Daniel Chappuis
b39bb3ba37
Initialize the timestep in the DynamicsWorld constructor
2017-11-08 21:14:21 +01:00
Daniel Chappuis
e91cded831
Update code documentation and fix warnings
2017-11-05 23:15:47 +01:00
Daniel Chappuis
6e322882eb
Fix wrong world AABB computation that caused broad-phase collision misses
2017-11-05 23:10:55 +01:00
Daniel Chappuis
fd427c0337
Fix compilation errors because of removed files
2017-11-03 07:11:19 +01:00
Daniel Chappuis
002264a5a1
Remove unused files
2017-11-02 23:01:32 +01:00
Daniel Chappuis
ad0f805f53
Fix robustness issue in SAT Algorithm (convex polyhedron vs capsule)
2017-11-01 23:09:02 +01:00
Daniel Chappuis
6a69ef76c5
Fix issue with ProxyShape::mBroadPhaseId not set when body was sleeping or inactive
2017-11-01 23:07:56 +01:00
Daniel Chappuis
5da57a96c8
Fix issue with sphere and capsule SAT collision detection
2017-10-24 22:47:35 +02:00
Daniel Chappuis
cdaa297a78
Remove unused variable
2017-10-19 17:19:33 +02:00
Daniel Chappuis
c1295f1d7a
Remove contactNormaldId attribute and fix typo
2017-10-19 07:26:11 +02:00
Daniel Chappuis
cdec7413c5
Improve capsule resting on another shape stability
2017-10-18 21:26:53 +02:00
Daniel Chappuis
0250d8c4bd
Fix issue in SAT algorithm
2017-10-18 19:35:20 +02:00
Daniel Chappuis
de494bb0fd
Changes and bug fixes in ContactManifold and ContactManifoldSet
2017-10-18 00:41:32 +02:00
Daniel Chappuis
d5617526ff
Modify the policy to drop contact manifolds. First drop the old ones before the new ones
2017-10-12 20:07:39 +02:00
Daniel Chappuis
4a37ba3994
Add unit tests for the TriangleVertexArray
2017-10-09 23:34:35 +02:00
Daniel Chappuis
37e2c79cf2
Fix issue in ContactManifoldSet
2017-10-09 22:41:45 +02:00
Daniel Chappuis
38eff07d0d
Fix issue and small changes in TriangleVertexArray
2017-10-09 22:36:39 +02:00
Daniel Chappuis
d62aa41974
Fix issue in ContactManifoldSet
2017-10-04 22:38:39 +02:00
Daniel Chappuis
cbfeb608df
Fix bug and clean the pointers casting in TriangleVertexArray
2017-10-04 22:38:14 +02:00
Daniel Chappuis
310fef1c52
Fix issue with middle phase collision detection (AABB not computed in correct space)
2017-09-28 08:34:45 +02:00
Daniel Chappuis
b33b8e0dc5
Fix issue in SAT algorithm between polyhedron and capsule
2017-09-25 23:06:17 +02:00
Daniel Chappuis
643c781fa0
Fix issues with smooth triangle contact
2017-09-21 22:44:42 +02:00
Daniel Chappuis
63833621a0
Fix issue with triangle shape normal computation
2017-09-12 23:25:21 +02:00
Daniel Chappuis
709bed3cec
Fix issues with GJK algorithm
2017-09-09 15:37:55 +02:00
Daniel Chappuis
8cb2ec7e17
Remove wrong assert
2017-09-08 07:38:57 +02:00
Daniel Chappuis
b890773053
Fix issue when computing clipping planes in SAT algorithm
2017-09-07 22:24:30 +02:00
Daniel Chappuis
1b82a3e228
Fix issue in GJK algorithm when numerical issue occurs
2017-09-07 22:23:00 +02:00
Daniel Chappuis
dd91f6dcbf
Fix typo
2017-09-04 22:23:29 +02:00
Daniel Chappuis
95ade79af5
Fix issue with obsolete contact points that were not removed
2017-09-04 21:23:07 +02:00
Daniel Chappuis
501bca5e3d
Fix issue in TriangleVertexArray
2017-09-04 07:26:01 +02:00
Daniel Chappuis
946e62dd4b
Remove unnecessary collision margin for some shapes
2017-09-03 19:06:02 +02:00
Daniel Chappuis
8bab9c1348
Remove unused cachedCollisionData parameter
2017-09-03 18:05:23 +02:00
Daniel Chappuis
e1602f2b27
Fix issues with normals computation in TriangleVertexArray
2017-09-03 17:35:09 +02:00
Daniel Chappuis
6a22b3a81d
Fix temporal coherence in SAT algorithm between two convex polyhedra
2017-09-03 10:48:39 +02:00
Daniel Chappuis
673e487f14
Remove temporal coherence from SAT for sphere vs polyhedron and capsule vs polyhedron
2017-09-01 07:37:45 +02:00
Daniel Chappuis
9b89f66667
Fix issues and refactor collision shape type and collision shape name
2017-08-31 23:11:00 +02:00
Daniel Chappuis
a655ffb462
Fix issue in ContactManifoldSet.cpp
2017-08-31 22:42:19 +02:00
Daniel Chappuis
624e01b595
Working on ConcaveMeshShape and HeightFieldShape collision detection
2017-08-21 07:35:08 +02:00
Daniel Chappuis
319cc72cde
Fix issues in collision detection
2017-08-18 17:50:27 +02:00
Daniel Chappuis
2f60190942
Do not generate contact in GJK algorithm if not needed
2017-08-01 15:57:46 +02:00
Daniel Chappuis
b6ad69b278
Do not compute contacts if not necessary
2017-07-30 23:56:20 +02:00
Daniel Chappuis
8b82c4ac81
Refactor the way to create the contact manifolds and contact points
2017-07-30 22:14:46 +02:00
Daniel Chappuis
6eec956eb0
Fix issues in SAT algorithm between two convex polyhedra
2017-07-21 08:09:43 +02:00
Daniel Chappuis
ddd7f500a6
Fix issues in SAT algorithm
2017-07-17 18:35:51 +02:00
Daniel Chappuis
6e9a84823a
Fix issues in collision detection
2017-07-17 08:05:40 +02:00
Daniel Chappuis
462fc1dfae
Merge joint bug fix into develop
2017-07-04 07:10:10 +02:00
jorrit
1855e1c121
Fixed bug in FixedJoint and SliderJoint when objects initially have a different rotation. In solvePositionConstraint the error was calculated wrongly causing incorrect simulation.
