Luke Benstead
18759422ea
Optimise non-indexed rendering paths
2018-10-08 22:03:50 +01:00
Luke Benstead
c84f211ad0
More work towards paletted textures
2018-09-22 20:45:17 +01:00
Luke Benstead
e4f8cb8c9b
Add a width limit
2018-09-20 16:48:26 +01:00
Luke Benstead
9645b10ed6
Add paletted texture to the supported extensions
2018-09-20 15:11:01 +01:00
Luke Benstead
8670fd459c
More conversions
2018-09-20 15:10:08 +01:00
Luke Benstead
741707ac85
Implement conversions to RGBA8
2018-09-20 15:08:06 +01:00
Luke Benstead
21ad46ad94
Make it clear that some things aren't yet implemented
2018-09-20 15:02:22 +01:00
Luke Benstead
baf7cf5bdd
Stub out glColorTableEXT
2018-09-20 15:01:13 +01:00
Luke Benstead
52e1be498e
Keep header pointer updated. Fixes #25 (hopefully...)
2018-09-19 17:11:56 +01:00
Luke Benstead
e36f561ec0
Improve check
2018-09-15 17:41:58 +01:00
Luke Benstead
6aadc1124f
Fix another zclipping bug
2018-09-15 17:38:42 +01:00
Luke Benstead
bc2fb6b658
Fix a clipping bug
2018-09-15 16:03:21 +01:00
Luke Benstead
7100ebe5a9
Prefix some non-static private methods
2018-09-15 11:45:38 +01:00
Luke Benstead
6cfccbd20d
Inline + Static some lighting functions
2018-09-15 11:42:56 +01:00
Luke Benstead
e68c051991
Add missing glColorMaterial definition
2018-09-15 11:42:42 +01:00
Luke Benstead
17c9699966
More clipping fixes
2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e
Return the correct count from clip
2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092
Don't include the header in startOffset
2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288
Fix invalid memory access bug
2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5
Allow toggling debug logging
2018-09-06 19:45:52 +01:00
Luke Benstead
e82646faff
Remove old clipping code
2018-09-06 19:22:25 +01:00
Luke Benstead
af54c96ff4
Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled
2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487
Begin implementing a new clipping algorithm
2018-09-03 21:48:42 +01:00
Luke Benstead
19491173e5
Set registers correctly before using store queues.
...
Fixes #23
2018-09-03 20:47:24 +01:00
Luke Benstead
55b3aa4ddd
Fix up twiddled formats with alpha
2018-08-28 17:51:33 +01:00
Luke Benstead
963eeb54da
Start work on spotlights
2018-08-28 15:55:50 +01:00
Luke Benstead
c191ced3f9
Fix issues with directional lights
2018-08-28 09:24:51 +01:00
Luke Benstead
acaecf49bc
Add a missing header
2018-08-27 21:35:15 +01:00
Luke Benstead
8b3bf5a579
Fix lighting wrapping
2018-08-27 21:35:07 +01:00
Luke Benstead
8ef04be966
Try to fix directional lights
2018-08-27 20:54:20 +01:00
Luke Benstead
b29303fb6c
Implement glColorMaterial
2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855
Properly restore state after glEnd
2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a
Properly restore enabled client state when using immediate mode
2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166
Properly pop active client texture in immediate mode
2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6
Fix a bug where only one texture would bind
2018-08-21 15:50:41 +01:00
Luke Benstead
8b834ac3f1
Avoid an additional copy of every vertex. Fixes #22
2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788
Start refactoring the submission process
2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff
Remove conditional header sending, it's slightly slower
2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee
Switch to using 4-byte colours internally rather than floats
...
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)
This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
26bd8df37c
Fix some bugs with mipmaps + compressed textures
2018-08-20 08:34:54 +01:00
Luke Benstead
25e4518501
Performance optimisations
2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa
Further optimisations
2018-08-17 21:40:27 +01:00
Luke Benstead
37ba9bf3c3
Mark mipmap levels as complete when generated
2018-08-16 17:53:39 +01:00
Luke Benstead
ba66608a96
Add a basic profiler and optimise some code
2018-08-16 17:51:15 +01:00
Luke Benstead
7d1b57fb12
Handle GL_RED -> GL_RED
2018-08-14 15:55:03 +01:00
Luke Benstead
021237f258
Fix a number of issues with texture loading
2018-08-14 09:49:31 +01:00
Luke Benstead
dca991ffe3
Fix a number of minor issues with textures
2018-08-13 09:19:16 +01:00
Luke Benstead
e7cd91a91f
Try to match GL filtering with PVR filtering
2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095
Implement glGenerateMipmapEXT
2018-08-09 08:56:43 +01:00
Luke Benstead
c6ba127bc9
Always allocate room for mipmaps
2018-08-08 16:50:09 +01:00
Luke Benstead
4c99dd740a
Add support for mipmapped compressed textures
2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8
Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2
glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
2018-08-07 20:49:10 +01:00
Luke Benstead
c40d3a007d
Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB
2018-08-07 20:46:26 +01:00
Luke Benstead
16d949bfbc
Clean up compressed texture constants and code
2018-08-07 20:22:44 +01:00
Luke Benstead
0b91c20bbd
Add support for getting the max texture size
2018-08-07 08:45:24 +01:00
Luke Benstead
85d4bb5ec3
Fix directional lighting bug
2018-08-05 14:38:04 +01:00
Luke Benstead
582a29d267
Add glMultiTexCoord2fARB
2018-08-05 09:09:38 +01:00
Luke Benstead
6942e597f4
Untested multitexture implementation
2018-08-04 21:00:26 +01:00
Luke Benstead
db0d39d487
Cleanup lighting code a bit
2018-08-04 19:34:07 +01:00
Luke Benstead
59002546e6
Fix lighting
2018-08-03 14:08:01 +01:00
Luke Benstead
0bf023b8df
Fix a bug where headers weren't sent to a list
2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f
Don't send headers unnecessarily
2018-08-01 20:41:59 +01:00
Luke Benstead
4716a6a0c0
Cleanups and optimisations
2018-08-01 17:57:31 +01:00
Luke Benstead
39ac10af00
Simplify colour handling
2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796
Allow toggling z clipping
2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a
Implement support for GL_UNSIGNED_INT indices
2018-08-01 11:08:51 +01:00
Luke Benstead
47d3c0f478
Minor optimisations
2018-08-01 09:57:44 +01:00
Luke Benstead
02b4b2d438
Fix clipping errors when multiple strips submitted
2018-07-31 09:32:55 +01:00
Luke Benstead
720206810d
Use a smaller near plane value (for now)
2018-07-16 09:01:11 +01:00
Luke Benstead
60c49f708e
Clip using the w coordinate
2018-07-16 08:42:15 +01:00
Luke Benstead
0d921c3504
Tweaks to clipping
2018-07-15 21:27:15 +01:00
Luke Benstead
8ef63c75af
'Fix' compiling on platforms other than the DC
2018-07-15 20:44:43 +01:00
Luke Benstead
cdef5972f5
Fix bug when clipping triangle strips
2018-07-15 19:48:56 +01:00
Luke Benstead
81b52e7a18
Finish initial pass at a zclipping implementation
2018-07-14 21:54:43 +01:00
Luke Benstead
2067115385
Handle multiple triangle strips with single-vertices behind the plane
2018-07-10 20:27:15 +01:00
Luke Benstead
5387734e6c
Implement z clipping for the single-vertex case
2018-07-10 19:48:25 +01:00
Luke Benstead
e90b5e424a
Fix up triangle strip rendering
2018-07-09 19:00:50 +01:00
Luke Benstead
ae335eeff1
Large refactor of vertex submission
...
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
e70922ebb7
Fix various problems with the lighting calculations
2018-06-06 21:23:17 +01:00
Luke Benstead
4a154d9c4e
Add a near-z line clipping function in preparation for implementing near-z clipping
2018-05-31 09:38:34 +01:00
Luke Benstead
9167869633
Add gluOrtho2D, ortho2d example and fix glOrtho
2018-05-29 19:39:27 +01:00
Luke Benstead
101f260ce6
Add nehe06
2018-05-29 17:18:01 +01:00
Luke Benstead
a8d5d2f506
Add NeHe lesson 3, and a Vertex Array version of lesson 2
2018-05-29 17:02:57 +01:00
Luke Benstead
b6b1591010
Add the first nehe sample and make it work
2018-05-29 13:12:38 +01:00
Luke Benstead
0e48a3824b
Fix Accumlation buffer error in lxdream
2018-05-28 08:52:35 +01:00
Luke Benstead
a08ce4a06c
Fix crash if glTexParameter was called when no texture bound
2018-05-28 07:16:40 +01:00
Luke Benstead
c363a37e30
Fix the containers to compile on C89 and C99
2018-05-26 19:17:42 +01:00
Luke Benstead
51d02ae489
Stub out some of the ARB_framebuffer_object extension
2018-05-20 21:29:04 +01:00
Luke Benstead
f3339e1868
Implement gen/delete/bind framebuffers
2018-05-20 16:44:16 +01:00
Luke Benstead
8a4e53a9c7
Fix fog enable/disable
2018-05-20 16:37:45 +01:00
Luke Benstead
396ea82856
Drop all of the old libGL files
2018-05-20 16:16:53 +01:00
Luke Benstead
1421736733
Remove another old file
2018-05-19 13:43:22 +01:00
Luke Benstead
23e564269b
Fix lighting bugs
2018-05-19 09:17:24 +01:00
Luke Benstead
2d9c439490
Implement normal matrix calculation
2018-05-16 21:30:11 +01:00
Luke Benstead
f9cdefcd81
Replace the entire matrix stack handling to work towards fixing lighting
2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8
Make things C89 friendly
2018-05-14 17:10:53 +01:00
Luke Benstead
de1fb05ac1
Fix bugs in immediate mode
2018-05-14 16:58:58 +01:00
Luke Benstead
4106206562
Implement glMaterialfv
2018-05-13 19:48:55 +01:00
Luke Benstead
2cef0cb25e
Implement glLightf
2018-05-13 09:34:44 +01:00
Luke Benstead
ab11a02056
Diffuse should be ignored if lighting is enabled
2018-05-13 09:00:38 +01:00
Luke Benstead
c76338b16f
Add glNormalX, remove more dead code
2018-05-12 21:20:26 +01:00
Luke Benstead
97f4e020ad
Rename experimental and update the Makefile
2018-05-12 21:06:22 +01:00