T_chan
ca8ebf7fc0
Change all ifdefs to support both DC & Naomi
2025-02-22 14:42:00 +01:00
Luke Benstead
0285e2027d
Merge branch 'sketchy_vertex_formats' into 'master'
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Implemented support for all vertex attribute fmts.
See merge request simulant/GLdc!156
2025-02-22 08:23:38 +00:00
Luke Benstead
6bd42b87b9
Merge branch 'fog_fix' into 'master'
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Fixed OpenGL Fog implementation + Added New Sample
See merge request simulant/GLdc!155
2025-02-22 08:23:16 +00:00
Luke Benstead
d630041cc8
Merge branch 'glCompressedTexSubImage2D-recreated' into 'master'
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creates new GLext function glCompressedTexSubImage2D, updated nehe_06_vq.elf sample to use the new function.
See merge request simulant/GLdc!147
2025-02-22 08:21:10 +00:00
David Reichelt
32e3f4374e
Call fsincos with angle degrees instead of passing in radians
2025-02-22 08:20:21 +00:00
Falco Girgis
70e0d503a9
Fixed incorrect alpha vertex color value.
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- _readColorXXXARGB() macros were being passed the incorrect input index
for the alpha channel from the outer macros, fixed.
- Thanks for finding it, UnknownShadow200!
2025-02-19 13:03:05 -06:00
Falco Girgis
b09e630304
Implemented support for all vertex attribute fmts.
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1) GLdouble was incorrectly being treated as GLfloat which is now broken
with -m4-single as default. Fixed.
2) Implemented all missing double-precision vertex attribute reader
functions.
3) Implemented all missing vertex reader/extracter functions for
unsigned/signed ints and unsigned/signed shorts.
4) Added (void) argument lists to every function missing them.
- Not the same as accepting no arguments in C, as with C++.
5) Added KOS's __restrict to software.h so it can be used in common code.
2025-02-19 08:54:21 -06:00
Falco Girgis
643685a7b7
ifdef-ing more DC-specifics from Nehe16
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- Attempting to fix build.
2025-02-18 22:04:49 -06:00
Falco Girgis
56f5b24d85
Fixed OpenGL Fog implementation + Added New Sample
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- Redid fog.c OpenGL fog back-end implementation
* only reconfigure fog values when changed
* properly clamp between 0.0f and 1.0f colors
* error out on negative densities
* separate fog statics became single struct
- Added Nehe16 example (adapted from KGL)
* Made spinning much faster (so you can see it better)
* fixed a few issues with KGL code (invalid GL enums, lol)
* swapped to new controller API
* added #ifdef for non-DC file paths
2025-02-18 21:52:19 -06:00
Luke Benstead
e71560f31b
Merge branch 'platform_h_support_Naomi' into 'master'
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platform.h: support Naomi again
See merge request simulant/GLdc!150
2025-02-09 20:21:51 +00:00
David Reichelt
08b2d58b4e
Add support for glGetIntegerv(GL_MATRIX_MODE,...)
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(cherry-picked from commit 52011fe9efeb2e997637876be8a3f600bf91df25)
Co-authored-by: David Reichelt <freakdave@hotmail.com>
2025-02-09 19:13:38 +00:00
Luke Benstead
787b873674
Merge branch 'lighting_fix' into 'master'
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Fix lighting using some values calculated for last vertex, instead of the current vertex
See merge request simulant/GLdc!151
2025-02-08 07:07:59 +00:00
UnknownShadow200
b7ac22ec34
Fix lighting using some values calculated for last vertex, instead of the current vertex
2025-02-08 12:23:43 +11:00
T_chan
72f11428d3
platform.h: support Naomi again
2025-02-05 20:29:21 +00:00
Troy Davis
9d2c1fb3e8
Merge branch GLdc:master into glCompressedTexSubImage2D-recreated
2025-02-05 18:00:14 +00:00
GPF
41e30028df
fixed gluPerspective to use GLdouble instead of GLfloat for m4-single compilation.