2017-07-03 19:21:44 +02:00
Daniel Chappuis
2f43e554b5
Make TriangleShape inherits from ConvexPolyhedronShape
2017-06-06 21:12:26 +02:00
Daniel Chappuis
95db87fd62
Working on contacts reduction
2017-06-05 00:05:49 +02:00
Daniel Chappuis
b1597c508f
Working on temporal coherence in SAT algorithm
2017-05-31 07:36:39 +02:00
Daniel Chappuis
6b0ba1cfbb
Fix issues in collision detection
2017-05-29 22:30:30 +02:00
Daniel Chappuis
730b687877
Working on temporal coherence in SAT (polyhedron vs polyhedron)
2017-05-29 08:32:10 +02:00
Daniel Chappuis
2af87d4804
Add bias to prefer some axis when penetration depths are the same in SAT algorithm
2017-05-16 07:42:04 +02:00
Daniel Chappuis
0ec21e36b9
Working on SAT algorithm between two polyhedra
2017-05-16 07:10:44 +02:00
Daniel Chappuis
7fb6f49149
Working on capsule vs polyhedron narrow-phase algorithm
2017-04-28 21:40:16 +02:00
Daniel Chappuis
f61fea8b8a
Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
2017-04-16 22:09:59 +02:00
Daniel Chappuis
57da79492f
Add sphere vs convex polyhedron test in SAT algorithm
2017-04-02 00:33:29 +02:00
Daniel Chappuis
951ba3e42c
Working on ConvexPolyhedron class
2017-03-30 22:39:06 +02:00
Daniel Chappuis
a9b3afae59
Finish implementing capsule vs capsule narrow-phase algorithm
2017-03-28 23:07:10 +02:00
Daniel Chappuis
050e8b36dc
Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
2017-03-22 19:07:31 +01:00
Daniel Chappuis
b21a6bb59b
Refactor contact manifold and contact point creation
2017-02-26 13:48:50 +02:00
Daniel Chappuis
6a01abfae8
Fix issues, work on HalfEdgeStructure and add unit tests
2017-02-20 17:11:13 +02:00
Daniel Chappuis
7a656aedc9
Working on HalfEdgeStructure
2017-02-13 22:38:47 +01:00
Daniel Chappuis
30e0132e15
Add capsule/capsule and capsule/sphere collision algorithm
2017-02-02 23:10:01 +01:00
Daniel Chappuis
e9f2f94f64
Continue working on SAT, remove Cone and Cylinder shapes
2017-02-02 22:58:40 +01:00
Daniel Chappuis
e491e38146
Fix issue in collision detection
2017-01-27 20:26:56 +01:00
Daniel Chappuis
99eb7cf82c
Fix issue in collision detection
2017-01-19 21:27:58 +01:00
Daniel Chappuis
a50ae73663
Fix issue in GJK algorithm
2017-01-19 20:29:40 +01:00
Daniel Chappuis
f2a6dde913
Fix return value in EPA Algorithm
2017-01-18 23:05:43 +01:00
Daniel Chappuis
4a97c2ca97
Refactor collision detection
2017-01-08 19:56:59 +01:00
Daniel Chappuis
f82777bd3b
Refactor some methods in ContactPoint
2016-11-05 19:20:54 +01:00
Daniel Chappuis
16d27f40b9
Remove bodies pointer from ContactPoint
2016-11-03 18:06:45 +01:00
Daniel Chappuis
b3d24e4299
Cache some calculation in contact solver
2016-10-23 20:04:52 +02:00
Daniel Chappuis
cc6d3d621d
Add profiling data
2016-10-20 19:16:55 +02:00
Daniel Chappuis
ce06a4b935
Change fixed size data types
2016-10-17 22:41:58 +02:00
Daniel Chappuis
14bfb0aca4
Some optimizations in contact solver
2016-10-17 22:41:33 +02:00
Daniel Chappuis
81426293e0
Remove unused variables in contact solver
2016-10-16 23:18:42 +02:00
Daniel Chappuis
d04cee7d0a
Change the way to iterate over contacts
2016-10-16 15:40:38 +02:00
Daniel Chappuis
58ae61d6aa
Remove Impulse class
2016-10-11 20:08:47 +02:00
Daniel Chappuis
7b5dce927e
Fix issue with split impulse and refactor contact solver
2016-10-10 23:30:32 +02:00
Daniel Chappuis
a4a141483b
Remove init contact constraint method
2016-10-08 23:04:22 +02:00
Daniel Chappuis
3ab2b8608c
Always solve friction at the center of the manifold and always use warmstarting
2016-10-08 16:58:28 +02:00
Daniel Chappuis
25fddd6fb2
Back to previous contact solver
2016-10-08 01:18:56 +02:00
Daniel Chappuis
54be20c5d3
Increase the default size of the single frame memory allocator
2016-10-02 15:10:19 +02:00
Daniel Chappuis
c597815191
Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
2016-09-26 22:51:30 +02:00
Daniel Chappuis
8f4979f4a2
Allocate memory in the SingleFrameAllocator in the update() method
2016-09-22 23:24:03 +02:00
Daniel Chappuis
e014f00afc
