Luke Benstead
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b2a2e71795
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Much faster lighting implementation
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2019-12-27 10:36:30 +00:00 |
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Luke Benstead
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a280dac778
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Performance improvements
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2019-11-30 10:07:41 +00:00 |
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Luke Benstead
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62b53f0fb1
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Simplify swapVertex
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2019-11-30 10:07:23 +00:00 |
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Luke Benstead
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e61369674c
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Change where txr.alpha is set
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2019-11-30 10:07:04 +00:00 |
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Luke Benstead
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e97dd466aa
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Fix depth test functions
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2019-11-30 10:06:46 +00:00 |
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Luke Benstead
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cdfb805dd9
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Implement a fast path for glDrawElements
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2019-11-27 20:08:29 +00:00 |
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Luke Benstead
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140eec3d92
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glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
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2019-11-27 09:10:10 +00:00 |
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Luke Benstead
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11cd54bc0b
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Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
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2019-11-18 17:39:09 +00:00 |
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Luke Benstead
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fd3e7cde6c
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Improve the light sample + tweaks
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2019-11-14 21:12:27 +00:00 |
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Luke Benstead
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8654ff24a2
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Add light sample and fix lighting bug
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2019-11-14 10:04:15 +00:00 |
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Luke Benstead
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9f3adc099a
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Fix a bad reference
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2019-11-12 17:28:39 +00:00 |
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Hayden Kowalchuk
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805c68e973
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remove single minus sign
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2019-10-04 10:29:54 -04:00 |
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Luke Benstead
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f59e9bf56e
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Implement GL_ARB_vertex_array_bgra
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2019-09-30 21:59:11 +01:00 |
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Luke Benstead
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d7e424a766
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Initial implementation of a fast-path (currently some corruption)
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2019-09-30 09:14:43 +01:00 |
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Luke Benstead
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2c5b71b2b0
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Implement mipmap generation for paletted textures
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2019-09-26 09:17:07 +01:00 |
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Luke Benstead
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08ba39f6d1
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Fix twiddled mipmap generation
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2019-09-25 13:45:08 +01:00 |
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Luke Benstead
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2e1e28ce51
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More mipmap generation fixes
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2019-09-25 13:32:13 +01:00 |
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Luke Benstead
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36a3f7082f
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Implement mipmap generation for twiddled textures
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2019-09-25 13:10:34 +01:00 |
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Luke Benstead
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e14db20a41
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Fix a bunch of mipmap issues
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2019-09-24 21:26:17 +01:00 |
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Luke Benstead
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2b53f50c46
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Add some copy safety and remove some print statements
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2019-09-24 19:39:23 +01:00 |
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Luke Benstead
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150c95bd33
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Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
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2019-09-24 15:47:23 +01:00 |
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Luke Benstead
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888a48562f
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Generate version.h and print version on boot. Fixes #46
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2019-09-22 21:48:43 +01:00 |
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Luke Benstead
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8f84cbb142
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Various cleanups from @mrneo
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2019-09-22 20:52:58 +01:00 |
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Ben Baron
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b192bfc451
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Fixed comment
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2019-09-17 08:28:43 -05:00 |
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Ben Baron
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cb675434c7
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Fixed GL_ALPHA support (convert to argb format)
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2019-09-16 20:48:06 -05:00 |
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Luke Benstead
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e39632bcc4
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Refactor matrix management and clipping
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2019-09-14 20:51:47 +01:00 |
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Luke Benstead
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e7f2ad7dcc
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Optimise multitexture submission
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2019-09-09 09:36:06 +01:00 |
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Luke Benstead
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3af18cb514
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Refactor the perspective divide to work with glDepthRange
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2019-09-08 17:27:56 +01:00 |
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Luke Benstead
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1d32834b52
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Simplify texture and blending context updates
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2019-09-06 09:35:57 +01:00 |
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Luke Benstead
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22690600d0
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Don't include kos headers from gl.h
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2019-09-06 09:35:33 +01:00 |
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Luke Benstead
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4170655a88
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If someone attempts to use lines, just log an error and render nothing (for now)
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2019-09-06 09:34:55 +01:00 |
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Luke Benstead
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8e59b9adb5
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Make sure we clamp floating point colours to avoid overflows
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2019-09-04 17:59:57 +01:00 |
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Luke Benstead
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57f4f62f86
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Implement glColor3ubv