2025-02-05 10:42:05 -07:00
GPF
af460af119
Recreated glCompressedTexSubImage2D implementation
2025-02-04 14:27:18 -07:00
UnknownShadow200
5b5e6d3ee6
Fix alloc_count_continuous calculation
2025-02-03 06:53:16 +11:00
Luke Benstead
acee4b5c37
Merge branch 'quicker_transform' into 'master'
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Quicker vertex transform in non-fast path
See merge request simulant/GLdc!144
2025-02-02 08:34:36 +00:00
Luke Benstead
9100660c78
Merge branch 'attribute_speedup' into 'master'
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Move attribute parsing into separate file and avoid recomputing parse/read functions unless necessary
See merge request simulant/GLdc!143
2025-02-02 08:32:06 +00:00
UnknownShadow200
a566bba082
Call TransformVertex directly instead of using TransformVertices
2025-02-02 15:58:19 +11:00
UnknownShadow200
3b2e549934
Optimise vertex transform in non-fast path to avoid storing xyz to memory and then loading it again
2025-02-02 14:36:40 +11:00
UnknownShadow200
9d717800bd
Reorganise attribute parsing functions
2025-02-02 13:51:30 +11:00
Luke Benstead
ea4073fbdc
Merge branch 'error_coldpath' into 'master'
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Move error handling code into the cold path
See merge request simulant/GLdc!142
2025-02-01 11:10:52 +00:00
UnknownShadow200
e2c3ff0ed6
Fix not building for desktop
2025-02-01 20:12:23 +11:00
UnknownShadow200
e2fc2da055
Move error handling code into the cold path
2025-02-01 19:58:22 +11:00
UnknownShadow200
5318f11f11
Defer recomputing attributes state when possible
2025-02-01 18:17:28 +11:00
UnknownShadow200
3550c89501
Make non-textured non-fast drawing a little bit faster
2025-02-01 17:04:42 +11:00
UnknownShadow200
a35659ce3d
Fix enable/disable attribute calls not updating read functions
2025-02-01 16:05:07 +11:00
UnknownShadow200
bdecf90d64
Calculate read attribute functions when attribute states changes, instead of at every draw call
2025-02-01 15:38:59 +11:00
UnknownShadow200
3b4b1b6975
Fix compile error
2025-02-01 14:00:49 +11:00
UnknownShadow200
71d0094ac4
Prefer relying on built in codegen rather than relying on sh4_math.h
2025-02-01 13:06:37 +11:00
Falco Girgis
dc0c8148cb
API FP ABI conformity fixes.
2025-01-27 00:53:23 -06:00
Falco Girgis
9653bf8c12
Got rid of a memset4() call from KOS.
2025-01-23 21:27:34 -06:00
Luke Benstead
b4c2dd0a5e
Merge branch 'micro_opts' into 'master'
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Few micro optimisations
See merge request simulant/GLdc!133
2024-12-22 22:31:47 +00:00
Luke Benstead
aa383913cd
Merge branch 'nonPOT2glTexSubImage2D' into 'master'
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update for glTexSubImage2D, now checks the active texture size and not the...
See merge request simulant/GLdc!136
2024-12-07 23:27:52 +00:00
GPF
f7830df480
removed the commented out debug printing
2024-12-07 16:24:05 -07:00
Luke Benstead
55a912b621
Fix continuous free count
2024-12-07 19:54:16 +00:00
Luke Benstead
c4786a62e6
Fix bug in allocations (thanks @skmp)
2024-12-07 19:35:40 +00:00
GPF
553f6016f3
Only initialize the texture buffer with zeros if it's a partial update
2024-10-15 12:11:17 -07:00
GPF
b44dddbaff
removed some unneeded code
2024-10-15 12:04:17 -07:00
GPF
4adf11543b
fixed the case where xoffset and yoffset !=0 in glTexSubImage2D
2024-10-15 11:25:56 -07:00
GPF
a11847e513
update for glTexSubImage2D, now checks the active texture size and not the subimage size to draw the glTexSubImage2D pixelas into drawing with the xoffset and yoffset into the existing POT2 texture, so subimage size doesn't need to be a POT2.
2024-10-14 13:26:17 -07:00
GPF
72136bb7f5
quick implementation of glTexSubImage2D/_glTexSubImage2DValidate, update to nehe06 example to show usage of glTexSubImage2D, and a compile issue to primitive_modes fixed.
2024-10-13 12:58:09 -07:00
Falco Girgis
6407353121
Removed opb_count hack for older KOS versions
2024-10-09 22:20:32 -05:00
UnknownShadow200
490bf3de6d
Unify and slightly simplify specialised matrix multiply functions
2024-10-07 18:06:42 +11:00
UnknownShadow200
91b59ceca8
glXYZPointer methods now avoid recomputing state when only the data pointer changes
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It is relatively common to call glXYZPointer multiple times with a different pointer but the same type/size
2024-10-07 18:06:03 +11:00
Luke Benstead
31676d9dc8
Merge branch 'sq_fix' into 'master'
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Use direct render APIs instead of manually locking/unlocking store queues
See merge request simulant/GLdc!129
2024-10-04 14:29:12 +00:00
Luke Benstead
98577ebb31
Merge branch 'twid_speedup' into 'master'
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Only check whether twiddle table needs updating once instead of every pixel
See merge request simulant/GLdc!130
2024-10-04 14:28:16 +00:00
UnknownShadow200
6f0acd5218
Only check whether twiddle table needs updating once instead of every pixel
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Based on checking disassembly output in Release mode
2024-10-04 22:11:42 +10:00