Refactor memory allocator and refactor contact solver
2016-09-21 22:03:45 +02:00
Daniel Chappuis
92460791e6
Refactor PoolAllocator and add SingleFrameAllocator
2016-09-21 22:01:14 +02:00
Daniel Chappuis
1a26241fa8
Fix issue in contact solver
2016-09-16 20:02:38 +02:00
Daniel Chappuis
b4f13308de
Optimize warmstarting in contact solver
2016-09-13 22:58:17 +02:00
Daniel Chappuis
e069a25f08
Start refactoring the contact solver
2016-09-10 11:18:52 +02:00
Daniel Chappuis
5b17652adb
Merge branch 'develop' into optimization
2016-08-21 20:49:22 +02:00
Daniel Chappuis
2f195c6106
Fix compilation error on gcc
2016-08-21 20:44:29 +02:00
Daniel Chappuis
123cd93f38
Fix compilation error on gcc
2016-08-21 20:37:58 +02:00
Daniel Chappuis
6f8d9586c7
Fix compilation error on gcc
2016-08-21 20:25:50 +02:00
Daniel Chappuis
0a7eeaeb48
Fix compilation error on gcc
2016-08-21 19:32:14 +02:00
Daniel Chappuis
8a69dc89fa
Add missing override keyword
2016-08-21 12:34:27 +02:00
Daniel Chappuis
8d2b898168
Fix merge conflicts
2016-08-21 11:47:22 +02:00
Daniel Chappuis
2932403ff4
Use default keyword for default constructors/destructors
2016-07-19 06:52:18 +02:00
Daniel Chappuis
cfede8f179
Use constexpr for compile time constants
2016-07-11 08:59:39 +02:00
Daniel Chappuis
16478722de
Use override keyword to mark virtual overriden methods
2016-07-11 08:33:24 +02:00
Daniel Chappuis
f5ade0f52d
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
2016-07-08 07:25:37 +02:00
Daniel Chappuis
be957ba41a
Replace typedefs by c++11 alias declaration
2016-07-06 07:05:34 +02:00
Daniel Chappuis
9cc633fc67
Modify initial GJK support direction
2016-07-06 06:48:19 +02:00
Daniel Chappuis
da9f6ae233
Remove Simplex class (replaced by VoronoiSimplex)
2016-07-05 22:02:16 +02:00
Daniel Chappuis
4bad013c91
Make GJK/EPA collision detection more robust
2016-07-05 21:34:44 +02:00
Daniel Chappuis
ccd33c2502
Fix issue in VoronoiSimplex
2016-06-27 18:50:12 +02:00
Daniel Chappuis
fd224ebaba
Add VoronoiSimplex class for GJK algorithm
2016-06-20 08:41:22 +02:00
Daniel Chappuis
9fae1b4e35
Add missing virtual destructor
2016-06-20 08:40:26 +02:00
Daniel Chappuis
942b63b48d
Replace NULL pointer by nullptr
2016-05-19 22:47:19 +02:00
Daniel Chappuis
c3e74856a0
Fix assert raised in empty scene
2016-05-18 22:30:20 +02:00
Daniel Chappuis
ae7bec43c4
Allow for zero mass rigid body
2016-05-18 21:39:11 +02:00
Daniel Chappuis
6a8b63adc2
ProxyShape must have a virtual destructor
2016-05-15 19:29:50 +02:00
Daniel Chappuis
2640fbd48a
Start replacing NULL constant by nullptr
2016-05-15 19:25:58 +02:00
Daniel Chappuis
1ae9bb5467
Fix warning
2016-04-12 21:32:35 +02:00
Daniel Chappuis
34b330eb4f
Fix warnings
2016-04-12 21:28:09 +02:00
Daniel Chappuis
4ae8d446be
Fix compilation errors on Visual Studio and warnings
2016-04-12 18:44:55 +02:00
Daniel Chappuis
d9087d6e84
Small modification
2016-04-11 21:38:47 +02:00
Daniel Chappuis
8a75c867a5
Change version number of the library
2016-04-11 20:15:20 +02:00
Daniel Chappuis
41dfaf0fa5
Fix warnings
2016-04-09 11:26:43 +02:00
Daniel Chappuis
5b7a096e27
Remove .mtl file and add doxygen documentation in TriangleVertexArray
2016-04-07 08:48:25 +02:00
Daniel Chappuis
fcadbed56f
Fix issue in function to compute triangle barycentric coordinates
2016-04-02 02:50:32 +02:00
Daniel Chappuis
235b1db90c
Fix warnings
2016-03-30 22:39:47 +02:00
Daniel Chappuis
315c701f34
Move method in cpp file
2016-03-30 07:09:35 +02:00
Daniel Chappuis
fc1f844135
Merge branch nanogui into develop
2016-03-21 20:57:42 +01:00
Daniel Chappuis
3e98ab2282
Add support for rolling resistance in the contact solver
2016-03-20 23:01:38 +01:00
Daniel Chappuis
10549796c8
Add functions in Vector2, Vector3 and clamp vector function in mathematics
2016-03-20 22:54:08 +01:00
Daniel Chappuis
63fb6261a3
Fix issue with linear/angular damping
2016-03-20 22:53:05 +01:00
Daniel Chappuis
d0481e0901
Fix compilation errors/warnings on Linux
2016-02-22 23:26:50 +01:00
Daniel Chappuis
d6580f94aa