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2019-08-20 20:42:29 +01:00 |
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Luke Benstead
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b6fccd3148
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Use PVR_TXRENV_MODULATE instead of MODULATEALPHA. Fixes #48
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2019-08-08 09:36:38 +01:00 |
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Luke Benstead
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b82d28130d
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Rewrite the lighting code
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2019-08-01 20:21:13 +01:00 |
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Luke Benstead
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3395f17687
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Throw GL_INVALID_OPERATION if mipmaps are specified for non-square textures
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2019-04-17 16:19:03 +01:00 |
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Luke Benstead
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62743d42cb
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Only allocate space for mipmaps when necessary
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2019-04-17 14:55:30 +01:00 |
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Luke Benstead
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a8d420299c
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Correctly throw GL_INVALID_VALUE for invalid sizes
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2019-04-14 08:51:37 +01:00 |
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Luke Benstead
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6cfb4e437c
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Handle GL_DOUBLE like GL_FLOAT everywhere
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2019-04-14 07:17:27 +01:00 |
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Luke Benstead
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cb692f59b4
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Remove unnecessary conditional check
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2019-04-01 09:57:33 +01:00 |
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Luke Benstead
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d912680ef0
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Update version string
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2019-03-30 07:15:50 +00:00 |
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Luke Benstead
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e876dcb14f
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Massively optimise GL_POLYGON/GL_TRIANGLE_FAN
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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9fafe31a37
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Disable profiler
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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a75ced3fef
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Speed up immediate mode submission
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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1e18fbc527
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Fix twiddling code. Fixes #37
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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2e33dc0718
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Add missing profiler_pop(). Fixes #36
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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41ee67cbf1
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Code cleanup
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2019-03-28 13:10:53 +00:00 |
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Luke Benstead
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e15a47b6fb
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Use the list stored on the SubmissionTarget
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2019-03-28 13:09:36 +00:00 |
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Luke Benstead
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3cd15de332
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Add additional traces
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2019-03-28 13:09:04 +00:00 |
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Luke Benstead
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8982444406
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Consistently allow > 16384 verts
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2019-03-28 13:07:53 +00:00 |
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Luke Benstead
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cd04784c33
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Fix memory corruption
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2019-03-28 13:05:13 +00:00 |
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Luke Benstead
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30f8564298
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Fix glDrawElements
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2019-03-27 09:39:06 +00:00 |
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Luke Benstead
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434f316526
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Switch pointer comparisons for counters
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2019-03-26 09:09:07 +00:00 |
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Luke Benstead
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d44a24d339
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Add assertions
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2019-03-25 19:43:03 +00:00 |
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Luke Benstead
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9e12e15a13
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Make use of swapVertex
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2019-03-25 19:30:45 +00:00 |
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Luke Benstead
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bdeb9cd45a
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Restore clipping case that apparently can happen after all
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2019-03-25 19:04:50 +00:00 |
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Luke Benstead
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493592ea30
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Tweaks
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2019-03-25 16:07:27 +00:00 |
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Luke Benstead
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ba04f62f6d
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Minor optimisation
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2019-03-25 16:07:12 +00:00 |
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Luke Benstead
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f712f00602
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Don't do anything if there are no vertices submitted
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2019-03-25 16:06:41 +00:00 |
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Luke Benstead
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4355d0f224
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Add additional profiler checkpoints
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2019-03-25 16:06:28 +00:00 |
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Luke Benstead
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70feea6c6f
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Minor optimisations
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2019-03-25 16:05:36 +00:00 |
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Luke Benstead
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b771a5339b
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Send colours as bytes in immediate mode
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2019-03-25 12:56:48 +00:00 |
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Luke Benstead
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8fd90bd040
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Switch back to normal swapping
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2019-03-25 12:38:34 +00:00 |
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Luke Benstead
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0e71588e6c
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Try to optimise the quad generation
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2019-03-25 10:33:05 +00:00 |
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Luke Benstead
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671881eafd
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Optimise GL_POLYGON rendering
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2019-03-25 09:48:58 +00:00 |
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Luke Benstead
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291e82d18a
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Rename ClipVertex -> Vertex
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2019-03-25 09:44:59 +00:00 |
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Luke Benstead
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bd0ef4cba3
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Demo multitexturing in zclip, default to GL_MODULATE on multitexture
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2019-03-24 14:09:52 +00:00 |
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Luke Benstead
