
2015-10-15 08:26:33 +02:00 |
|
Daniel Chappuis
|
85c6a2eaf5
|
Return manifold set by reference and not by pointer
|
2015-10-15 07:48:28 +02:00 |
|
Daniel Chappuis
|
20c9794a20
|
Remove ProxyShapes pointers from OverlappingPair
|
2015-10-13 19:10:13 +02:00 |
|
Daniel Chappuis
|
3acdeb8cd2
|
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
|
2015-10-12 18:37:18 +02:00 |
|
Daniel Chappuis
|
c7846d4a29
|
Report narrow-phase contacts to the collision detection in a more generic way
|
2015-10-12 18:02:18 +02:00 |
|
Daniel Chappuis
|
ec5e41c19e
|
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
|
2015-10-08 21:28:37 +02:00 |
|
Daniel Chappuis
|
fc91540a79
|
Add ContactManifoldSet class
|
2015-10-02 07:04:05 +02:00 |
|
Daniel Chappuis
|
aab1413f4d
|
Continue working of triangular meshes
|
2015-09-13 13:02:05 +02:00 |
|
Daniel Chappuis
|
a37f00c41c
|
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
|
2015-09-10 07:30:50 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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16617fef8e
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Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop
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2015-08-27 22:32:18 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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Colin
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22d90659bb
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Final fix :)
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2015-08-26 04:30:07 -06:00 |
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Colin
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494f866357
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Fix merge mess
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2015-08-26 04:23:44 -06:00 |
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Colin
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87b88fc953
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Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
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2015-08-26 04:01:18 -06:00 |
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Colin
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1468f8f13c
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Replace dynamic_cast with static_cast
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2015-08-24 13:36:30 -06:00 |
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Daniel Chappuis
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c76e5247aa
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Allow the user to use custom collision detection algorithm
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2015-08-19 18:48:08 +02:00 |
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Daniel Chappuis
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7ce44f9775
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Fix warnings
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2015-08-17 06:44:26 +02:00 |
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Daniel Chappuis
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345afc1a1d
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Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
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2015-08-13 07:19:15 +02:00 |
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Daniel Chappuis
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a4e28ddcf1
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Add getContactsList() method to DynamicsWorld
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2015-08-11 18:32:06 +02:00 |
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Daniel Chappuis
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2a3fe8f8d1
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
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Daniel Chappuis
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39b7883462
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Add methods to query number of solver iterations in DynamicsWorld
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2015-07-11 18:34:37 +02:00 |
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Daniel Chappuis
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82f6bf2dbb
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Work on the GUI
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2015-06-30 19:50:17 +02:00 |
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Daniel Chappuis
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80cf65ccf2
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Allow to change the gravity vector of the DynamicsWorld
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2015-06-29 23:35:50 +02:00 |
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Daniel Chappuis
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f376e2043f
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Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
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2015-06-25 22:27:20 +02:00 |
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Daniel Chappuis
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6279867964
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Remove the use of the old transform variable in CollisionBody
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2015-06-16 22:46:43 +02:00 |
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Daniel Chappuis
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b8192db3ef
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Fix compilation error in DynamicsWorld
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2015-04-20 23:22:22 +02:00 |
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Daniel Chappuis
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fb90eac003
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The time accumulator and frame interpolation should now be done outside the physics engine
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2015-04-18 18:33:25 +02:00 |
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Daniel Chappuis
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3aaac820e0
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Fix compilation error on Visual Studio 2013
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2015-04-08 22:10:34 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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c56557898f
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Small modifications
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2015-02-09 22:37:36 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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bb0da781a7
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Fix compilation warnings
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2015-02-01 01:09:58 +01:00 |
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Daniel Chappuis
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c057e88983
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Small changes in collision detection
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2015-01-27 22:40:31 +01:00 |
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Daniel Chappuis
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e3719b32e5
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Fix issue that prevented us from compiling with double precision with CMake
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2015-01-22 21:56:30 +01:00 |
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Daniel Chappuis
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68958d0ed1
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Add internal physics tick callback methods in EventListener class
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2015-01-20 22:17:40 +01:00 |
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Daniel Chappuis
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9f4e63361f
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Small optimization in EPA algorithm
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2015-01-19 21:55:18 +01:00 |
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Daniel Chappuis
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54d8b8518e
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Fix two issues in EPA Algorithm
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2015-01-18 21:25:15 +01:00 |
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Daniel Chappuis
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c8a83768d5
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Only compute narrow collisition test if at least one body is awake and not static
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2014-12-31 01:47:50 +01:00 |
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Daniel Chappuis
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c15b83db4a
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Add collision and raycast filtering using bits mask
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2014-12-31 01:19:14 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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2ab1aace7c
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Raycast query now returns false if the body is not active
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2014-11-29 17:05:53 +01:00 |
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Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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5d2cf593b5
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Remove the PairManager class
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2014-11-21 21:38:17 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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ca660b5057
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Replace some matrix multiplications by quaternion multiplications
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2014-11-05 20:52:21 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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78193d9b03
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Small improvements in sphere and cylinder raycasting
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2014-09-20 16:59:47 +02:00 |
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Daniel Chappuis
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188251afd4
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Fix issue with raycasting in cylinder shape
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2014-09-20 10:52:42 +02:00 |
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Daniel Chappuis
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c07a2dc9a2
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Implement raycasting with cylinder shape
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2014-09-19 22:53:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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