Fix conflicts when merging triangularmeshes into develop
2016-02-15 20:14:30 +01:00
Daniel Chappuis
32bee688be
Working on demo scenes in testbed application
2016-02-14 19:36:56 +01:00
Daniel Chappuis
eeb1052833
Fix issue in HeightField and user Perlin noise to generate terrain
2016-02-11 23:09:01 +01:00
Daniel Chappuis
4931e1450a
Fix issues in HeightFieldShape
2016-02-08 22:24:57 +01:00
Daniel Chappuis
be4cbbffd9
Fix issue in HeightFieldShape
2016-02-01 18:49:45 +01:00
Daniel Chappuis
ece6db9636
Working on HeightFieldShape
2016-01-28 23:04:01 +01:00
Daniel Chappuis
03a31e44f3
Working on HeightFieldShape
2016-01-21 22:27:52 +01:00
Daniel Chappuis
b9112be1dc
Modification in ConvexShape and continue working on HeightFieldShape
2016-01-19 22:37:03 +01:00
Daniel Chappuis
ec3a9cef87
Modificaitons in ConcaveMeshShape
2016-01-14 21:43:19 +01:00
Daniel Chappuis
b7769e5211
Add HeightFieldShape class
2016-01-14 21:34:30 +01:00
Daniel Chappuis
739e0fec73
Modifications in methods to get support point in many collision shapes
2016-01-14 21:24:21 +01:00
Daniel Chappuis
a5f39de375
Fix issues related to local scaling in ConvexMeshShape
2016-01-12 22:48:14 +01:00
Daniel Chappuis
a12703b86d
Make possible to create a ConvexMeshShape using a TriangleVertexArray
2016-01-07 23:04:39 +01:00
Daniel Chappuis
8be408ccec
Modifications for smooth concave mesh contacts
2016-01-05 18:39:22 +01:00
Daniel Chappuis
4362033018
Add object margin to TriangleShape
2015-12-16 18:39:13 +01:00
Daniel Chappuis
0b6d9af18e
Add testRayIntersect() method to AABB and use in raycasting broadphase
2015-12-07 23:03:04 +01:00
Daniel Chappuis
df88e59017
Transform ray from world-space to local-space earlier during raycasting
2015-12-07 17:32:18 +01:00
Daniel Chappuis
9c7f70b9b7
Add double sided raycast test for TriangleShape, add unit tests
2015-12-05 17:51:07 +01:00
Daniel Chappuis
6ebad66acf
Working on triangles mesh raycasting
2015-12-02 22:25:52 +01:00
Daniel Chappuis
3ebb00fd68
Modifications in testbed for setScaling() method on objects
2015-11-24 07:03:02 +01:00
Daniel Chappuis
22b214fb91
Add setScaling() method to objects in testbed/common
2015-11-20 07:20:56 +01:00
Daniel Chappuis
3476f3e9c4
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
2015-11-19 07:20:43 +01:00
Daniel Chappuis
4eceb7e7c6
Small modifications
2015-11-16 19:08:36 +01:00
Daniel Chappuis
5c8320583d
Change the testCollision() methods to return void instead of bool
2015-11-16 07:25:46 +01:00
Daniel Chappuis
32d9c0e1b8
Fix issue in convex vs concave mesh collision
2015-11-16 07:05:07 +01:00
Daniel Chappuis
568f03461f
Continue working on triangle mesh collision detection
2015-11-13 21:23:34 +01:00
Daniel Chappuis
9fd98f8efc
Add Timer.h and Timer.cpp files back (used for Profiler)
2015-11-13 21:20:04 +01:00
Daniel Chappuis
d9fe3ed97f
Make DynamicAABBTree more generic and use less memory per node
2015-11-06 17:29:42 +01:00
Daniel Chappuis
63094dfd92
Fix issue in ConcaveMeshShape (AABB calculation)
2015-10-27 18:34:29 +01:00
Daniel Chappuis
1c735e483c
Working on triangular mesh collision detection
2015-10-26 18:15:25 +01:00
Daniel Chappuis
a070dca761
Small changes in ContactManifold
2015-10-19 17:59:41 +02:00
Daniel Chappuis
c3c9a5c38c
Remove contact manifolds that do not have contact points anymore after manifold update
2015-10-19 06:55:35 +02:00
Daniel Chappuis
b5314040b5
Do not use contact normal choice when there is a single manifold
2015-10-16 06:54:25 +02:00
Daniel Chappuis
55789d5cdf
Fix memory leak
2015-10-15 08:26:33 +02:00
Daniel Chappuis
85c6a2eaf5
Return manifold set by reference and not by pointer
2015-10-15 07:48:28 +02:00
Daniel Chappuis
20c9794a20
Remove ProxyShapes pointers from OverlappingPair
2015-10-13 19:10:13 +02:00
Daniel Chappuis
3acdeb8cd2
Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
2015-10-12 18:37:18 +02:00
Daniel Chappuis
c7846d4a29
Report narrow-phase contacts to the collision detection in a more generic way
2015-10-12 18:02:18 +02:00