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5e6927d9a1
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Huge refactor of the drawing code
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2019-03-24 08:09:02 +00:00 |
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Luke Benstead
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3cb24c4fb4
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Rename some functions
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2019-03-14 13:16:55 +00:00 |
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Luke Benstead
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e9c8836181
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Huge cleanup of glDrawElements handling
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2019-03-14 13:15:56 +00:00 |
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Luke Benstead
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1ee16d8ee1
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Slight optimisation
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2019-03-13 17:38:42 +00:00 |
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Luke Benstead
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7c33f13438
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Allow configuring initial capacities
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2019-03-13 15:43:50 +00:00 |
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Luke Benstead
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d9539da841
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Optimisations
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2019-03-13 15:35:42 +00:00 |
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Luke Benstead
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8101e43e90
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Fix winding issue
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2019-03-13 15:19:28 +00:00 |
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Luke Benstead
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724ff628aa
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Fix some signedness issues
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2019-03-13 15:14:09 +00:00 |
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Luke Benstead
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8b206f012e
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Make sure we correctly initalize the used banks
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2019-03-13 12:05:06 +00:00 |
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Luke Benstead
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5bf58ec1a8
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Refactor array submission to be (hopefully) faster
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2019-03-13 11:24:35 +00:00 |
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Luke Benstead
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5da1ed732a
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Bump the default vbuf capacity
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2019-03-13 08:53:35 +00:00 |
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Luke Benstead
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3d8fa7027b
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Properly forward the internal_palette_format
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2019-03-13 08:51:05 +00:00 |
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Luke Benstead
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2ad23b1e16
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Update version string
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2019-03-11 19:54:55 +00:00 |
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Luke Benstead
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8b13e3adaf
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Reserve 0 in the framebuffer thing (WIP)
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2019-03-11 19:24:08 +00:00 |
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Luke Benstead
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957ebfa662
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Fix texture twiddling
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2019-03-11 19:14:30 +00:00 |
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Luke Benstead
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588c082ec8
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Allow specifying palette, autosort, memory options via glKosInitEx
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2019-03-11 19:07:59 +00:00 |
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Luke Benstead
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8f26e9c364
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Fix a bug in the morton_index function
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2019-03-11 09:12:48 +00:00 |
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Luke Benstead
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a561fd469f
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Protect against invalid read
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2019-03-10 20:18:11 +00:00 |
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Luke Benstead
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834599dc4b
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Add glDrawBuffer stub
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2019-03-10 20:05:40 +00:00 |
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Luke Benstead
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7512c1e767
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Fix GL_ALPHA_TEST sample
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2019-03-10 19:59:34 +00:00 |
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Luke Benstead
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e4186a05bf
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Start working on a test for GL_ALPHA_TEST
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2019-03-10 19:38:47 +00:00 |
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Luke Benstead
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04dab8da9a
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Implement glAlphaFunc and glEnable(GL_ALPHA_TEST)
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2019-03-10 17:53:58 +00:00 |
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Luke Benstead
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25bd3aedc8
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Increase the max polygon size to 32
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2019-03-10 16:10:59 +00:00 |
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Luke Benstead
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91c3b66d73
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Add GL_MODELVIEW_MATRIX as an option to glGetFloatv
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2019-03-10 12:30:39 +00:00 |
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Luke Benstead
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b00b65af54
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Fix issues with triangle fans / polygons
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2019-03-10 12:24:27 +00:00 |
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Luke Benstead
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1807a0119c
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Add some missing function stubs
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2019-03-10 12:19:45 +00:00 |
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Luke Benstead
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259a82e69f
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Add support for multiple shared palettes
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2019-03-10 11:18:56 +00:00 |
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Luke Benstead
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864dc45d10
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Allocate palette slots on a FIFO basis
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2019-03-09 14:32:50 +00:00 |
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Luke Benstead
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4d6cea59b7
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Increase the max texture count
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2019-03-08 21:38:39 +00:00 |
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Luke Benstead
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516cae7893
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Store palettes in RAM not VRAM
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2019-03-08 21:36:53 +00:00 |
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Luke Benstead
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ac3ffb9ce0
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Make the binary symbols more compatible
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2019-03-08 21:36:53 +00:00 |
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Luke Benstead
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df3cdf0ebb
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Fix drawing polygons. Fixes #35
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2019-03-07 21:41:25 +00:00 |
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Luke Benstead
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d7342fa0c0
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Automatically twiddle non-twiddled palette data
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2019-03-07 21:21:30 +00:00 |
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