Daniel Chappuis
ec5e41c19e
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
2015-10-08 21:28:37 +02:00
Daniel Chappuis
fc91540a79
Add ContactManifoldSet class
2015-10-02 07:04:05 +02:00
Daniel Chappuis
aab1413f4d
Continue working of triangular meshes
2015-09-13 13:02:05 +02:00
Daniel Chappuis
a37f00c41c
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
2015-09-10 07:30:50 +02:00
Daniel Chappuis
cd808fcf62
Modify the way the collision shapes are created (we don't make an internal copy anymore)
2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6
Add ConcaveShape et ConvexShape classes
2015-08-31 17:33:34 +02:00
Daniel Chappuis
16617fef8e
Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop
2015-08-27 22:32:18 +02:00
Daniel Chappuis
0ddec3f842
Start working on triangular meshes collision detection
2015-08-27 22:31:05 +02:00
Colin
22d90659bb
Final fix :)
2015-08-26 04:30:07 -06:00
Colin
494f866357
Fix merge mess
2015-08-26 04:23:44 -06:00
Colin
87b88fc953
Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
2015-08-26 04:01:18 -06:00
Colin
1468f8f13c
Replace dynamic_cast with static_cast
2015-08-24 13:36:30 -06:00
Daniel Chappuis
c76e5247aa
Allow the user to use custom collision detection algorithm
2015-08-19 18:48:08 +02:00
Daniel Chappuis
7ce44f9775
Fix warnings
2015-08-17 06:44:26 +02:00
Daniel Chappuis
345afc1a1d
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
2015-08-13 07:19:15 +02:00
Daniel Chappuis
a4e28ddcf1
Add getContactsList() method to DynamicsWorld
2015-08-11 18:32:06 +02:00
Daniel Chappuis
2a3fe8f8d1
Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
2015-08-11 06:58:55 +02:00
Daniel Chappuis
39b7883462
Add methods to query number of solver iterations in DynamicsWorld
2015-07-11 18:34:37 +02:00
Daniel Chappuis
82f6bf2dbb
Work on the GUI
2015-06-30 19:50:17 +02:00
Daniel Chappuis
80cf65ccf2
Allow to change the gravity vector of the DynamicsWorld
2015-06-29 23:35:50 +02:00
Daniel Chappuis
f376e2043f
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
2015-06-25 22:27:20 +02:00
Daniel Chappuis
6279867964
Remove the use of the old transform variable in CollisionBody
2015-06-16 22:46:43 +02:00
Daniel Chappuis
b8192db3ef
Fix compilation error in DynamicsWorld
2015-04-20 23:22:22 +02:00
Daniel Chappuis
fb90eac003
The time accumulator and frame interpolation should now be done outside the physics engine
2015-04-18 18:33:25 +02:00
Daniel Chappuis
3aaac820e0
Fix compilation error on Visual Studio 2013
2015-04-08 22:10:34 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
c56557898f
Small modifications
2015-02-09 22:37:36 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
bb0da781a7
Fix compilation warnings
2015-02-01 01:09:58 +01:00
Daniel Chappuis
c057e88983
Small changes in collision detection
2015-01-27 22:40:31 +01:00
Daniel Chappuis
e3719b32e5
Fix issue that prevented us from compiling with double precision with CMake
2015-01-22 21:56:30 +01:00
Daniel Chappuis
68958d0ed1
Add internal physics tick callback methods in EventListener class
2015-01-20 22:17:40 +01:00
Daniel Chappuis
9f4e63361f
Small optimization in EPA algorithm
2015-01-19 21:55:18 +01:00
Daniel Chappuis
54d8b8518e
Fix two issues in EPA Algorithm
2015-01-18 21:25:15 +01:00
Daniel Chappuis
c8a83768d5
Only compute narrow collisition test if at least one body is awake and not static
2014-12-31 01:47:50 +01:00
Daniel Chappuis
c15b83db4a
Add collision and raycast filtering using bits mask
2014-12-31 01:19:14 +01:00
Daniel Chappuis
aae4da54d0
Add methods to test collision and AABB overlap in physics world
2014-12-28 00:54:34 +01:00
Daniel Chappuis
2ab1aace7c
Raycast query now returns false if the body is not active
2014-11-29 17:05:53 +01:00
Daniel Chappuis
4ae7e7997a
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
2014-11-27 21:05:32 +01:00
Daniel Chappuis
5d2cf593b5
Remove the PairManager class
2014-11-21 21:38:17 +01:00
Daniel Chappuis
5f7af61593
-Remove unnecessary contact manifold
...
-Delete the BroadPhasePair class
2014-11-21 21:27:09 +01:00
Daniel Chappuis
2570d794c3
Fix issues in CollisionBody
2014-11-20 21:59:53 +01:00
Daniel Chappuis
adc53c6523
Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
2014-11-09 18:53:50 +01:00
Daniel Chappuis
ca660b5057
Replace some matrix multiplications by quaternion multiplications
2014-11-05 20:52:21 +01:00
Daniel Chappuis
3da146eb84
Implement world ray casting query
2014-11-04 22:38:40 +01:00
Daniel Chappuis
e9257ec56f
Change raycasting so that a ray is given by two points instead of a point and a direction
2014-10-21 22:26:40 +02:00
Daniel Chappuis
08e286d27c
Implement raycasting for cone shape
2014-10-08 21:38:40 +02:00
Daniel Chappuis
25c11c6d6a
Implement raycasting for capsule shape
2014-09-20 17:00:32 +02:00
Daniel Chappuis
78193d9b03
Small improvements in sphere and cylinder raycasting
2014-09-20 16:59:47 +02:00
Daniel Chappuis
188251afd4
Fix issue with raycasting in cylinder shape
2014-09-20 10:52:42 +02:00
Daniel Chappuis
c07a2dc9a2
Implement raycasting with cylinder shape
2014-09-19 22:53:40 +02:00
Daniel Chappuis
ebf13c3366
Use the standard library swap() function instead
2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418
Implement raycasting for the BoxShape
2014-09-08 23:19:07 +02:00
Daniel Chappuis
0dd55e716b
Implement raycasting with sphere shape
2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109
Continue the implementation of convex shape raycasting
2014-09-02 22:54:19 +02:00
Daniel Chappuis
3c1b819fda
Implement the testPointInside() methods in the collision shapes
2014-08-09 10:28:37 +02:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
47b2eb457a
Allow the user to attach user data to a ProxyShape object
2014-08-04 22:57:24 +02:00
Daniel Chappuis
ab8656fc0b
Remove all the special proxy shapes to keep only the ProxyShape class
2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51
Work on the testPointInside() method
2014-08-01 12:36:32 +02:00
Daniel Chappuis
0faacdbd6b
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
2014-07-22 22:46:24 +02:00
Daniel Chappuis
5dd9ee826e
Add classes and tests for raycasting
2014-07-21 23:08:18 +02:00
Daniel Chappuis
b5bf3ea032
Remove the Ray.cpp file
2014-07-13 20:28:28 -07:00
Daniel Chappuis
a52f89a33e
Add the Ray class for raycasting
2014-07-13 18:11:15 -07:00
Daniel Chappuis
1415bad00e
Small modifications
2014-07-09 23:45:19 +02:00
Daniel Chappuis
050b610d8c
Remove check() and checkNode() methods from DynamicAABBTree in release mode
2014-07-07 19:01:26 +02:00
Daniel Chappuis
a983026094
Inflate the AABB in direction of linear motion in Dynamic AABB tree
2014-07-03 00:13:30 +02:00
Daniel Chappuis
114360337c
Fix issue in RigidBody::applyForce() method
2014-06-29 21:59:06 +02:00
Daniel Chappuis
3aa05ef61a
Fix issues and add conversion from Euler angles to Quaternion
2014-06-24 23:31:13 +02:00
Daniel Chappuis
bc4de62e75
Fix issue in the collision detection for compound shapes
2014-06-10 23:37:11 +02:00
Daniel Chappuis
cbeeec21f3
fix issues in Dynamic AABB Tree and add compound shapes in the examples
2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
76cb11a74f
Add the DynamicAABBTree class
2014-03-16 20:59:10 +01:00
Daniel Chappuis
d622e2ff17
Fix issue in the broad-phase pair manager
2013-11-21 23:26:19 +01:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
7432a87149
Modify cmake files and add comments in the code
2013-10-06 16:03:25 +02:00
Daniel Chappuis
3173b368c7
Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
2013-09-30 23:34:47 +02:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
97b0903a9d
Modify comments
2013-09-25 00:11:23 +02:00
Daniel Chappuis
7ca5b88ce3
Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
2013-09-12 22:45:43 +02:00
Daniel Chappuis
07df001e8b
Add the EventListener class
2013-09-10 21:33:52 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
a009debf21
Fix issue in the contact solver that reduces jittering
2013-09-03 19:31:50 +02:00
Daniel Chappuis
8db7823433
Continue to implement the sleeping technique
2013-09-03 19:30:43 +02:00
Daniel Chappuis
475ec5be5f
Iterate over the islands to solve the contacts and joints
2013-08-31 19:03:21 +02:00
Daniel Chappuis
f1d29b5123
Implement the islands computation
2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98
Implement linear and angular velocity damping
2013-08-06 20:51:56 +02:00
Daniel Chappuis
d2f7f6e28c
Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
2013-07-17 00:09:15 +02:00
Daniel Chappuis
828af79bcf
Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
2013-07-16 22:28:03 +02:00
Daniel Chappuis
ffd79a89e3
Add the convex mesh collision shape
2013-07-15 19:10:30 +02:00
Daniel Chappuis
c3f4355c25
Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
2013-07-15 19:09:07 +02:00
Daniel Chappuis
88504bbb44
Add some description comments in the collision shapes
2013-07-10 00:22:40 +02:00
Daniel Chappuis
25b6b015b8
Add some private copy-constructors and private assignment operators
2013-07-10 00:21:31 +02:00
Daniel Chappuis
9d9142af30
Add the CapsuleShape class for the capsule collision shape
2013-07-10 00:18:55 +02:00
Daniel Chappuis
e081661d8c
Add the Material class to store the material properties of a rigid body
2013-07-10 00:17:14 +02:00
Daniel Chappuis
a3ca3598d5
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
2013-07-03 22:50:00 +02:00
Daniel Chappuis
84d946ac48
Modifications of the examples
2013-07-03 22:42:58 +02:00
Daniel Chappuis
501b0747d3
Modifications in the examples
2013-07-02 23:14:08 +02:00
Daniel Chappuis
d58db2e6f2
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
2013-06-27 19:53:13 +02:00
Daniel Chappuis
ce0078c2a9
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
Daniel Chappuis
1c0726d9d6
Add the fixed joint
2013-06-12 20:43:54 +02:00
Daniel Chappuis
c4d6206ee2
Finish the implementation of the Hinge joint and some others modifications
2013-06-09 16:31:01 +02:00
Daniel Chappuis
9c0844cf1b
Finish the implementation of the slider joint
2013-05-29 22:45:02 +02:00
Daniel Chappuis
61562b3560
Implement the upper limit for the slider joint
2013-05-23 22:52:08 +02:00
Daniel Chappuis
c7aa6e7e0e
Start working of the SliderJoint limits
2013-05-22 23:38:30 +02:00
Daniel Chappuis
78abbaac72
Fix issues in the BallAndSocketJoint and SliderJoint
2013-05-21 23:03:14 +02:00
Daniel Chappuis
8f37d4ac98
Fix issues in the unit tests for Vector2 and Matrix2x2
2013-05-16 21:42:13 +02:00
Daniel Chappuis
0f17bd1b0b
continue working on the slider joint
2013-05-12 12:43:07 +02:00
Daniel Chappuis
f23096af50
modify code in the Matrix2x2 class
2013-05-09 19:47:09 +02:00
Daniel Chappuis
7a2c2bdbd5
Add Vector2 and Matrix2x3 classes
2013-05-09 19:02:09 +02:00
Daniel Chappuis
b87f981827
Start working on the slider joint
2013-05-08 23:33:04 +02:00
Daniel Chappuis
da78e5d79a
Modifications in the BallAndSocketJoint to make it work
2013-05-04 09:20:53 +02:00
Daniel Chappuis
af2fcaeb82
Fix two issues
2013-05-02 23:55:10 +02:00
Daniel Chappuis
0071ed16a8
Add comments in the dynamics world code
2013-05-02 22:51:31 +02:00
Daniel Chappuis
c4eee4fb1f
Implement the Ball-And-Socket joint
2013-05-02 22:41:57 +02:00
Daniel Chappuis
fdda0b26a9
Modify the contact solver so that its main loop is outside the solver
2013-04-25 22:34:20 +02:00
Daniel Chappuis
ded465c105
Remove a file
2013-04-24 22:29:31 +02:00
Daniel Chappuis
2b2143d41e
Continue the implementation of the constraint solver
2013-04-24 19:24:28 +02:00
Daniel Chappuis
471e4f7afc
Start to implement the joints
2013-04-22 23:32:52 +02:00
Daniel Chappuis
f692f7ef12
Allocate memory for the collision shapes inside the physics engine
2013-04-22 21:25:40 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
91908c1bbc
Continue to implement the examples using the openg-framework
2013-04-18 22:22:45 +02:00
Daniel Chappuis
e03888ea25
Finish the implementation of the memory allocator
2013-04-01 23:43:50 +02:00
Daniel Chappuis
f784dfb320
Start to implement the memory allocator
2013-03-26 23:04:03 +01:00
Daniel Chappuis
f479c5edf3
Finish the implementation of the profiler
2013-03-26 21:37:55 +01:00
Daniel Chappuis
aa9bd2098d
Continue to work on the profiler
2013-03-24 19:45:48 +01:00
Daniel Chappuis
88e680e8e7
Add profiler files
2013-03-21 23:52:44 +01:00
Daniel Chappuis
17e976ab6c
Fix some compilations errors on Linux
2013-03-20 22:41:53 +01:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
6731ed8be0
Merge branch test_mathematics into develop
2013-03-13 22:51:27 +01:00
Daniel Chappuis
409bbdaba5
Add header in the ContactSolver.cpp file
2013-03-13 20:56:53 +01:00
Daniel Chappuis
669ca8ecca
Add methods in the mathematics classes
2013-03-13 20:55:10 +01:00
Daniel Chappuis
999bef7c8d
Add definition to avoid redefinition of min() and max() macros when including windows.h on Windows
2013-03-09 08:39:09 +01:00
Daniel Chappuis
8107bbab8e
Modify the epsilon parameter of the approxEqual() method
2013-03-09 08:37:40 +01:00
Daniel Chappuis
bd0561acd9
Remove the isParallelWith() method in Vector3
2013-03-09 08:37:10 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
03cddcf568
Access std::map using find() method
2013-03-03 16:36:07 +01:00
Daniel Chappuis
b43f875cef
Improve GJK robustness for spheres by integrating the radius into the object margin
2013-03-03 16:24:46 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
4346a16f62
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
Daniel Chappuis
db23fd0000
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
2013-02-28 22:40:06 +01:00
Daniel Chappuis
ef93134c79
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
fe88e68e73
Improve robustness by using correct machine epsilon value test
2013-02-27 23:10:54 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
a362171532
Clean the code of the sequential impulse contact solver
2013-02-26 22:43:45 +01:00
Daniel Chappuis
9e499be150
Move the constrained velocities outside the contact solver
2013-02-26 08:15:58 +01:00
Daniel Chappuis
aa236286de
Remove files
2013-02-19 23:16:48 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
0695b30704
Make possible to solve the friction constraints at the center of the contact manifold
2013-02-16 16:14:04 +01:00
Daniel Chappuis
8cde68f5b9
Implement the split impulse technique for position correction
2013-01-31 22:42:11 +01:00
Daniel Chappuis
d546d8208f
Use first friction vector in the direction of the tangential velocity
2013-01-27 10:38:41 +01:00
Daniel Chappuis
2d0da2cc1c
Clean up the code and change the warmstart() method
2013-01-17 23:13:18 +01:00
Daniel Chappuis
9cf672c51c
Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver
2013-01-16 19:47:49 +01:00
Daniel Chappuis
5c941cf88b
Continue to implement the Sequential Impulse solver
2013-01-16 13:23:37 +01:00
Daniel Chappuis
1bcec415a1
Continue to transform PGS solver into the sequential impulse solver
2013-01-06 19:28:56 +01:00
Daniel Chappuis
e4d47ded09
Change the way we solve the linear system
2012-12-30 12:45:06 +01:00
Daniel Chappuis
a70e0655c5
Use Vector3 type into the a[] array
2012-12-29 14:15:07 +01:00
Daniel Chappuis
f2f168f6c8
Change the way to compute the inverse constraint matrix K for the friction constraints
2012-12-29 00:05:44 +01:00
Daniel Chappuis
158c19541b
Add methods to get the friction vectors of the contact
2012-12-26 02:18:51 +01:00
Daniel Chappuis
e64cac4571
Start to compute the inverse mass matrix K for the friction constraints
2012-12-26 02:15:49 +01:00
Daniel Chappuis
3872e9615c
Use unit friction vectors
2012-12-25 17:35:52 +01:00
Daniel Chappuis
91d148e311
Change the way to compute the inverse constraint matrix K for the penetration constraint
2012-12-25 13:03:06 +01:00
Daniel Chappuis
c8d216aafe
Use Vector3 inside the V1 array
2012-12-21 11:33:11 +01:00
Daniel Chappuis
d6b3b18aee
Use vectors in the Vconstraint array
2012-12-21 11:00:13 +01:00
Daniel Chappuis
d615f9af12
Separate code for bodies initialization and contact constraints initialization
2012-12-21 08:39:21 +01:00
Daniel Chappuis
7172ee4843
Loop over the contact manifolds in the constraint solver
2012-12-16 16:57:15 +01:00
Daniel Chappuis
3259f54558
Add the ContactManifold file
2012-12-12 19:28:52 +01:00
Daniel Chappuis
5e997f1c5c
Add the class Contact that contains the contact points between two bodies
2012-12-12 08:19:03 +01:00
Daniel Chappuis
2fc8beaa77
Fix two compilation errors
2012-12-11 23:09:54 +01:00
Daniel Chappuis
a0800ac33d
Start to replace PGS solver by sequential impulse and improve of persistent contact cache
2012-12-10 07:52:57 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
fc37d40bbb
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174
Add the BroadPhasePair class
2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
19f7925d47
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
2012-08-13 02:14:47 +02:00
Daniel Chappuis
fcac6457a7
Add documentation
2012-08-06 22:34:42 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20
Add the bodyindex type to represent the index number of a body
2012-08-02 23:33:56 +02:00
chappuis.daniel
63f887dc07
Add the PairManager class
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@467 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-07-25 21:35:27 +00:00